public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd) { if (server.GameStarted) { server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd)); return false; } else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame")) { server.SendChatTo(conn, "Cannot change state when marked as ready."); return false; } return true; }
public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd) { if (server.GameStarted) { server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd)); return(false); } else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame")) { server.SendChatTo(conn, "Cannot change state when marked as ready."); return(false); } return(true); }
static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost) { if (!server.lobbyInfo.Slots.ContainsKey(arg)) { Log.Write("server", "Invalid slot: {0}", arg); return(false); } if (requiresHost && !client.IsAdmin) { server.SendChatTo(conn, "Only the host can do that"); return(false); } return(true); }
public bool InterpretCommand( S server, Connection conn, Session.Client client, string cmd) { if (server.GameStarted) { server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd)); return false; } else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame")) { server.SendChatTo(conn, "Cannot change state when marked as ready."); return false; } var dict = new Dictionary<string, Func<string, bool>> { { "name", s => { Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s); client.Name = s; server.SyncLobbyInfo(); return true; }}, { "race", s => { client.Country = s; server.SyncLobbyInfo(); return true; }}, { "team", s => { int team; if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; } client.Team = team; server.SyncLobbyInfo(); return true; }}, { "spawn", s => { int spawnPoint; if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Count()) { Log.Write("server", "Invalid spawn point: {0}", s); return false; } if (server.lobbyInfo.Slots[client.Slot].Spectator) { server.SendChatTo( conn, "Can't select a spawnpoint as a spectator" ); return false; } if (server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) )) { server.SendChatTo( conn, "You can't be at the same spawn point as another player" ); return true; } client.SpawnPoint = spawnPoint; server.SyncLobbyInfo(); return true; }}, { "color", s => { var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray(); client.ColorRamp = new ColorRamp((byte)c[0], (byte)c[1], (byte)c[2], (byte)c[3]); server.SyncLobbyInfo(); return true; }} }; var cmdName = cmd.Split(' ').First(); var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray()); Func<string,bool> a; if (!dict.TryGetValue(cmdName, out a)) return false; return a(cmdValue); }
public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd) { if (server.GameStarted) { server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd)); return false; } else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame")) { server.SendChatTo(conn, "Cannot change state when marked as ready."); return false; } var dict = new Dictionary<string, Func<string, bool>> { { "ready", s => { // if we're downloading, we can't ready up. if (client.State == Session.ClientState.NotReady) client.State = Session.ClientState.Ready; else if (client.State == Session.ClientState.Ready) client.State = Session.ClientState.NotReady; Log.Write("server", "Player @{0} is {1}", conn.socket.RemoteEndPoint, client.State); server.SyncLobbyInfo(); if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready)) InterpretCommand(server, conn, client, "startgame"); return true; }}, { "startgame", s => { server.StartGame(); return true; }}, { "lag", s => { int lag; if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; } Log.Write("server", "Order lag is now {0} frames.", lag); server.lobbyInfo.GlobalSettings.OrderLatency = lag; server.SyncLobbyInfo(); return true; }}, { "spectator", s => { var slotData = server.lobbyInfo.Slots.Where(ax => ax.Spectator && !server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault(); if (slotData == null) return true; client.Slot = slotData.Index; SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null); server.SyncLobbyInfo(); return true; }}, { "slot", s => { int slot; if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; } var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot ); if (slotData == null || slotData.Closed || slotData.Bot != null || server.lobbyInfo.Clients.Any( c => c.Slot == slot )) return false; client.Slot = slot; SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null); server.SyncLobbyInfo(); return true; }}, { "slot_close", s => { int slot; if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; } var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot ); if (slotData == null) return false; if (conn.PlayerIndex != 0) { server.SendChatTo( conn, "Only the host can alter slots" ); return true; } slotData.Closed = true; slotData.Bot = null; /* kick any player that's in the slot */ var occupant = server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index ); if (occupant != null) { var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index ); if (occupantConn != null) server.DropClient( occupantConn, new Exception() ); } server.SyncLobbyInfo(); return true; }}, { "slot_open", s => { int slot; if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; } var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot ); if (slotData == null) return false; if (conn.PlayerIndex != 0) { server.SendChatTo( conn, "Only the host can alter slots" ); return true; } slotData.Closed = false; slotData.Bot = null; server.SyncLobbyInfo(); return true; }}, { "slot_bot", s => { var parts = s.Split(' '); if (parts.Length != 2) { server.SendChatTo( conn, "Malformed slot_bot command" ); return true; } int slot; if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; } var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot ); if (slotData == null) return false; if (conn.PlayerIndex != 0) { server.SendChatTo( conn, "Only the host can alter slots" ); return true; } slotData.Bot = parts[1]; server.SyncLobbyInfo(); return true; }}, { "map", s => { if (conn.PlayerIndex != 0) { server.SendChatTo( conn, "Only the host can change the map" ); return true; } server.lobbyInfo.GlobalSettings.Map = s; LoadMap(server); foreach(var c in server.lobbyInfo.Clients) { c.SpawnPoint = 0; var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot ); if (slotData != null && slotData.MapPlayer != null) SyncClientToPlayerReference(c, server.Map.Players[slotData.MapPlayer]); c.State = Session.ClientState.NotReady; } server.SyncLobbyInfo(); return true; }}, { "lockteams", s => { if (conn.PlayerIndex != 0) { server.SendChatTo( conn, "Only the host can set that option" ); return true; } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams); server.SyncLobbyInfo(); return true; }}, }; var cmdName = cmd.Split(' ').First(); var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray()); Func<string,bool> a; if (!dict.TryGetValue(cmdName, out a)) return false; return a(cmdValue); }
static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost) { if (!server.lobbyInfo.Slots.ContainsKey(arg)) { Log.Write("server", "Invalid slot: {0}", arg ); return false; } if (requiresHost && !client.IsAdmin) { server.SendChatTo( conn, "Only the host can do that" ); return false; } return true; }
public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd) { if (!ValidateCommand(server, conn, client, cmd)) return false; var dict = new Dictionary<string, Func<string, bool>> { { "ready", s => { // if we're downloading, we can't ready up. if (client.State == Session.ClientState.NotReady) client.State = Session.ClientState.Ready; else if (client.State == Session.ClientState.Ready) client.State = Session.ClientState.NotReady; Log.Write("server", "Player @{0} is {1}", conn.socket.RemoteEndPoint, client.State); server.SyncLobbyInfo(); if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready)) InterpretCommand(server, conn, client, "startgame"); return true; }}, { "startgame", s => { server.StartGame(); return true; }}, { "lag", s => { int lag; if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; } Log.Write("server", "Order lag is now {0} frames.", lag); server.lobbyInfo.GlobalSettings.OrderLatency = lag; server.SyncLobbyInfo(); return true; }}, { "slot", s => { if (!server.lobbyInfo.Slots.ContainsKey(s)) { Log.Write("server", "Invalid slot: {0}", s ); return false; } var slot = server.lobbyInfo.Slots[s]; if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null) return false; client.Slot = s; S.SyncClientToPlayerReference(client, server.Map.Players[s]); server.SyncLobbyInfo(); return true; }}, { "spectate", s => { client.Slot = null; client.SpawnPoint = 0; server.SyncLobbyInfo(); return true; }}, { "slot_close", s => { if (!ValidateSlotCommand( server, conn, client, s, true )) return false; // kick any player that's in the slot var occupant = server.lobbyInfo.ClientInSlot(s); if (occupant != null) { if (occupant.Bot != null) server.lobbyInfo.Clients.Remove(occupant); else { var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index ); if (occupantConn != null) { server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host"); server.DropClient(occupantConn); } } } server.lobbyInfo.Slots[s].Closed = true; server.SyncLobbyInfo(); return true; }}, { "slot_open", s => { if (!ValidateSlotCommand( server, conn, client, s, true )) return false; var slot = server.lobbyInfo.Slots[s]; slot.Closed = false; // Slot may have a bot in it var occupant = server.lobbyInfo.ClientInSlot(s); if (occupant != null && occupant.Bot != null) server.lobbyInfo.Clients.Remove(occupant); server.SyncLobbyInfo(); return true; }}, { "slot_bot", s => { var parts = s.Split(' '); if (parts.Length < 2) { server.SendChatTo( conn, "Malformed slot_bot command" ); return true; } if (!ValidateSlotCommand( server, conn, client, parts[0], true )) return false; var slot = server.lobbyInfo.Slots[parts[0]]; var bot = server.lobbyInfo.ClientInSlot(parts[0]); var botType = parts.Skip(1).JoinWith(" "); // Invalid slot if (bot != null && bot.Bot == null) { server.SendChatTo( conn, "Can't add bots to a slot with another client" ); return true; } slot.Closed = false; if (bot == null) { // Create a new bot bot = new Session.Client() { Index = server.ChooseFreePlayerIndex(), Name = botType, Bot = botType, Slot = parts[0], Country = "random", SpawnPoint = 0, Team = 0, State = Session.ClientState.NotReady }; // pick a random color for the bot var hue = (byte)server.Random.Next(255); var sat = (byte)server.Random.Next(255); var lum = (byte)server.Random.Next(51,255); bot.ColorRamp = new ColorRamp(hue, sat, lum, 10); server.lobbyInfo.Clients.Add(bot); } else { // Change the type of the existing bot bot.Name = botType; bot.Bot = botType; } S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]); server.SyncLobbyInfo(); return true; }}, { "map", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can change the map" ); return true; } server.lobbyInfo.GlobalSettings.Map = s; var oldSlots = server.lobbyInfo.Slots.Keys.ToArray(); LoadMap(server); // Reassign players into new slots based on their old slots: // - Observers remain as observers // - Players who now lack a slot are made observers // - Bots who now lack a slot are dropped var slots = server.lobbyInfo.Slots.Keys.ToArray(); int i = 0; foreach (var os in oldSlots) { var c = server.lobbyInfo.ClientInSlot(os); if (c == null) continue; c.SpawnPoint = 0; c.State = Session.ClientState.NotReady; c.Slot = i < slots.Length ? slots[i++] : null; if (c.Slot != null) S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]); else if (c.Bot != null) server.lobbyInfo.Clients.Remove(c); } server.SyncLobbyInfo(); return true; }}, { "lockteams", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can set that option" ); return true; } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams); server.SyncLobbyInfo(); return true; }}, { "allowcheats", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can set that option" ); return true; } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats); server.SyncLobbyInfo(); return true; }}, { "kick", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can kick players" ); return true; } int clientID; int.TryParse( s, out clientID ); var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Index == clientID); if (connToKick == null) { server.SendChatTo( conn, "Noone in that slot." ); return true; } server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server"); server.DropClient(connToKick); server.SyncLobbyInfo(); return true; }}, { "name", s => { Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s); client.Name = s; server.SyncLobbyInfo(); return true; }}, { "race", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled race changes if (server.lobbyInfo.Slots[targetClient.Slot].LockRace) return true; targetClient.Country = parts[1]; server.SyncLobbyInfo(); return true; }}, { "team", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled team changes if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam) return true; int team; if (!int.TryParse(parts[1], out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; } targetClient.Team = team; server.SyncLobbyInfo(); return true; }}, { "spawn", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Spectators don't need a spawnpoint if (targetClient.Slot == null) return true; // Map has disabled spawn changes if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn) return true; int spawnPoint; if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length) { Log.Write("server", "Invalid spawn point: {0}", parts[1]); return true; } if (server.lobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) )) { server.SendChatTo( conn, "You can't be at the same spawn point as another player" ); return true; } targetClient.SpawnPoint = spawnPoint; server.SyncLobbyInfo(); return true; }}, { "color", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled color changes if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor) return true; var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray(); targetClient.ColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]); server.SyncLobbyInfo(); return true; }} }; var cmdName = cmd.Split(' ').First(); var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" "); Func<string,bool> a; if (!dict.TryGetValue(cmdName, out a)) return false; return a(cmdValue); }
public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd) { if (!ValidateCommand(server, conn, client, cmd)) { return(false); } var dict = new Dictionary <string, Func <string, bool> > { { "ready", s => { // if we're downloading, we can't ready up. if (client.State == Session.ClientState.NotReady) { client.State = Session.ClientState.Ready; } else if (client.State == Session.ClientState.Ready) { client.State = Session.ClientState.NotReady; } Log.Write("server", "Player @{0} is {1}", conn.socket.RemoteEndPoint, client.State); server.SyncLobbyInfo(); if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready)) { InterpretCommand(server, conn, client, "startgame"); } return(true); } }, { "startgame", s => { server.StartGame(); return(true); } }, { "lag", s => { int lag; if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return(false); } Log.Write("server", "Order lag is now {0} frames.", lag); server.lobbyInfo.GlobalSettings.OrderLatency = lag; server.SyncLobbyInfo(); return(true); } }, { "slot", s => { if (!server.lobbyInfo.Slots.ContainsKey(s)) { Log.Write("server", "Invalid slot: {0}", s); return(false); } var slot = server.lobbyInfo.Slots[s]; if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null) { return(false); } client.Slot = s; S.SyncClientToPlayerReference(client, server.Map.Players[s]); server.SyncLobbyInfo(); return(true); } }, { "spectate", s => { client.Slot = null; client.SpawnPoint = 0; server.SyncLobbyInfo(); return(true); } }, { "slot_close", s => { if (!ValidateSlotCommand(server, conn, client, s, true)) { return(false); } // kick any player that's in the slot var occupant = server.lobbyInfo.ClientInSlot(s); if (occupant != null) { if (occupant.Bot != null) { server.lobbyInfo.Clients.Remove(occupant); } else { var occupantConn = server.conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index); if (occupantConn != null) { server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host"); server.DropClient(occupantConn); } } } server.lobbyInfo.Slots[s].Closed = true; server.SyncLobbyInfo(); return(true); } }, { "slot_open", s => { if (!ValidateSlotCommand(server, conn, client, s, true)) { return(false); } var slot = server.lobbyInfo.Slots[s]; slot.Closed = false; // Slot may have a bot in it var occupant = server.lobbyInfo.ClientInSlot(s); if (occupant != null && occupant.Bot != null) { server.lobbyInfo.Clients.Remove(occupant); } server.SyncLobbyInfo(); return(true); } }, { "slot_bot", s => { var parts = s.Split(' '); if (parts.Length < 2) { server.SendChatTo(conn, "Malformed slot_bot command"); return(true); } if (!ValidateSlotCommand(server, conn, client, parts[0], true)) { return(false); } var slot = server.lobbyInfo.Slots[parts[0]]; var bot = server.lobbyInfo.ClientInSlot(parts[0]); var botType = parts.Skip(1).JoinWith(" "); // Invalid slot if (bot != null && bot.Bot == null) { server.SendChatTo(conn, "Can't add bots to a slot with another client"); return(true); } slot.Closed = false; if (bot == null) { // Create a new bot bot = new Session.Client() { Index = server.ChooseFreePlayerIndex(), Name = botType, Bot = botType, Slot = parts[0], Country = "random", SpawnPoint = 0, Team = 0, State = Session.ClientState.NotReady }; // pick a random color for the bot var hue = (byte)server.Random.Next(255); var sat = (byte)server.Random.Next(255); var lum = (byte)server.Random.Next(51, 255); bot.ColorRamp = new ColorRamp(hue, sat, lum, 10); server.lobbyInfo.Clients.Add(bot); } else { // Change the type of the existing bot bot.Name = botType; bot.Bot = botType; } S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]); server.SyncLobbyInfo(); return(true); } }, { "map", s => { if (!client.IsAdmin) { server.SendChatTo(conn, "Only the host can change the map"); return(true); } server.lobbyInfo.GlobalSettings.Map = s; var oldSlots = server.lobbyInfo.Slots.Keys.ToArray(); LoadMap(server); // Reassign players into new slots based on their old slots: // - Observers remain as observers // - Players who now lack a slot are made observers // - Bots who now lack a slot are dropped var slots = server.lobbyInfo.Slots.Keys.ToArray(); int i = 0; foreach (var os in oldSlots) { var c = server.lobbyInfo.ClientInSlot(os); if (c == null) { continue; } c.SpawnPoint = 0; c.State = Session.ClientState.NotReady; c.Slot = i < slots.Length ? slots[i++] : null; if (c.Slot != null) { S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]); } else if (c.Bot != null) { server.lobbyInfo.Clients.Remove(c); } } server.SyncLobbyInfo(); return(true); } }, { "lockteams", s => { if (!client.IsAdmin) { server.SendChatTo(conn, "Only the host can set that option"); return(true); } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams); server.SyncLobbyInfo(); return(true); } }, { "allowcheats", s => { if (!client.IsAdmin) { server.SendChatTo(conn, "Only the host can set that option"); return(true); } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats); server.SyncLobbyInfo(); return(true); } }, { "kick", s => { if (!client.IsAdmin) { server.SendChatTo(conn, "Only the host can kick players"); return(true); } int clientID; int.TryParse(s, out clientID); var connToKick = server.conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == clientID); if (connToKick == null) { server.SendChatTo(conn, "Noone in that slot."); return(true); } server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server"); server.DropClient(connToKick); server.SyncLobbyInfo(); return(true); } }, { "name", s => { Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s); client.Name = s; server.SyncLobbyInfo(); return(true); } }, { "race", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) { return(true); } // Map has disabled race changes if (server.lobbyInfo.Slots[targetClient.Slot].LockRace) { return(true); } targetClient.Country = parts[1]; server.SyncLobbyInfo(); return(true); } }, { "team", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) { return(true); } // Map has disabled team changes if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam) { return(true); } int team; if (!int.TryParse(parts[1], out team)) { Log.Write("server", "Invalid team: {0}", s); return(false); } targetClient.Team = team; server.SyncLobbyInfo(); return(true); } }, { "spawn", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) { return(true); } // Spectators don't need a spawnpoint if (targetClient.Slot == null) { return(true); } // Map has disabled spawn changes if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn) { return(true); } int spawnPoint; if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length) { Log.Write("server", "Invalid spawn point: {0}", parts[1]); return(true); } if (server.lobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0))) { server.SendChatTo(conn, "You can't be at the same spawn point as another player"); return(true); } targetClient.SpawnPoint = spawnPoint; server.SyncLobbyInfo(); return(true); } }, { "color", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) { return(true); } // Map has disabled color changes if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor) { return(true); } var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray(); targetClient.ColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]); server.SyncLobbyInfo(); return(true); } } }; var cmdName = cmd.Split(' ').First(); var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" "); Func <string, bool> a; if (!dict.TryGetValue(cmdName, out a)) { return(false); } return(a(cmdValue)); }