ApplyRemap() public method

public ApplyRemap ( IPaletteRemap r ) : void
r IPaletteRemap
return void
		public override void Tick()
		{
			if (cachedColor == Color)
				return;
			cachedColor = Color;

			var newPalette = new MutablePalette(preview);
			newPalette.ApplyRemap(new PlayerColorRemap(RemapIndices, Color, Ramp));
			worldRenderer.ReplacePalette(PaletteName, newPalette);
		}