public void InitPalette( WorldRenderer wr )
 {
     var paletteName = "{0}{1}".F( info.BaseName, owner.InternalName );
     var newpal = new Palette(wr.GetPalette(info.BasePalette),
                      new PlayerColorRemap(info.PaletteFormat, owner.ColorRamp));
     wr.AddPalette(paletteName, newpal);
 }
 public void InitPalette( WorldRenderer wr )
 {
     var info = Rules.Info["player"].Traits.WithInterface<PlayerColorPaletteInfo>()
         .First(p => p.BaseName == Info.PlayerPalette);
     format = info.PaletteFormat;
     wr.AddPalette("colorpicker", wr.GetPalette(info.BasePalette));
 }
Example #3
0
 public void InitPalette( WorldRenderer wr )
 {
     if (info.Theatre == null || info.Theatre.ToLowerInvariant() == world.Map.Theater.ToLowerInvariant())
     {
         // TODO: This shouldn't rely on a base palette
         var pal = wr.GetPalette("terrain");
         wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))));
     }
 }
Example #4
0
 public void InitPalette( WorldRenderer wr )
 {
     var pal = wr.GetPalette( "terrain" );
     wr.AddPalette( info.Name, new Palette( pal, new ShroudPaletteRemap( info.IsFog ) ) );
 }