Example #1
0
 internal static ApplyRandomForceObjectCreationListItem Parse(IniParser parser)
 {
     return(parser.ParseBlock(FieldParseTable));
 }
 internal static FXParticleDrawLightning Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
 internal static FXParticleEmissionVelocityCylinder Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
 internal static FXParticleDrawDefault Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
 internal static FXParticleDrawStreak Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #6
0
 internal static EvaEventFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #7
0
 internal static AttachedModelFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #8
0
 internal static EyeTower Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #9
0
 internal static LivingWorldMapInfo Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #10
0
 internal static UnitCategory Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #11
0
 internal static ArmySummaryDescription Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #12
0
 internal static CreateDebrisObjectCreationListItem Parse(IniParser parser)
 {
     return(parser.ParseBlock(FieldParseTable));
 }
Example #13
0
 internal static DeliverPayloadObjectCreationListItem Parse(IniParser parser)
 {
     return(parser.ParseBlock(FieldParseTable));
 }
Example #14
0
 internal static FireWeaponObjectCreationListItem Parse(IniParser parser)
 {
     return(parser.ParseBlock(FieldParseTable));
 }
Example #15
0
 internal static CameraShakerVolumeFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #16
0
 internal static ParticleSystemFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #17
0
 internal static DynamicDecalFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #18
0
 internal static LightPulseFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #19
0
 internal static TintDrawableFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #20
0
 internal static ViewShakeFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #21
0
 internal static CursorParticleSystemFXNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #22
0
 internal static FXListAtBonePosFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
 internal static FXParticleDrawRenderObject Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #24
0
 internal static TerrainScorchFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
 internal static FXParticleDrawButterfly Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #26
0
 internal static TracerFXListItem Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
 internal static FXParticleWind Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #28
0
 internal static BuffNugget Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #29
0
 internal static BonusForLevel Parse(IniParser parser) => parser.ParseBlock(FieldParseTable);
Example #30
0
 internal static EvaSideSound Parse(IniParser parser)
 {
     return(parser.ParseBlock(FieldParseTable));
 }