public DirectConnectLogic(Widget widget, Action onExit, Action openLobby, string directConnectHost, int directConnectPort) { var panel = widget; var ipField = panel.Get <TextFieldWidget>("IP"); var portField = panel.Get <TextFieldWidget>("PORT"); var last = Game.Settings.Player.LastServer.Split(':'); ipField.Text = last.Length > 1 ? last[0] : "localhost"; portField.Text = last.Length == 2 ? last[1] : "1234"; panel.Get <ButtonWidget>("JOIN_BUTTON").OnClick = () => { var port = Exts.WithDefault(1234, () => Exts.ParseIntegerInvariant(portField.Text)); Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port); Game.Settings.Save(); ConnectionLogic.Connect(ipField.Text, port, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing); }; panel.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; if (directConnectHost != null) { // The connection window must be opened at the end of the tick for the widget hierarchy to // work out, but we also want to prevent the server browser from flashing visible for one tick. widget.Visible = false; Game.RunAfterTick(() => { ConnectionLogic.Connect(directConnectHost, directConnectPort, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing); widget.Visible = true; }); } }
public MultiplayerLogic(Widget widget, Action onStart, Action onExit, string directConnectHost, int directConnectPort) { this.onStart = onStart; this.onExit = onExit; incompatibleVersionColor = ChromeMetrics.Get <Color>("IncompatibleVersionColor"); incompatibleGameColor = ChromeMetrics.Get <Color>("IncompatibleGameColor"); incompatibleProtectedGameColor = ChromeMetrics.Get <Color>("IncompatibleProtectedGameColor"); protectedGameColor = ChromeMetrics.Get <Color>("ProtectedGameColor"); waitingGameColor = ChromeMetrics.Get <Color>("WaitingGameColor"); incompatibleWaitingGameColor = ChromeMetrics.Get <Color>("IncompatibleWaitingGameColor"); gameStartedColor = ChromeMetrics.Get <Color>("GameStartedColor"); incompatibleGameStartedColor = ChromeMetrics.Get <Color>("IncompatibleGameStartedColor"); LoadBrowserPanel(widget); LoadDirectConnectPanel(widget); LoadCreateServerPanel(widget); // Filter and refresh buttons act on the browser panel, // but remain visible (disabled) on the other panels var refreshButton = widget.Get <ButtonWidget>("REFRESH_BUTTON"); refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser; var filtersButton = widget.Get <DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON"); filtersButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser; var browserTab = widget.Get <ButtonWidget>("BROWSER_TAB"); browserTab.IsHighlighted = () => panel == PanelType.Browser; browserTab.OnClick = () => panel = PanelType.Browser; var directConnectTab = widget.Get <ButtonWidget>("DIRECTCONNECT_TAB"); directConnectTab.IsHighlighted = () => panel == PanelType.DirectConnect; directConnectTab.OnClick = () => panel = PanelType.DirectConnect; var createServerTab = widget.Get <ButtonWidget>("CREATE_TAB"); createServerTab.IsHighlighted = () => panel == PanelType.CreateServer; createServerTab.OnClick = () => panel = PanelType.CreateServer; widget.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; Game.LoadWidget(null, "GLOBALCHAT_PANEL", widget.Get("GLOBALCHAT_ROOT"), new WidgetArgs()); RefreshServerList(); if (directConnectHost != null) { // The connection window must be opened at the end of the tick for the widget hierarchy to // work out, but we also want to prevent the server browser from flashing visible for one tick. widget.Visible = false; Game.RunAfterTick(() => { ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing); widget.Visible = true; }); } }
void LoadDirectConnectPanel(Widget widget) { var directConnectPanel = Game.LoadWidget(null, "MULTIPLAYER_DIRECTCONNECT_PANEL", widget.Get("TOP_PANELS_ROOT"), new WidgetArgs()); directConnectPanel.IsVisible = () => panel == PanelType.DirectConnect; var ipField = directConnectPanel.Get <TextFieldWidget>("IP"); var portField = directConnectPanel.Get <TextFieldWidget>("PORT"); var last = Game.Settings.Player.LastServer.Split(':'); ipField.Text = last.Length > 1 ? last[0] : "localhost"; portField.Text = last.Length == 2 ? last[1] : "1234"; directConnectPanel.Get <ButtonWidget>("JOIN_BUTTON").OnClick = () => { var port = Exts.WithDefault(1234, () => Exts.ParseIntegerInvariant(portField.Text)); Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port); Game.Settings.Save(); ConnectionLogic.Connect(ipField.Text, port, "", OpenLobby, DoNothing); }; }
// Listen for connection failures void ConnectionStateChanged(OrderManager om) { if (om.Connection.ConnectionState == ConnectionState.NotConnected) { // Show connection failed dialog Ui.CloseWindow(); Action onConnect = () => { Game.OpenWindow("SERVER_LOBBY", new WidgetArgs() { { "onExit", onExit }, { "onStart", onStart }, { "skirmishMode", false } }); }; Action <string> onRetry = password => ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit); var switchPanel = om.ServerExternalMod != null ? "CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL"; Ui.OpenWindow(switchPanel, new WidgetArgs() { { "orderManager", om }, { "onAbort", onExit }, { "onRetry", onRetry } }); } }
// Listen for connection failures void ConnectionStateChanged(OrderManager om, string password, NetworkConnection connection) { if (connection.ConnectionState == ConnectionState.NotConnected) { // Show connection failed dialog Ui.CloseWindow(); Action onConnect = () => { Game.OpenWindow("SERVER_LOBBY", new WidgetArgs() { { "onExit", onExit }, { "onStart", onStart }, { "skirmishMode", false } }); }; Action <string> onRetry = pass => ConnectionLogic.Connect(connection.Target, pass, onConnect, onExit); var switchPanel = CurrentServerSettings.ServerExternalMod != null ? "CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL"; Ui.OpenWindow(switchPanel, new WidgetArgs() { { "orderManager", om }, { "connection", connection }, { "password", password }, { "onAbort", onExit }, { "onRetry", onRetry } }); } }
void CreateAndJoin() { var name = Settings.SanitizedServerName(panel.Get <TextFieldWidget>("SERVER_NAME").Text); int listenPort, externalPort; if (!Exts.TryParseIntegerInvariant(panel.Get <TextFieldWidget>("LISTEN_PORT").Text, out listenPort)) { listenPort = 1234; } if (!Exts.TryParseIntegerInvariant(panel.Get <TextFieldWidget>("EXTERNAL_PORT").Text, out externalPort)) { externalPort = 1234; } var passwordField = panel.GetOrNull <PasswordFieldWidget>("PASSWORD"); var password = passwordField != null ? passwordField.Text : ""; // Save new settings Game.Settings.Server.Name = name; Game.Settings.Server.ListenPort = listenPort; Game.Settings.Server.ExternalPort = externalPort; Game.Settings.Server.AdvertiseOnline = advertiseOnline; Game.Settings.Server.AllowPortForward = allowPortForward; Game.Settings.Server.Map = preview.Uid; Game.Settings.Server.Password = password; Game.Settings.Save(); // Take a copy so that subsequent changes don't affect the server var settings = Game.Settings.Server.Clone(); // Create and join the server try { Game.CreateServer(settings); } catch (System.Net.Sockets.SocketException e) { var message = "Could not listen on port {0}.".F(Game.Settings.Server.ListenPort); if (e.ErrorCode == 10048) // AddressAlreadyInUse (WSAEADDRINUSE) { message += "\nCheck if the port is already being used."; } else { message += "\nError is: \"{0}\" ({1})".F(e.Message, e.ErrorCode); } ConfirmationDialogs.ButtonPrompt("Server Creation Failed", message, onCancel: () => { }, cancelText: "Back"); return; } ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, password, onCreate, onExit); }
void StartSkirmishGame() { var map = Game.ModData.MapCache.ChooseInitialMap(Game.Settings.Server.Map, Game.CosmeticRandom); Game.Settings.Server.Map = map; Game.Settings.Save(); ConnectionLogic.Connect(Game.CreateLocalServer(map), "", OpenSkirmishLobbyPanel, () => { Game.CloseServer(); SwitchMenu(MenuType.Main); }); }
void Join(GameServer server) { if (server == null || !server.IsJoinable) { return; } var host = server.Address.Split(':')[0]; var port = Exts.ParseIntegerInvariant(server.Address.Split(':')[1]); ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing); }
void StartSkirmishGame() { var map = WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map); Game.Settings.Server.Map = map; Game.Settings.Save(); ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.CreateLocalServer(map), "", OpenSkirmishLobbyPanel, () => { Game.CloseServer(); menuType = MenuType.Main; }); }
void CreateAndJoin() { var name = Game.Settings.SanitizedServerName(panel.Get <TextFieldWidget>("SERVER_NAME").Text); if (!Exts.TryParseIntegerInvariant(panel.Get <TextFieldWidget>("LISTEN_PORT").Text, out var listenPort)) { listenPort = 1234; } var passwordField = panel.GetOrNull <PasswordFieldWidget>("PASSWORD"); var password = passwordField != null ? passwordField.Text : ""; // Save new settings Game.Settings.Server.Name = name; Game.Settings.Server.ListenPort = listenPort; Game.Settings.Server.AdvertiseOnline = advertiseOnline; Game.Settings.Server.Map = preview.Uid; Game.Settings.Server.Password = password; Game.Settings.Save(); // Take a copy so that subsequent changes don't affect the server var settings = Game.Settings.Server.Clone(); // Create and join the server try { var endpoint = Game.CreateServer(settings); Ui.CloseWindow(); ConnectionLogic.Connect(endpoint, password, onCreate, onExit); } catch (System.Net.Sockets.SocketException e) { var message = $"Could not listen on port {Game.Settings.Server.ListenPort}."; // AddressAlreadyInUse (WSAEADDRINUSE) if (e.ErrorCode == 10048) { message += "\nCheck if the port is already being used."; } else { message += $"\nError is: \"{e.Message}\" ({e.ErrorCode})"; } ConfirmationDialogs.ButtonPrompt("Server Creation Failed", message, onCancel: () => { }, cancelText: "Back"); } }
public DirectConnectLogic(Widget widget, Action onExit, Action openLobby, ConnectionTarget directConnectEndPoint) { var panel = widget; var ipField = panel.Get <TextFieldWidget>("IP"); var portField = panel.Get <TextFieldWidget>("PORT"); var text = Game.Settings.Player.LastServer; var last = text.LastIndexOf(':'); if (last < 0) { ipField.Text = "localhost"; portField.Text = "1234"; } else { ipField.Text = text.Substring(0, last); portField.Text = text.Substring(last + 1); } panel.Get <ButtonWidget>("JOIN_BUTTON").OnClick = () => { var port = Exts.WithDefault(1234, () => Exts.ParseIntegerInvariant(portField.Text)); Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port); Game.Settings.Save(); ConnectionLogic.Connect(new ConnectionTarget(ipField.Text, port), "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing); }; panel.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; if (directConnectEndPoint != null) { // The connection window must be opened at the end of the tick for the widget hierarchy to // work out, but we also want to prevent the server browser from flashing visible for one tick. widget.Visible = false; Game.RunAfterTick(() => { ConnectionLogic.Connect(directConnectEndPoint, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing); widget.Visible = true; }); } }
void CreateAndJoin() { var name = panel.Get <TextFieldWidget>("SERVER_NAME").Text; int listenPort, externalPort; if (!Exts.TryParseIntegerInvariant(panel.Get <TextFieldWidget>("LISTEN_PORT").Text, out listenPort)) { listenPort = 1234; } if (!Exts.TryParseIntegerInvariant(panel.Get <TextFieldWidget>("EXTERNAL_PORT").Text, out externalPort)) { externalPort = 1234; } var passwordField = panel.GetOrNull <PasswordFieldWidget>("PASSWORD"); var password = passwordField != null ? passwordField.Text : ""; // Save new settings Game.Settings.Server.Name = name; Game.Settings.Server.ListenPort = listenPort; Game.Settings.Server.ExternalPort = externalPort; Game.Settings.Server.AdvertiseOnline = advertiseOnline; Game.Settings.Server.AllowPortForward = allowPortForward; Game.Settings.Server.Map = preview.Uid; Game.Settings.Server.Password = password; Game.Settings.Save(); // Take a copy so that subsequent changes don't affect the server var settings = new ServerSettings(Game.Settings.Server); // Create and join the server Game.CreateServer(settings); Ui.CloseWindow(); ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, password, onCreate, onExit); }
public DirectConnectLogic(Widget widget, Action onExit, Action openLobby) { var panel = widget; var ipField = panel.Get <TextFieldWidget>("IP"); var portField = panel.Get <TextFieldWidget>("PORT"); var last = Game.Settings.Player.LastServer.Split(':'); ipField.Text = last.Length > 1 ? last[0] : "localhost"; portField.Text = last.Length == 2 ? last[1] : "1234"; panel.Get <ButtonWidget>("JOIN_BUTTON").OnClick = () => { var port = Exts.WithDefault(1234, () => Exts.ParseIntegerInvariant(portField.Text)); Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port); Game.Settings.Save(); Ui.CloseWindow(); ConnectionLogic.Connect(ipField.Text, port, "", openLobby, onExit); }; panel.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; }
public ServerBrowserLogic(Widget widget, Action onStart, Action onExit, string directConnectHost, int directConnectPort) { panel = widget; this.onStart = onStart; serverList = panel.Get <ScrollPanelWidget>("SERVER_LIST"); headerTemplate = serverList.Get <ScrollItemWidget>("HEADER_TEMPLATE"); serverTemplate = serverList.Get <ScrollItemWidget>("SERVER_TEMPLATE"); // Menu buttons var refreshButton = panel.Get <ButtonWidget>("REFRESH_BUTTON"); refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching; refreshButton.GetText = () => searchStatus == SearchStatus.Fetching ? "Refreshing..." : "Refresh"; refreshButton.OnClick = RefreshServerList; panel.Get <ButtonWidget>("DIRECTCONNECT_BUTTON").OnClick = OpenDirectConnectPanel; panel.Get <ButtonWidget>("CREATE_BUTTON").OnClick = OpenCreateServerPanel; var join = panel.Get <ButtonWidget>("JOIN_BUTTON"); join.IsDisabled = () => currentServer == null || !currentServer.IsJoinable; join.OnClick = () => Join(currentServer); panel.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; // Display the progress label over the server list // The text is only visible when the list is empty var progressText = panel.Get <LabelWidget>("PROGRESS_LABEL"); progressText.IsVisible = () => searchStatus != SearchStatus.Hidden; progressText.GetText = ProgressLabelText; var showWaitingCheckbox = panel.GetOrNull <CheckboxWidget>("WAITING_FOR_PLAYERS"); if (showWaitingCheckbox != null) { showWaitingCheckbox.IsChecked = () => showWaiting; showWaitingCheckbox.OnClick = () => { showWaiting ^= true; RefreshServerList(); }; } var showEmptyCheckbox = panel.GetOrNull <CheckboxWidget>("EMPTY"); if (showEmptyCheckbox != null) { showEmptyCheckbox.IsChecked = () => showEmpty; showEmptyCheckbox.OnClick = () => { showEmpty ^= true; RefreshServerList(); }; } var showAlreadyStartedCheckbox = panel.GetOrNull <CheckboxWidget>("ALREADY_STARTED"); if (showAlreadyStartedCheckbox != null) { showAlreadyStartedCheckbox.IsChecked = () => showStarted; showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; RefreshServerList(); }; } var showProtectedCheckbox = panel.GetOrNull <CheckboxWidget>("PASSWORD_PROTECTED"); if (showProtectedCheckbox != null) { showProtectedCheckbox.IsChecked = () => showProtected; showProtectedCheckbox.OnClick = () => { showProtected ^= true; RefreshServerList(); }; } var showIncompatibleCheckbox = panel.GetOrNull <CheckboxWidget>("INCOMPATIBLE_VERSION"); if (showIncompatibleCheckbox != null) { showIncompatibleCheckbox.IsChecked = () => showIncompatible; showIncompatibleCheckbox.OnClick = () => { showIncompatible ^= true; RefreshServerList(); }; } RefreshServerList(); if (directConnectHost != null) { // The connection window must be opened at the end of the tick for the widget hierarchy to // work out, but we also want to prevent the server browser from flashing visible for one tick. widget.Visible = false; Game.RunAfterTick(() => { ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing); widget.Visible = true; }); } }
public MultiplayerLogic(Widget widget, ModData modData, Action onStart, Action onExit, string directConnectHost, int directConnectPort) { this.modData = modData; this.onStart = onStart; this.onExit = onExit; services = modData.Manifest.Get <WebServices>(); incompatibleVersionColor = ChromeMetrics.Get <Color>("IncompatibleVersionColor"); incompatibleGameColor = ChromeMetrics.Get <Color>("IncompatibleGameColor"); incompatibleProtectedGameColor = ChromeMetrics.Get <Color>("IncompatibleProtectedGameColor"); protectedGameColor = ChromeMetrics.Get <Color>("ProtectedGameColor"); waitingGameColor = ChromeMetrics.Get <Color>("WaitingGameColor"); incompatibleWaitingGameColor = ChromeMetrics.Get <Color>("IncompatibleWaitingGameColor"); gameStartedColor = ChromeMetrics.Get <Color>("GameStartedColor"); incompatibleGameStartedColor = ChromeMetrics.Get <Color>("IncompatibleGameStartedColor"); LoadBrowserPanel(widget); LoadDirectConnectPanel(widget); LoadCreateServerPanel(widget); // Filter and refresh buttons act on the browser panel, // but remain visible (disabled) on the other panels var refreshButton = widget.Get <ButtonWidget>("REFRESH_BUTTON"); refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser; var filtersButton = widget.Get <DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON"); filtersButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser; var browserTab = widget.Get <ButtonWidget>("BROWSER_TAB"); browserTab.IsHighlighted = () => panel == PanelType.Browser; browserTab.OnClick = () => panel = PanelType.Browser; var directConnectTab = widget.Get <ButtonWidget>("DIRECTCONNECT_TAB"); directConnectTab.IsHighlighted = () => panel == PanelType.DirectConnect; directConnectTab.OnClick = () => panel = PanelType.DirectConnect; var createServerTab = widget.Get <ButtonWidget>("CREATE_TAB"); createServerTab.IsHighlighted = () => panel == PanelType.CreateServer; createServerTab.OnClick = () => panel = PanelType.CreateServer; widget.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; lanGameLocations = new List <BeaconLocation>(); try { lanGameProbe = new Probe("OpenRALANGame"); lanGameProbe.BeaconsUpdated += locations => lanGameLocations = locations; lanGameProbe.Start(); } catch (Exception ex) { Log.Write("debug", "BeaconLib.Probe: " + ex.Message); } RefreshServerList(); if (directConnectHost != null) { // The connection window must be opened at the end of the tick for the widget hierarchy to // work out, but we also want to prevent the server browser from flashing visible for one tick. widget.Visible = false; Game.RunAfterTick(() => { ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing); widget.Visible = true; }); } }
public NewMapWithTileSelectionLogic(Action onExit, Action <string> onSelect, Widget widget, World world, ModData modData) { panel = widget; panel.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; var tileDropDown = panel.Get <DropDownButtonWidget>("TILE"); var tileset = modData.DefaultTileSets.First().Value; var clearTiles = tileset.Templates.Where(t => t.Value.PickAny) .Select(t => (Type: t.Value.Id, Description: t.Value.Categories.First())); Func <string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, () => tileDropDown.Text == option, () => { tileDropDown.Text = option; }); item.Get <LabelWidget>("LABEL").GetText = () => option; return(item); }; tileDropDown.Text = clearTiles.First().Description; var options = clearTiles.Select(t => t.Description); tileDropDown.OnClick = () => tileDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, options, setupItem); var widthTextField = panel.Get <TextFieldWidget>("WIDTH"); var heightTextField = panel.Get <TextFieldWidget>("HEIGHT"); panel.Get <ButtonWidget>("CREATE_BUTTON").OnClick = () => { int.TryParse(widthTextField.Text, out int width); int.TryParse(heightTextField.Text, out int height); // Require at least a 2x2 playable area so that the // ground is visible through the edge shroud width = Math.Max(2, width); height = Math.Max(2, height); var maxTerrainHeight = world.Map.Grid.MaximumTerrainHeight; var map = new Map(Game.ModData, tileset, width + 2, height + maxTerrainHeight + 2); var tl = new PPos(1, 1 + maxTerrainHeight); var br = new PPos(width, height + maxTerrainHeight); map.SetBounds(tl, br); var type = clearTiles.First(c => c.Description == tileDropDown.Text).Type; for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++) { for (var i = map.Bounds.Left; i < map.Bounds.Right; i++) { var template = tileset.Templates[type]; map.Tiles[new MPos(i, j)] = new TerrainTile(type, 0); } } map.PlayerDefinitions = new MapPlayers(map.Rules, 0).ToMiniYaml(); map.FixOpenAreas(); Action <string> afterSave = uid => { // HACK: Work around a synced-code change check. // It's not clear why this is needed here, but not in the other places that load maps. Game.RunAfterTick(() => { ConnectionLogic.Connect(Game.CreateLocalServer(uid), "", () => Game.LoadEditor(uid), () => { Game.CloseServer(); onExit(); }); }); Ui.CloseWindow(); onSelect(uid); }; Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs() { { "onSave", afterSave }, { "onExit", () => { Ui.CloseWindow(); onExit(); } }, { "map", map }, { "playerDefinitions", map.PlayerDefinitions }, { "actorDefinitions", map.ActorDefinitions } }); }; }
public MainMenuLogic(Widget widget, World world) { rootMenu = widget; rootMenu.Get <LabelWidget>("VERSION_LABEL").Text = Game.ModData.Manifest.Mod.Version; // Menu buttons var mainMenu = widget.Get("MAIN_MENU"); mainMenu.IsVisible = () => menuType == MenuType.Main; mainMenu.Get <ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => menuType = MenuType.Singleplayer; mainMenu.Get <ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () => { menuType = MenuType.None; Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs { { "onStart", RemoveShellmapUI }, { "onExit", () => menuType = MenuType.Main }, { "directConnectHost", null }, { "directConnectPort", 0 }, }); }; mainMenu.Get <ButtonWidget>("MODS_BUTTON").OnClick = () => { Game.Settings.Game.PreviousMod = Game.ModData.Manifest.Mod.Id; Game.InitializeMod("modchooser", null); }; mainMenu.Get <ButtonWidget>("SETTINGS_BUTTON").OnClick = () => { menuType = MenuType.None; Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs { { "onExit", () => menuType = MenuType.Main } }); }; mainMenu.Get <ButtonWidget>("EXTRAS_BUTTON").OnClick = () => menuType = MenuType.Extras; mainMenu.Get <ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit; // Singleplayer menu var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU"); singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer; var missionsButton = singleplayerMenu.Get <ButtonWidget>("MISSIONS_BUTTON"); missionsButton.OnClick = () => { menuType = MenuType.None; Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs { { "onExit", () => menuType = MenuType.Singleplayer }, { "onStart", RemoveShellmapUI } }); }; var hasCampaign = Game.ModData.Manifest.Missions.Any(); var hasMissions = Game.ModData.MapCache .Any(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector)); missionsButton.Disabled = !hasCampaign && !hasMissions; singleplayerMenu.Get <ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame; singleplayerMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main; // Extras menu var extrasMenu = widget.Get("EXTRAS_MENU"); extrasMenu.IsVisible = () => menuType == MenuType.Extras; extrasMenu.Get <ButtonWidget>("REPLAYS_BUTTON").OnClick = () => { menuType = MenuType.None; Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs { { "onExit", () => menuType = MenuType.Extras }, { "onStart", RemoveShellmapUI } }); }; extrasMenu.Get <ButtonWidget>("MUSIC_BUTTON").OnClick = () => { menuType = MenuType.None; Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => menuType = MenuType.Extras }, { "world", world } }); }; extrasMenu.Get <ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => menuType = MenuType.MapEditor; var assetBrowserButton = extrasMenu.GetOrNull <ButtonWidget>("ASSETBROWSER_BUTTON"); if (assetBrowserButton != null) { assetBrowserButton.OnClick = () => { menuType = MenuType.None; Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs { { "onExit", () => menuType = MenuType.Extras }, }); } } ; extrasMenu.Get <ButtonWidget>("CREDITS_BUTTON").OnClick = () => { menuType = MenuType.None; Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs { { "onExit", () => menuType = MenuType.Extras }, }); }; extrasMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main; // Map editor menu var mapEditorMenu = widget.Get("MAP_EDITOR_MENU"); mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor; var onSelect = new Action <string>(uid => { RemoveShellmapUI(); LoadMapIntoEditor(Game.ModData.MapCache[uid].Map); }); var newMapButton = widget.Get <ButtonWidget>("NEW_MAP_BUTTON"); newMapButton.OnClick = () => { menuType = MenuType.None; Game.OpenWindow("NEW_MAP_BG", new WidgetArgs() { { "onSelect", onSelect }, { "onExit", () => menuType = MenuType.MapEditor } }); }; var loadMapButton = widget.Get <ButtonWidget>("LOAD_MAP_BUTTON"); loadMapButton.OnClick = () => { menuType = MenuType.None; Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs() { { "initialMap", null }, { "initialTab", MapClassification.User }, { "onExit", () => menuType = MenuType.MapEditor }, { "onSelect", onSelect }, { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector }, }); }; mapEditorMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Extras; var newsBG = widget.GetOrNull("NEWS_BG"); if (newsBG != null) { newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None; newsPanel = Ui.LoadWidget <ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs()); newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE"); newsPanel.RemoveChild(newsTemplate); newsStatus = newsPanel.Get <LabelWidget>("NEWS_STATUS"); SetNewsStatus("Loading news"); var cacheFile = Platform.ResolvePath("^", "news.yaml"); var currentNews = ParseNews(cacheFile); if (currentNews != null) { DisplayNews(currentNews); } // Only query for new stories once per day var cacheValid = currentNews != null && DateTime.Today.ToUniversalTime() <= Game.Settings.Game.NewsFetchedDate; if (!cacheValid) { new Download(Game.Settings.Game.NewsUrl, cacheFile, e => { }, (e, c) => NewsDownloadComplete(e, c, cacheFile, currentNews)); } var newsButton = newsBG.GetOrNull <DropDownButtonWidget>("NEWS_BUTTON"); newsButton.OnClick = () => { newsButton.AttachPanel(newsPanel); newsHighlighted = false; }; newsButton.IsHighlighted = () => newsHighlighted && Game.LocalTick % 50 < 25; } Game.OnRemoteDirectConnect += (host, port) => { menuType = MenuType.None; Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs { { "onStart", RemoveShellmapUI }, { "onExit", () => menuType = MenuType.Main }, { "directConnectHost", host }, { "directConnectPort", port }, }); }; } void LoadMapIntoEditor(Map map) { ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(), Game.CreateLocalServer(map.Uid), "", () => { Game.LoadEditor(map.Uid); }, () => { Game.CloseServer(); menuType = MenuType.MapEditor; }); } void SetNewsStatus(string message) { message = WidgetUtils.WrapText(message, newsStatus.Bounds.Width, Game.Renderer.Fonts[newsStatus.Font]); newsStatus.GetText = () => message; }
public NewMapLogic(Action onExit, Action <string> onSelect, Widget widget, World world, ModData modData) { panel = widget; panel.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; var tilesetDropDown = panel.Get <DropDownButtonWidget>("TILESET"); var tilesets = modData.DefaultTileSets.Select(t => t.Key).ToList(); Func <string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, () => tilesetDropDown.Text == option, () => { tilesetDropDown.Text = option; }); item.Get <LabelWidget>("LABEL").GetText = () => option; return(item); }; tilesetDropDown.Text = tilesets.First(); tilesetDropDown.OnClick = () => tilesetDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, tilesets, setupItem); var widthTextField = panel.Get <TextFieldWidget>("WIDTH"); var heightTextField = panel.Get <TextFieldWidget>("HEIGHT"); panel.Get <ButtonWidget>("CREATE_BUTTON").OnClick = () => { int width, height; int.TryParse(widthTextField.Text, out width); int.TryParse(heightTextField.Text, out height); // Require at least a 2x2 playable area so that the // ground is visible through the edge shroud width = Math.Max(2, width); height = Math.Max(2, height); var maxTerrainHeight = world.Map.Grid.MaximumTerrainHeight; var tileset = modData.DefaultTileSets[tilesetDropDown.Text]; var map = new Map(Game.ModData, tileset, width + 2, height + maxTerrainHeight + 2); var tl = new PPos(1, 1 + maxTerrainHeight); var br = new PPos(width, height + maxTerrainHeight); map.SetBounds(tl, br); map.PlayerDefinitions = new MapPlayers(map.Rules, 0).ToMiniYaml(); map.FixOpenAreas(); Action <string> afterSave = uid => { // HACK: Work around a synced-code change check. // It's not clear why this is needed here, but not in the other places that load maps. Game.RunAfterTick(() => { ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(), Game.CreateLocalServer(uid), "", () => Game.LoadEditor(uid), () => { Game.CloseServer(); onExit(); }); }); Ui.CloseWindow(); onSelect(uid); }; Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs() { { "onSave", afterSave }, { "onExit", () => { Ui.CloseWindow(); onExit(); } }, { "map", map }, { "playerDefinitions", map.PlayerDefinitions }, { "actorDefinitions", map.ActorDefinitions } }); }; }
public MainMenuLogic(Widget widget, World world, ModData modData) { rootMenu = widget; rootMenu.Get <LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version; // Menu buttons var mainMenu = widget.Get("MAIN_MENU"); mainMenu.IsVisible = () => menuType == MenuType.Main; mainMenu.Get <ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => SwitchMenu(MenuType.Singleplayer); mainMenu.Get <ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = OpenMultiplayerPanel; mainMenu.Get <ButtonWidget>("CONTENT_BUTTON").OnClick = () => { // Switching mods changes the world state (by disposing it), // so we can't do this inside the input handler. Game.RunAfterTick(() => { var content = modData.Manifest.Get <ModContent>(); Game.InitializeMod(content.ContentInstallerMod, new Arguments(new[] { "Content.Mod=" + modData.Manifest.Id })); }); }; mainMenu.Get <ButtonWidget>("SETTINGS_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Main) } }); }; mainMenu.Get <ButtonWidget>("EXTRAS_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras); mainMenu.Get <ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit; // Singleplayer menu var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU"); singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer; var missionsButton = singleplayerMenu.Get <ButtonWidget>("MISSIONS_BUTTON"); missionsButton.OnClick = OpenMissionBrowserPanel; var hasCampaign = modData.Manifest.Missions.Any(); var hasMissions = modData.MapCache .Any(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector)); missionsButton.Disabled = !hasCampaign && !hasMissions; var hasMaps = modData.MapCache.Any(p => p.Visibility.HasFlag(MapVisibility.Lobby)); var skirmishButton = singleplayerMenu.Get <ButtonWidget>("SKIRMISH_BUTTON"); skirmishButton.OnClick = StartSkirmishGame; skirmishButton.Disabled = !hasMaps; var loadButton = singleplayerMenu.Get <ButtonWidget>("LOAD_BUTTON"); loadButton.IsDisabled = () => !GameSaveBrowserLogic.IsLoadPanelEnabled(modData.Manifest); loadButton.OnClick = OpenGameSaveBrowserPanel; singleplayerMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main); // Extras menu var extrasMenu = widget.Get("EXTRAS_MENU"); extrasMenu.IsVisible = () => menuType == MenuType.Extras; extrasMenu.Get <ButtonWidget>("REPLAYS_BUTTON").OnClick = OpenReplayBrowserPanel; extrasMenu.Get <ButtonWidget>("MUSIC_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, { "world", world } }); }; extrasMenu.Get <ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => SwitchMenu(MenuType.MapEditor); var assetBrowserButton = extrasMenu.GetOrNull <ButtonWidget>("ASSETBROWSER_BUTTON"); if (assetBrowserButton != null) { assetBrowserButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, }); } } ; extrasMenu.Get <ButtonWidget>("CREDITS_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, }); }; extrasMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main); // Map editor menu var mapEditorMenu = widget.Get("MAP_EDITOR_MENU"); mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor; // Loading into the map editor Game.BeforeGameStart += RemoveShellmapUI; var onSelect = new Action <string>(uid => LoadMapIntoEditor(modData.MapCache[uid].Uid)); var newMapButton = widget.Get <ButtonWidget>("NEW_MAP_BUTTON"); newMapButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("NEW_MAP_BG", new WidgetArgs() { { "onSelect", onSelect }, { "onExit", () => SwitchMenu(MenuType.MapEditor) } }); }; var loadMapButton = widget.Get <ButtonWidget>("LOAD_MAP_BUTTON"); loadMapButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs() { { "initialMap", null }, { "initialTab", MapClassification.User }, { "onExit", () => SwitchMenu(MenuType.MapEditor) }, { "onSelect", onSelect }, { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector }, }); }; loadMapButton.Disabled = !hasMaps; mapEditorMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras); var newsBG = widget.GetOrNull("NEWS_BG"); if (newsBG != null) { newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None && menuType != MenuType.StartupPrompts; newsPanel = Ui.LoadWidget <ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs()); newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE"); newsPanel.RemoveChild(newsTemplate); newsStatus = newsPanel.Get <LabelWidget>("NEWS_STATUS"); SetNewsStatus("Loading news"); } Game.OnRemoteDirectConnect += OnRemoteDirectConnect; // Check for updates in the background var webServices = modData.Manifest.Get <WebServices>(); if (Game.Settings.Debug.CheckVersion) { webServices.CheckModVersion(); } var updateLabel = rootMenu.GetOrNull("UPDATE_NOTICE"); if (updateLabel != null) { updateLabel.IsVisible = () => !newsOpen && menuType != MenuType.None && menuType != MenuType.StartupPrompts && webServices.ModVersionStatus == ModVersionStatus.Outdated; } var playerProfile = widget.GetOrNull("PLAYER_PROFILE_CONTAINER"); if (playerProfile != null) { Func <bool> minimalProfile = () => Ui.CurrentWindow() != null; Game.LoadWidget(world, "LOCAL_PROFILE_PANEL", playerProfile, new WidgetArgs() { { "minimalProfile", minimalProfile } }); } menuType = MenuType.StartupPrompts; Action onIntroductionComplete = () => { Action onSysInfoComplete = () => { LoadAndDisplayNews(webServices.GameNews, newsBG); SwitchMenu(MenuType.Main); }; if (SystemInfoPromptLogic.ShouldShowPrompt()) { Ui.OpenWindow("MAINMENU_SYSTEM_INFO_PROMPT", new WidgetArgs { { "onComplete", onSysInfoComplete } }); } else { onSysInfoComplete(); } }; if (IntroductionPromptLogic.ShouldShowPrompt()) { Game.OpenWindow("MAINMENU_INTRODUCTION_PROMPT", new WidgetArgs { { "onComplete", onIntroductionComplete } }); } else { onIntroductionComplete(); } Game.OnShellmapLoaded += OpenMenuBasedOnLastGame; } void LoadAndDisplayNews(string newsURL, Widget newsBG) { if (newsBG != null && Game.Settings.Game.FetchNews) { var cacheFile = Platform.ResolvePath(Platform.SupportDirPrefix, "news.yaml"); var currentNews = ParseNews(cacheFile); if (currentNews != null) { DisplayNews(currentNews); } var newsButton = newsBG.GetOrNull <DropDownButtonWidget>("NEWS_BUTTON"); if (newsButton != null) { if (!fetchedNews) { // Send the mod and engine version to support version-filtered news (update prompts) newsURL += "?version={0}&mod={1}&modversion={2}".F( Uri.EscapeUriString(Game.EngineVersion), Uri.EscapeUriString(Game.ModData.Manifest.Id), Uri.EscapeUriString(Game.ModData.Manifest.Metadata.Version)); // Parameter string is blank if the player has opted out newsURL += SystemInfoPromptLogic.CreateParameterString(); new Download(newsURL, cacheFile, e => { }, e => NewsDownloadComplete(e, cacheFile, currentNews, () => OpenNewsPanel(newsButton))); } newsButton.OnClick = () => OpenNewsPanel(newsButton); } } } void OpenNewsPanel(DropDownButtonWidget button) { newsOpen = true; button.AttachPanel(newsPanel, () => newsOpen = false); } void OnRemoteDirectConnect(ConnectionTarget endpoint) { SwitchMenu(MenuType.None); Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs { { "onStart", RemoveShellmapUI }, { "onExit", () => SwitchMenu(MenuType.Main) }, { "directConnectEndPoint", endpoint }, }); } void LoadMapIntoEditor(string uid) { ConnectionLogic.Connect(Game.CreateLocalServer(uid), "", () => { Game.LoadEditor(uid); }, () => { Game.CloseServer(); SwitchMenu(MenuType.MapEditor); }); lastGameState = MenuPanel.MapEditor; } void SetNewsStatus(string message) { message = WidgetUtils.WrapText(message, newsStatus.Bounds.Width, Game.Renderer.Fonts[newsStatus.Font]); newsStatus.GetText = () => message; }
public MainMenuLogic(Widget widget, World world, ModData modData) { rootMenu = widget; rootMenu.Get <LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version; // Menu buttons var mainMenu = widget.Get("MAIN_MENU"); mainMenu.IsVisible = () => menuType == MenuType.Main; mainMenu.Get <ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => SwitchMenu(MenuType.Singleplayer); mainMenu.Get <ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs { { "onStart", RemoveShellmapUI }, { "onExit", () => SwitchMenu(MenuType.Main) }, { "directConnectHost", null }, { "directConnectPort", 0 }, }); }; mainMenu.Get <ButtonWidget>("CONTENT_BUTTON").OnClick = () => { // Switching mods changes the world state (by disposing it), // so we can't do this inside the input handler. Game.RunAfterTick(() => { Game.InitializeMod("modcontent", new Arguments(new[] { "Content.Mod=" + modData.Manifest.Id })); }); }; mainMenu.Get <ButtonWidget>("SETTINGS_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Main) } }); }; mainMenu.Get <ButtonWidget>("EXTRAS_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras); mainMenu.Get <ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit; // Singleplayer menu var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU"); singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer; var missionsButton = singleplayerMenu.Get <ButtonWidget>("MISSIONS_BUTTON"); missionsButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Singleplayer) }, { "onStart", RemoveShellmapUI } }); }; var hasCampaign = modData.Manifest.Missions.Any(); var hasMissions = modData.MapCache .Any(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector)); missionsButton.Disabled = !hasCampaign && !hasMissions; singleplayerMenu.Get <ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame; singleplayerMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main); // Extras menu var extrasMenu = widget.Get("EXTRAS_MENU"); extrasMenu.IsVisible = () => menuType == MenuType.Extras; extrasMenu.Get <ButtonWidget>("REPLAYS_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, { "onStart", RemoveShellmapUI } }); }; extrasMenu.Get <ButtonWidget>("MUSIC_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, { "world", world } }); }; extrasMenu.Get <ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => SwitchMenu(MenuType.MapEditor); var assetBrowserButton = extrasMenu.GetOrNull <ButtonWidget>("ASSETBROWSER_BUTTON"); if (assetBrowserButton != null) { assetBrowserButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, }); } } ; extrasMenu.Get <ButtonWidget>("CREDITS_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, }); }; extrasMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main); // Map editor menu var mapEditorMenu = widget.Get("MAP_EDITOR_MENU"); mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor; // Loading into the map editor Game.BeforeGameStart += RemoveShellmapUI; var onSelect = new Action <string>(uid => LoadMapIntoEditor(modData.MapCache[uid].Uid)); var newMapButton = widget.Get <ButtonWidget>("NEW_MAP_BUTTON"); newMapButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("NEW_MAP_BG", new WidgetArgs() { { "onSelect", onSelect }, { "onExit", () => SwitchMenu(MenuType.MapEditor) } }); }; var loadMapButton = widget.Get <ButtonWidget>("LOAD_MAP_BUTTON"); loadMapButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs() { { "initialMap", null }, { "initialTab", MapClassification.User }, { "onExit", () => SwitchMenu(MenuType.MapEditor) }, { "onSelect", onSelect }, { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector }, }); }; mapEditorMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras); var newsBG = widget.GetOrNull("NEWS_BG"); if (newsBG != null) { newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None && menuType != MenuType.SystemInfoPrompt; newsPanel = Ui.LoadWidget <ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs()); newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE"); newsPanel.RemoveChild(newsTemplate); newsStatus = newsPanel.Get <LabelWidget>("NEWS_STATUS"); SetNewsStatus("Loading news"); } Game.OnRemoteDirectConnect += OnRemoteDirectConnect; var newsURL = modData.Manifest.Get <WebServices>().GameNews; // System information opt-out prompt var sysInfoPrompt = widget.Get("SYSTEM_INFO_PROMPT"); sysInfoPrompt.IsVisible = () => menuType == MenuType.SystemInfoPrompt; if (Game.Settings.Debug.SystemInformationVersionPrompt < SystemInformationVersion) { menuType = MenuType.SystemInfoPrompt; var sysInfoCheckbox = sysInfoPrompt.Get <CheckboxWidget>("SYSINFO_CHECKBOX"); sysInfoCheckbox.IsChecked = () => Game.Settings.Debug.SendSystemInformation; sysInfoCheckbox.OnClick = () => Game.Settings.Debug.SendSystemInformation ^= true; var sysInfoData = sysInfoPrompt.Get <ScrollPanelWidget>("SYSINFO_DATA"); var template = sysInfoData.Get <LabelWidget>("DATA_TEMPLATE"); sysInfoData.RemoveChildren(); foreach (var info in GetSystemInformation().Values) { var label = template.Clone() as LabelWidget; var text = info.First + ": " + info.Second; label.GetText = () => text; sysInfoData.AddChild(label); } sysInfoPrompt.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Debug.SystemInformationVersionPrompt = SystemInformationVersion; Game.Settings.Save(); SwitchMenu(MenuType.Main); LoadAndDisplayNews(newsURL, newsBG); }; } else { LoadAndDisplayNews(newsURL, newsBG); } } void LoadAndDisplayNews(string newsURL, Widget newsBG) { if (newsBG != null) { var cacheFile = Platform.ResolvePath("^", "news.yaml"); var currentNews = ParseNews(cacheFile); if (currentNews != null) { DisplayNews(currentNews); } var newsButton = newsBG.GetOrNull <DropDownButtonWidget>("NEWS_BUTTON"); if (newsButton != null) { if (!fetchedNews) { // Send the mod and engine version to support version-filtered news (update prompts) newsURL += "?version={0}&mod={1}&modversion={2}".F( Uri.EscapeUriString(Game.Mods["modcontent"].Metadata.Version), Uri.EscapeUriString(Game.ModData.Manifest.Id), Uri.EscapeUriString(Game.ModData.Manifest.Metadata.Version)); // Append system profile data if the player has opted in if (Game.Settings.Debug.SendSystemInformation) { newsURL += "&sysinfoversion={0}&".F(SystemInformationVersion) + GetSystemInformation() .Select(kv => kv.Key + "=" + Uri.EscapeUriString(kv.Value.Second)) .JoinWith("&"); } new Download(newsURL, cacheFile, e => { }, e => NewsDownloadComplete(e, cacheFile, currentNews, () => newsButton.AttachPanel(newsPanel))); } newsButton.OnClick = () => newsButton.AttachPanel(newsPanel); } } } void OnRemoteDirectConnect(string host, int port) { SwitchMenu(MenuType.None); Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs { { "onStart", RemoveShellmapUI }, { "onExit", () => SwitchMenu(MenuType.Main) }, { "directConnectHost", host }, { "directConnectPort", port }, }); } void LoadMapIntoEditor(string uid) { ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.CreateLocalServer(uid), "", () => { Game.LoadEditor(uid); }, () => { Game.CloseServer(); SwitchMenu(MenuType.MapEditor); }); } void SetNewsStatus(string message) { message = WidgetUtils.WrapText(message, newsStatus.Bounds.Width, Game.Renderer.Fonts[newsStatus.Font]); newsStatus.GetText = () => message; }
public NewMapLogic(Action onExit, Action <string> onSelect, Ruleset modRules, Widget widget, World world) { panel = widget; panel.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; var tilesetDropDown = panel.Get <DropDownButtonWidget>("TILESET"); var tilesets = modRules.TileSets.Select(t => t.Key).ToList(); Func <string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, () => tilesetDropDown.Text == option, () => { tilesetDropDown.Text = option; }); item.Get <LabelWidget>("LABEL").GetText = () => option; return(item); }; tilesetDropDown.Text = tilesets.First(); tilesetDropDown.OnClick = () => tilesetDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, tilesets, setupItem); var widthTextField = panel.Get <TextFieldWidget>("WIDTH"); var heightTextField = panel.Get <TextFieldWidget>("HEIGHT"); panel.Get <ButtonWidget>("CREATE_BUTTON").OnClick = () => { var tileset = modRules.TileSets[tilesetDropDown.Text]; var map = Map.FromTileset(tileset); int width, height; int.TryParse(widthTextField.Text, out width); int.TryParse(heightTextField.Text, out height); // Require at least a 2x2 playable area so that the // ground is visible through the edge shroud width = Math.Max(2, width); height = Math.Max(2, height); map.Resize(width + 2, height + tileset.MaxGroundHeight + 2); map.ResizeCordon(1, 1, width + 1, height + tileset.MaxGroundHeight + 1); map.PlayerDefinitions = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length).ToMiniYaml(); map.FixOpenAreas(modRules); var userMapFolder = Game.ModData.Manifest.MapFolders.First(f => f.Value == "User").Key; // Ignore optional flag if (userMapFolder.StartsWith("~")) { userMapFolder = userMapFolder.Substring(1); } var mapDir = Platform.ResolvePath(userMapFolder); Directory.CreateDirectory(mapDir); var tempLocation = Path.Combine(mapDir, "temp") + ".oramap"; map.Save(tempLocation); // TODO: load it right away and save later properly var newMap = new Map(tempLocation); Game.ModData.MapCache[newMap.Uid].UpdateFromMap(newMap, MapClassification.User); ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(), Game.CreateLocalServer(newMap.Uid), "", () => { Game.LoadEditor(newMap.Uid); }, () => { Game.CloseServer(); onExit(); }); onSelect(newMap.Uid); }; }