internal static ApplyRandomForceObjectCreationListItem Parse(IniParser parser) { return(parser.ParseBlock(FieldParseTable)); }
internal static FXParticleDrawLightning Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static FXParticleEmissionVelocityCylinder Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static FXParticleDrawDefault Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static FXParticleDrawStreak Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static EvaEventFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static AttachedModelFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static EyeTower Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static LivingWorldMapInfo Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static UnitCategory Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static ArmySummaryDescription Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static CreateDebrisObjectCreationListItem Parse(IniParser parser) { return(parser.ParseBlock(FieldParseTable)); }
internal static DeliverPayloadObjectCreationListItem Parse(IniParser parser) { return(parser.ParseBlock(FieldParseTable)); }
internal static FireWeaponObjectCreationListItem Parse(IniParser parser) { return(parser.ParseBlock(FieldParseTable)); }
internal static CameraShakerVolumeFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static ParticleSystemFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static DynamicDecalFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static LightPulseFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static TintDrawableFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static ViewShakeFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static CursorParticleSystemFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static FXListAtBonePosFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static FXParticleDrawRenderObject Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static TerrainScorchFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static FXParticleDrawButterfly Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static TracerFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static FXParticleWind Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static BuffNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static BonusForLevel Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
internal static EvaSideSound Parse(IniParser parser) { return(parser.ParseBlock(FieldParseTable)); }