static void Initialize(Arguments args) { Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); // Load the engine version as early as possible so it can be written to exception logs try { EngineVersion = File.ReadAllText(Platform.ResolvePath(Path.Combine(".", "VERSION"))).Trim(); } catch { } if (string.IsNullOrEmpty(EngineVersion)) { EngineVersion = "Unknown"; } Console.WriteLine("Engine version is {0}", EngineVersion); // Special case handling of Game.Mod argument: if it matches a real filesystem path // then we use this to override the mod search path, and replace it with the mod id var modID = args.GetValue("Game.Mod", null); var explicitModPaths = new string[0]; if (modID != null && (File.Exists(modID) || Directory.Exists(modID))) { explicitModPaths = new[] { modID }; modID = Path.GetFileNameWithoutExtension(modID); } InitializeSettings(args); Log.AddChannel("perf", "perf.log"); Log.AddChannel("debug", "debug.log"); Log.AddChannel("server", "server.log"); Log.AddChannel("sound", "sound.log"); Log.AddChannel("graphics", "graphics.log"); Log.AddChannel("geoip", "geoip.log"); Log.AddChannel("irc", "irc.log"); Log.AddChannel("nat", "nat.log"); Sound = new Sound(); Renderer = new Renderer(Settings.Graphics); GeoIP.Initialize(); if (Settings.Server.DiscoverNatDevices) { discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout); } var modSearchArg = args.GetValue("Engine.ModSearchPaths", null); var modSearchPaths = modSearchArg != null? FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) : new[] { Path.Combine(".", "mods") }; Mods = new InstalledMods(modSearchPaths, explicitModPaths); Console.WriteLine("Internal mods:"); foreach (var mod in Mods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version); } ExternalMods = new ExternalMods(); Manifest currentMod; if (modID != null && Mods.TryGetValue(modID, out currentMod)) { var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location); // Sanitize input from platform-specific launchers // Process.Start requires paths to not be quoted, even if they contain spaces if (launchPath.First() == '"' && launchPath.Last() == '"') { launchPath = launchPath.Substring(1, launchPath.Length - 2); } ExternalMods.Register(Mods[modID], launchPath, ModRegistration.User); ExternalMod activeMod; if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out activeMod)) { ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User); } } Console.WriteLine("External mods:"); foreach (var mod in ExternalMods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version); } InitializeMod(modID, args); }
static void Initialize(Arguments args) { var engineDirArg = args.GetValue("Engine.EngineDir", null); if (!string.IsNullOrEmpty(engineDirArg)) { Platform.OverrideEngineDir(engineDirArg); } var supportDirArg = args.GetValue("Engine.SupportDir", null); if (!string.IsNullOrEmpty(supportDirArg)) { Platform.OverrideSupportDir(supportDirArg); } Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); // Load the engine version as early as possible so it can be written to exception logs try { EngineVersion = File.ReadAllText(Path.Combine(Platform.EngineDir, "VERSION")).Trim(); } catch { } if (string.IsNullOrEmpty(EngineVersion)) { EngineVersion = "Unknown"; } Console.WriteLine("Engine version is {0}", EngineVersion); Console.WriteLine("Runtime: {0}", Platform.RuntimeVersion); // Special case handling of Game.Mod argument: if it matches a real filesystem path // then we use this to override the mod search path, and replace it with the mod id var modID = args.GetValue("Game.Mod", null); var explicitModPaths = new string[0]; if (modID != null && (File.Exists(modID) || Directory.Exists(modID))) { explicitModPaths = new[] { modID }; modID = Path.GetFileNameWithoutExtension(modID); } InitializeSettings(args); Log.AddChannel("perf", "perf.log"); Log.AddChannel("debug", "debug.log"); Log.AddChannel("server", "server.log", true); Log.AddChannel("sound", "sound.log"); Log.AddChannel("graphics", "graphics.log"); Log.AddChannel("geoip", "geoip.log"); Log.AddChannel("nat", "nat.log"); Log.AddChannel("client", "client.log"); var platforms = new[] { Settings.Game.Platform, "Default", null }; foreach (var p in platforms) { if (p == null) { throw new InvalidOperationException("Failed to initialize platform-integration library. Check graphics.log for details."); } Settings.Game.Platform = p; try { var rendererPath = Path.Combine(Platform.BinDir, "OpenRA.Platforms." + p + ".dll"); #if !MONO var loader = new AssemblyLoader(rendererPath); var platformType = loader.LoadDefaultAssembly().GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t)); #else var assembly = Assembly.LoadFile(rendererPath); var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t)); #endif if (platformType == null) { throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation."); } var platform = (IPlatform)platformType.GetConstructor(Type.EmptyTypes).Invoke(null); Renderer = new Renderer(platform, Settings.Graphics); Sound = new Sound(platform, Settings.Sound); break; } catch (Exception e) { Log.Write("graphics", "{0}", e); Console.WriteLine("Renderer initialization failed. Check graphics.log for details."); Renderer?.Dispose(); Sound?.Dispose(); } } Nat.Initialize(); var modSearchArg = args.GetValue("Engine.ModSearchPaths", null); var modSearchPaths = modSearchArg != null? FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) : new[] { Path.Combine(Platform.EngineDir, "mods") }; Mods = new InstalledMods(modSearchPaths, explicitModPaths); Console.WriteLine("Internal mods:"); foreach (var mod in Mods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version); } modLaunchWrapper = args.GetValue("Engine.LaunchWrapper", null); ExternalMods = new ExternalMods(); if (modID != null && Mods.TryGetValue(modID, out _)) { var launchPath = args.GetValue("Engine.LaunchPath", null); var launchArgs = new List <string>(); // Sanitize input from platform-specific launchers // Process.Start requires paths to not be quoted, even if they contain spaces if (launchPath != null && launchPath.First() == '"' && launchPath.Last() == '"') { launchPath = launchPath.Substring(1, launchPath.Length - 2); } if (launchPath == null) { // When launching the assembly directly we must propagate the Engine.EngineDir argument if defined // Platform-specific launchers are expected to manage this internally. launchPath = Assembly.GetEntryAssembly().Location; if (!string.IsNullOrEmpty(engineDirArg)) { launchArgs.Add("Engine.EngineDir=\"" + engineDirArg + "\""); } } ExternalMods.Register(Mods[modID], launchPath, launchArgs, ModRegistration.User); if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out var activeMod)) { ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User); } } Console.WriteLine("External mods:"); foreach (var mod in ExternalMods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version); } InitializeMod(modID, args); Ui.InitializeTranslation(); }
public static void InitializeMod(string mod, Arguments args) { // Clear static state if we have switched mods LobbyInfoChanged = () => { }; ConnectionStateChanged = om => { }; BeforeGameStart = () => { }; OnRemoteDirectConnect = (a, b) => { }; delayedActions = new ActionQueue(); Ui.ResetAll(); if (worldRenderer != null) { worldRenderer.Dispose(); } worldRenderer = null; if (server != null) { server.Shutdown(); } if (OrderManager != null) { OrderManager.Dispose(); } if (ModData != null) { ModData.ModFiles.UnmountAll(); ModData.Dispose(); } ModData = null; // Fall back to default if the mod doesn't exist or has missing prerequisites. if (mod == null || !IsModInstalled(mod)) { mod = args.GetValue("Engine.DefaultMod", "modchooser"); } Console.WriteLine("Loading mod: {0}", mod); Settings.Game.Mod = mod; Sound.StopVideo(); ModData = new ModData(Mods[mod], Mods, true); ExternalMods.Register(ModData.Manifest); if (!ModData.LoadScreen.BeforeLoad()) { return; } using (new PerfTimer("LoadMaps")) ModData.MapCache.LoadMaps(); ModData.InitializeLoaders(ModData.DefaultFileSystem); Renderer.InitializeFonts(ModData); var grid = ModData.Manifest.Contains <MapGrid>() ? ModData.Manifest.Get <MapGrid>() : null; Renderer.InitializeDepthBuffer(grid); if (Cursor != null) { Cursor.Dispose(); } if (Settings.Graphics.HardwareCursors) { try { Cursor = new HardwareCursor(ModData.CursorProvider); } catch (Exception e) { Log.Write("debug", "Failed to initialize hardware cursors. Falling back to software cursors."); Log.Write("debug", "Error was: " + e.Message); Console.WriteLine("Failed to initialize hardware cursors. Falling back to software cursors."); Console.WriteLine("Error was: " + e.Message); Cursor = new SoftwareCursor(ModData.CursorProvider); } } else { Cursor = new SoftwareCursor(ModData.CursorProvider); } PerfHistory.Items["render"].HasNormalTick = false; PerfHistory.Items["batches"].HasNormalTick = false; PerfHistory.Items["render_widgets"].HasNormalTick = false; PerfHistory.Items["render_flip"].HasNormalTick = false; JoinLocal(); try { if (discoverNat != null) { discoverNat.Wait(); } } catch (Exception e) { Console.WriteLine("NAT discovery failed: {0}", e.Message); Log.Write("nat", e.ToString()); Settings.Server.AllowPortForward = false; } ModData.LoadScreen.StartGame(args); }
static void Initialize(Arguments args) { Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); // Load the engine version as early as possible so it can be written to exception logs try { EngineVersion = File.ReadAllText(Platform.ResolvePath(Path.Combine(".", "VERSION"))).Trim(); } catch { } if (string.IsNullOrEmpty(EngineVersion)) { EngineVersion = "Unknown"; } Console.WriteLine("Engine version is {0}", EngineVersion); // Special case handling of Game.Mod argument: if it matches a real filesystem path // then we use this to override the mod search path, and replace it with the mod id var modID = args.GetValue("Game.Mod", null); var explicitModPaths = new string[0]; if (modID != null && (File.Exists(modID) || Directory.Exists(modID))) { explicitModPaths = new[] { modID }; modID = Path.GetFileNameWithoutExtension(modID); } InitializeSettings(args); Log.AddChannel("perf", "perf.log"); Log.AddChannel("debug", "debug.log"); Log.AddChannel("server", "server.log"); Log.AddChannel("sound", "sound.log"); Log.AddChannel("graphics", "graphics.log"); Log.AddChannel("geoip", "geoip.log"); Log.AddChannel("irc", "irc.log"); Log.AddChannel("nat", "nat.log"); var platforms = new[] { Settings.Game.Platform, "Default", null }; foreach (var p in platforms) { if (p == null) { throw new InvalidOperationException("Failed to initialize platform-integration library. Check graphics.log for details."); } Settings.Game.Platform = p; try { var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + p + ".dll")); var assembly = Assembly.LoadFile(rendererPath); var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t)); if (platformType == null) { throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation."); } var platform = (IPlatform)platformType.GetConstructor(Type.EmptyTypes).Invoke(null); Renderer = new Renderer(platform, Settings.Graphics); Sound = new Sound(platform, Settings.Sound); break; } catch (Exception e) { Log.Write("graphics", "{0}", e); Console.WriteLine("Renderer initialization failed. Check graphics.log for details."); if (Renderer != null) { Renderer.Dispose(); } if (Sound != null) { Sound.Dispose(); } } } GeoIP.Initialize(); if (Settings.Server.DiscoverNatDevices) { discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout); } var modSearchArg = args.GetValue("Engine.ModSearchPaths", null); var modSearchPaths = modSearchArg != null? FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) : new[] { Path.Combine(".", "mods") }; Mods = new InstalledMods(modSearchPaths, explicitModPaths); Console.WriteLine("Internal mods:"); foreach (var mod in Mods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version); } ExternalMods = new ExternalMods(); Manifest currentMod; if (modID != null && Mods.TryGetValue(modID, out currentMod)) { var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location); // Sanitize input from platform-specific launchers // Process.Start requires paths to not be quoted, even if they contain spaces if (launchPath.First() == '"' && launchPath.Last() == '"') { launchPath = launchPath.Substring(1, launchPath.Length - 2); } ExternalMods.Register(Mods[modID], launchPath, ModRegistration.User); ExternalMod activeMod; if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out activeMod)) { ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User); } } Console.WriteLine("External mods:"); foreach (var mod in ExternalMods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version); } InitializeMod(modID, args); }
internal static void Initialize(Arguments args) { Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); // Special case handling of Game.Mod argument: if it matches a real filesystem path // then we use this to override the mod search path, and replace it with the mod id var modArgument = args.GetValue("Game.Mod", null); var explicitModPaths = new string[0]; if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument))) { explicitModPaths = new[] { modArgument }; args.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument)); } InitializeSettings(args); Log.AddChannel("perf", "perf.log"); Log.AddChannel("debug", "debug.log"); Log.AddChannel("server", "server.log"); Log.AddChannel("sound", "sound.log"); Log.AddChannel("graphics", "graphics.log"); Log.AddChannel("geoip", "geoip.log"); Log.AddChannel("irc", "irc.log"); Log.AddChannel("nat", "nat.log"); var platforms = new[] { Settings.Game.Platform, "Default", null }; foreach (var p in platforms) { if (p == null) { throw new InvalidOperationException("Failed to initialize platform-integration library. Check graphics.log for details."); } Settings.Game.Platform = p; try { var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + p + ".dll")); var assembly = Assembly.LoadFile(rendererPath); var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t)); if (platformType == null) { throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation."); } var platform = (IPlatform)platformType.GetConstructor(Type.EmptyTypes).Invoke(null); Renderer = new Renderer(platform, Settings.Graphics); Sound = new Sound(platform, Settings.Sound); break; } catch (Exception e) { Log.Write("graphics", "{0}", e); Console.WriteLine("Renderer initialization failed. Check graphics.log for details."); if (Renderer != null) { Renderer.Dispose(); } if (Sound != null) { Sound.Dispose(); } } } GeoIP.Initialize(); if (!Settings.Server.DiscoverNatDevices) { Settings.Server.AllowPortForward = false; } else { discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout); Settings.Server.AllowPortForward = true; } GlobalChat = new GlobalChat(); var modSearchArg = args.GetValue("Engine.ModSearchPaths", null); var modSearchPaths = modSearchArg != null? FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) : new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") }; Mods = new InstalledMods(modSearchPaths, explicitModPaths); Console.WriteLine("Internal mods:"); foreach (var mod in Mods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version); } var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location); ExternalMods = new ExternalMods(launchPath); Console.WriteLine("External mods:"); foreach (var mod in ExternalMods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version); } InitializeMod(Settings.Game.Mod, args); }