Inheritance: ButtonWidget
Example #1
0
		protected MenuButtonWidget(MenuButtonWidget other)
			: base(other)
		{
			MenuContainer = other.MenuContainer;
			Pause = other.Pause;
			HideIngameUI = other.HideIngameUI;
		}
Example #2
0
 protected MenuButtonWidget(MenuButtonWidget other)
     : base(other)
 {
     MenuContainer = other.MenuContainer;
     Pause         = other.Pause;
     HideIngameUI  = other.HideIngameUI;
 }
		void OpenMenuPanel(MenuButtonWidget button, WidgetArgs widgetArgs = null)
		{
			disableSystemButtons = true;
			var cachedPause = world.PredictedPaused;

			if (button.HideIngameUI)
				worldRoot.IsVisible = () => false;

			if (button.Pause && world.LobbyInfo.IsSinglePlayer)
				world.SetPauseState(true);

			widgetArgs = widgetArgs ?? new WidgetArgs();
			widgetArgs.Add("onExit", () =>
			{
				if (button.HideIngameUI)
					worldRoot.IsVisible = () => true;

				if (button.Pause && world.LobbyInfo.IsSinglePlayer)
					world.SetPauseState(cachedPause);

				menuRoot.RemoveChild(currentWidget);
				disableSystemButtons = false;
			});

			currentWidget = Game.LoadWidget(world, button.MenuContainer, menuRoot, widgetArgs);
		}