Example #1
0
        static void Initialize(Arguments args)
        {
            Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);

            // Load the engine version as early as possible so it can be written to exception logs
            try
            {
                EngineVersion = File.ReadAllText(Platform.ResolvePath(Path.Combine(".", "VERSION"))).Trim();
            }
            catch { }

            if (string.IsNullOrEmpty(EngineVersion))
            {
                EngineVersion = "Unknown";
            }

            Console.WriteLine("Engine version is {0}", EngineVersion);

            // Special case handling of Game.Mod argument: if it matches a real filesystem path
            // then we use this to override the mod search path, and replace it with the mod id
            var modID            = args.GetValue("Game.Mod", null);
            var explicitModPaths = new string[0];

            if (modID != null && (File.Exists(modID) || Directory.Exists(modID)))
            {
                explicitModPaths = new[] { modID };
                modID            = Path.GetFileNameWithoutExtension(modID);
            }

            InitializeSettings(args);

            Log.AddChannel("perf", "perf.log");
            Log.AddChannel("debug", "debug.log");
            Log.AddChannel("server", "server.log");
            Log.AddChannel("sound", "sound.log");
            Log.AddChannel("graphics", "graphics.log");
            Log.AddChannel("geoip", "geoip.log");
            Log.AddChannel("irc", "irc.log");
            Log.AddChannel("nat", "nat.log");

            Sound    = new Sound();
            Renderer = new Renderer(Settings.Graphics);
            GeoIP.Initialize();

            if (Settings.Server.DiscoverNatDevices)
            {
                discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout);
            }

            var modSearchArg   = args.GetValue("Engine.ModSearchPaths", null);
            var modSearchPaths = modSearchArg != null?
                                 FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) :
                                     new[] { Path.Combine(".", "mods") };

            Mods = new InstalledMods(modSearchPaths, explicitModPaths);
            Console.WriteLine("Internal mods:");
            foreach (var mod in Mods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
            }

            ExternalMods = new ExternalMods();

            Manifest currentMod;

            if (modID != null && Mods.TryGetValue(modID, out currentMod))
            {
                var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location);

                // Sanitize input from platform-specific launchers
                // Process.Start requires paths to not be quoted, even if they contain spaces
                if (launchPath.First() == '"' && launchPath.Last() == '"')
                {
                    launchPath = launchPath.Substring(1, launchPath.Length - 2);
                }

                ExternalMods.Register(Mods[modID], launchPath, ModRegistration.User);

                ExternalMod activeMod;
                if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out activeMod))
                {
                    ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User);
                }
            }

            Console.WriteLine("External mods:");
            foreach (var mod in ExternalMods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
            }

            InitializeMod(modID, args);
        }
Example #2
0
        static void Initialize(Arguments args)
        {
            var engineDirArg = args.GetValue("Engine.EngineDir", null);

            if (!string.IsNullOrEmpty(engineDirArg))
            {
                Platform.OverrideEngineDir(engineDirArg);
            }

            var supportDirArg = args.GetValue("Engine.SupportDir", null);

            if (!string.IsNullOrEmpty(supportDirArg))
            {
                Platform.OverrideSupportDir(supportDirArg);
            }

            Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);

            // Load the engine version as early as possible so it can be written to exception logs
            try
            {
                EngineVersion = File.ReadAllText(Path.Combine(Platform.EngineDir, "VERSION")).Trim();
            }
            catch { }

            if (string.IsNullOrEmpty(EngineVersion))
            {
                EngineVersion = "Unknown";
            }

            Console.WriteLine("Engine version is {0}", EngineVersion);
            Console.WriteLine("Runtime: {0}", Platform.RuntimeVersion);

            // Special case handling of Game.Mod argument: if it matches a real filesystem path
            // then we use this to override the mod search path, and replace it with the mod id
            var modID            = args.GetValue("Game.Mod", null);
            var explicitModPaths = new string[0];

            if (modID != null && (File.Exists(modID) || Directory.Exists(modID)))
            {
                explicitModPaths = new[] { modID };
                modID            = Path.GetFileNameWithoutExtension(modID);
            }

            InitializeSettings(args);

            Log.AddChannel("perf", "perf.log");
            Log.AddChannel("debug", "debug.log");
            Log.AddChannel("server", "server.log", true);
            Log.AddChannel("sound", "sound.log");
            Log.AddChannel("graphics", "graphics.log");
            Log.AddChannel("geoip", "geoip.log");
            Log.AddChannel("nat", "nat.log");
            Log.AddChannel("client", "client.log");

            var platforms = new[] { Settings.Game.Platform, "Default", null };

            foreach (var p in platforms)
            {
                if (p == null)
                {
                    throw new InvalidOperationException("Failed to initialize platform-integration library. Check graphics.log for details.");
                }

                Settings.Game.Platform = p;
                try
                {
                    var rendererPath = Path.Combine(Platform.BinDir, "OpenRA.Platforms." + p + ".dll");

#if !MONO
                    var loader       = new AssemblyLoader(rendererPath);
                    var platformType = loader.LoadDefaultAssembly().GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
#else
                    var assembly     = Assembly.LoadFile(rendererPath);
                    var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
#endif

                    if (platformType == null)
                    {
                        throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation.");
                    }

                    var platform = (IPlatform)platformType.GetConstructor(Type.EmptyTypes).Invoke(null);
                    Renderer = new Renderer(platform, Settings.Graphics);
                    Sound    = new Sound(platform, Settings.Sound);

                    break;
                }
                catch (Exception e)
                {
                    Log.Write("graphics", "{0}", e);
                    Console.WriteLine("Renderer initialization failed. Check graphics.log for details.");

                    Renderer?.Dispose();

                    Sound?.Dispose();
                }
            }

            Nat.Initialize();

            var modSearchArg   = args.GetValue("Engine.ModSearchPaths", null);
            var modSearchPaths = modSearchArg != null?
                                 FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) :
                                     new[] { Path.Combine(Platform.EngineDir, "mods") };

            Mods = new InstalledMods(modSearchPaths, explicitModPaths);
            Console.WriteLine("Internal mods:");
            foreach (var mod in Mods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
            }

            modLaunchWrapper = args.GetValue("Engine.LaunchWrapper", null);

            ExternalMods = new ExternalMods();

            if (modID != null && Mods.TryGetValue(modID, out _))
            {
                var launchPath = args.GetValue("Engine.LaunchPath", null);
                var launchArgs = new List <string>();

                // Sanitize input from platform-specific launchers
                // Process.Start requires paths to not be quoted, even if they contain spaces
                if (launchPath != null && launchPath.First() == '"' && launchPath.Last() == '"')
                {
                    launchPath = launchPath.Substring(1, launchPath.Length - 2);
                }

                if (launchPath == null)
                {
                    // When launching the assembly directly we must propagate the Engine.EngineDir argument if defined
                    // Platform-specific launchers are expected to manage this internally.
                    launchPath = Assembly.GetEntryAssembly().Location;
                    if (!string.IsNullOrEmpty(engineDirArg))
                    {
                        launchArgs.Add("Engine.EngineDir=\"" + engineDirArg + "\"");
                    }
                }

                ExternalMods.Register(Mods[modID], launchPath, launchArgs, ModRegistration.User);

                if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out var activeMod))
                {
                    ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User);
                }
            }

            Console.WriteLine("External mods:");
            foreach (var mod in ExternalMods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
            }

            InitializeMod(modID, args);
            Ui.InitializeTranslation();
        }
Example #3
0
        public static void InitializeMod(string mod, Arguments args)
        {
            // Clear static state if we have switched mods
            LobbyInfoChanged       = () => { };
            ConnectionStateChanged = om => { };
            BeforeGameStart        = () => { };
            OnRemoteDirectConnect  = (a, b) => { };
            delayedActions         = new ActionQueue();

            Ui.ResetAll();

            if (worldRenderer != null)
            {
                worldRenderer.Dispose();
            }
            worldRenderer = null;
            if (server != null)
            {
                server.Shutdown();
            }
            if (OrderManager != null)
            {
                OrderManager.Dispose();
            }

            if (ModData != null)
            {
                ModData.ModFiles.UnmountAll();
                ModData.Dispose();
            }

            ModData = null;

            // Fall back to default if the mod doesn't exist or has missing prerequisites.
            if (mod == null || !IsModInstalled(mod))
            {
                mod = args.GetValue("Engine.DefaultMod", "modchooser");
            }

            Console.WriteLine("Loading mod: {0}", mod);
            Settings.Game.Mod = mod;

            Sound.StopVideo();

            ModData = new ModData(Mods[mod], Mods, true);
            ExternalMods.Register(ModData.Manifest);

            if (!ModData.LoadScreen.BeforeLoad())
            {
                return;
            }

            using (new PerfTimer("LoadMaps"))
                ModData.MapCache.LoadMaps();

            ModData.InitializeLoaders(ModData.DefaultFileSystem);
            Renderer.InitializeFonts(ModData);

            var grid = ModData.Manifest.Contains <MapGrid>() ? ModData.Manifest.Get <MapGrid>() : null;

            Renderer.InitializeDepthBuffer(grid);

            if (Cursor != null)
            {
                Cursor.Dispose();
            }

            if (Settings.Graphics.HardwareCursors)
            {
                try
                {
                    Cursor = new HardwareCursor(ModData.CursorProvider);
                }
                catch (Exception e)
                {
                    Log.Write("debug", "Failed to initialize hardware cursors. Falling back to software cursors.");
                    Log.Write("debug", "Error was: " + e.Message);

                    Console.WriteLine("Failed to initialize hardware cursors. Falling back to software cursors.");
                    Console.WriteLine("Error was: " + e.Message);

                    Cursor = new SoftwareCursor(ModData.CursorProvider);
                }
            }
            else
            {
                Cursor = new SoftwareCursor(ModData.CursorProvider);
            }

            PerfHistory.Items["render"].HasNormalTick         = false;
            PerfHistory.Items["batches"].HasNormalTick        = false;
            PerfHistory.Items["render_widgets"].HasNormalTick = false;
            PerfHistory.Items["render_flip"].HasNormalTick    = false;

            JoinLocal();

            try
            {
                if (discoverNat != null)
                {
                    discoverNat.Wait();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("NAT discovery failed: {0}", e.Message);
                Log.Write("nat", e.ToString());
                Settings.Server.AllowPortForward = false;
            }

            ModData.LoadScreen.StartGame(args);
        }
Example #4
0
        static void Initialize(Arguments args)
        {
            Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);

            // Load the engine version as early as possible so it can be written to exception logs
            try
            {
                EngineVersion = File.ReadAllText(Platform.ResolvePath(Path.Combine(".", "VERSION"))).Trim();
            }
            catch { }

            if (string.IsNullOrEmpty(EngineVersion))
            {
                EngineVersion = "Unknown";
            }

            Console.WriteLine("Engine version is {0}", EngineVersion);

            // Special case handling of Game.Mod argument: if it matches a real filesystem path
            // then we use this to override the mod search path, and replace it with the mod id
            var modID            = args.GetValue("Game.Mod", null);
            var explicitModPaths = new string[0];

            if (modID != null && (File.Exists(modID) || Directory.Exists(modID)))
            {
                explicitModPaths = new[] { modID };
                modID            = Path.GetFileNameWithoutExtension(modID);
            }

            InitializeSettings(args);

            Log.AddChannel("perf", "perf.log");
            Log.AddChannel("debug", "debug.log");
            Log.AddChannel("server", "server.log");
            Log.AddChannel("sound", "sound.log");
            Log.AddChannel("graphics", "graphics.log");
            Log.AddChannel("geoip", "geoip.log");
            Log.AddChannel("irc", "irc.log");
            Log.AddChannel("nat", "nat.log");

            var platforms = new[] { Settings.Game.Platform, "Default", null };

            foreach (var p in platforms)
            {
                if (p == null)
                {
                    throw new InvalidOperationException("Failed to initialize platform-integration library. Check graphics.log for details.");
                }

                Settings.Game.Platform = p;
                try
                {
                    var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + p + ".dll"));
                    var assembly     = Assembly.LoadFile(rendererPath);

                    var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
                    if (platformType == null)
                    {
                        throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation.");
                    }

                    var platform = (IPlatform)platformType.GetConstructor(Type.EmptyTypes).Invoke(null);
                    Renderer = new Renderer(platform, Settings.Graphics);
                    Sound    = new Sound(platform, Settings.Sound);

                    break;
                }
                catch (Exception e)
                {
                    Log.Write("graphics", "{0}", e);
                    Console.WriteLine("Renderer initialization failed. Check graphics.log for details.");

                    if (Renderer != null)
                    {
                        Renderer.Dispose();
                    }

                    if (Sound != null)
                    {
                        Sound.Dispose();
                    }
                }
            }

            GeoIP.Initialize();

            if (Settings.Server.DiscoverNatDevices)
            {
                discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout);
            }

            var modSearchArg   = args.GetValue("Engine.ModSearchPaths", null);
            var modSearchPaths = modSearchArg != null?
                                 FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) :
                                     new[] { Path.Combine(".", "mods") };

            Mods = new InstalledMods(modSearchPaths, explicitModPaths);
            Console.WriteLine("Internal mods:");
            foreach (var mod in Mods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
            }

            ExternalMods = new ExternalMods();

            Manifest currentMod;

            if (modID != null && Mods.TryGetValue(modID, out currentMod))
            {
                var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location);

                // Sanitize input from platform-specific launchers
                // Process.Start requires paths to not be quoted, even if they contain spaces
                if (launchPath.First() == '"' && launchPath.Last() == '"')
                {
                    launchPath = launchPath.Substring(1, launchPath.Length - 2);
                }

                ExternalMods.Register(Mods[modID], launchPath, ModRegistration.User);

                ExternalMod activeMod;
                if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out activeMod))
                {
                    ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User);
                }
            }

            Console.WriteLine("External mods:");
            foreach (var mod in ExternalMods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
            }

            InitializeMod(modID, args);
        }
Example #5
0
        internal static void Initialize(Arguments args)
        {
            Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);

            // Special case handling of Game.Mod argument: if it matches a real filesystem path
            // then we use this to override the mod search path, and replace it with the mod id
            var modArgument      = args.GetValue("Game.Mod", null);
            var explicitModPaths = new string[0];

            if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
            {
                explicitModPaths = new[] { modArgument };
                args.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
            }

            InitializeSettings(args);

            Log.AddChannel("perf", "perf.log");
            Log.AddChannel("debug", "debug.log");
            Log.AddChannel("server", "server.log");
            Log.AddChannel("sound", "sound.log");
            Log.AddChannel("graphics", "graphics.log");
            Log.AddChannel("geoip", "geoip.log");
            Log.AddChannel("irc", "irc.log");
            Log.AddChannel("nat", "nat.log");

            var platforms = new[] { Settings.Game.Platform, "Default", null };

            foreach (var p in platforms)
            {
                if (p == null)
                {
                    throw new InvalidOperationException("Failed to initialize platform-integration library. Check graphics.log for details.");
                }

                Settings.Game.Platform = p;
                try
                {
                    var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + p + ".dll"));
                    var assembly     = Assembly.LoadFile(rendererPath);

                    var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
                    if (platformType == null)
                    {
                        throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation.");
                    }

                    var platform = (IPlatform)platformType.GetConstructor(Type.EmptyTypes).Invoke(null);
                    Renderer = new Renderer(platform, Settings.Graphics);
                    Sound    = new Sound(platform, Settings.Sound);

                    break;
                }
                catch (Exception e)
                {
                    Log.Write("graphics", "{0}", e);
                    Console.WriteLine("Renderer initialization failed. Check graphics.log for details.");

                    if (Renderer != null)
                    {
                        Renderer.Dispose();
                    }

                    if (Sound != null)
                    {
                        Sound.Dispose();
                    }
                }
            }

            GeoIP.Initialize();

            if (!Settings.Server.DiscoverNatDevices)
            {
                Settings.Server.AllowPortForward = false;
            }
            else
            {
                discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout);
                Settings.Server.AllowPortForward = true;
            }

            GlobalChat = new GlobalChat();

            var modSearchArg   = args.GetValue("Engine.ModSearchPaths", null);
            var modSearchPaths = modSearchArg != null?
                                 FieldLoader.GetValue <string[]>("Engine.ModsPath", modSearchArg) :
                                     new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };

            Mods = new InstalledMods(modSearchPaths, explicitModPaths);
            Console.WriteLine("Internal mods:");
            foreach (var mod in Mods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
            }

            var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location);

            ExternalMods = new ExternalMods(launchPath);
            Console.WriteLine("External mods:");
            foreach (var mod in ExternalMods)
            {
                Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
            }

            InitializeMod(Settings.Game.Mod, args);
        }