public void Dispose() { LoadScreen?.Dispose(); MapCache.Dispose(); ObjectCreator?.Dispose(); Manifest.Dispose(); }
public void Dispose() { if (LoadScreen != null) { LoadScreen.Dispose(); } MapCache.Dispose(); if (VoxelLoader != null) { VoxelLoader.Dispose(); } }
public void Dispose() { if (LoadScreen != null) { LoadScreen.Dispose(); } MapCache.Dispose(); if (ObjectCreator != null) { ObjectCreator.Dispose(); } }