Example #1
0
        //Server receives message from client
        //Create the peer and send response
        public void OnRequestConnectToServer(object sender, NetworkMessage message)
        {
            NetworkPacket packet = (NetworkPacket)sender;

            NetworkPeer peer;

            if (message.header.id == 0)
            {
                peer = RegisterPeer(message.header.source);
            }
            else
            {
                peer = FindPeer(message.header.id);
            }

            if (peer == null)
            {
                protocol.socket.Failed(NetworkErrorType.ErrorMaxIdentitiesReached, "Peer identity unable to be created.", packet);
                return;
            }
            MessageServer incoming = (MessageServer)message;

            if (!hasConnected)
            {
                hasConnected = true;
                Console.WriteLine(message.header.source.ToString());
                Console.WriteLine(incoming.request.connect.username);
            }

            //MessageServer response = protocol.Create<MessageServer>();// message;
            //response.responseConnected = true;
            //response.responsePeerId = peer.id;

            //protocol.SendResponse(message, response);
        }
Example #2
0
        public void OnResponseServer(object sender, NetworkMessage message)
        {
            NetworkPacket packet = (NetworkPacket)sender;

            PerformanceTest();

            MessageServer msgServer = (MessageServer)message;

            switch (msgServer.method)
            {
            case MessageServer.ServerMethod.CONNECT:
                Console.WriteLine("Server SendRate (BytesPerFrame) = " + msgServer.response.connect.sendRate);
                NetworkConfig.ThreadSendSleepPacketSizePerFrame = msgServer.response.connect.sendRate;
                for (int i = 0; i < NetworkConfig.MAXSEND; i++)
                {
                    SendHeartbeat();
                }

                break;

            case MessageServer.ServerMethod.HEARTBEAT:

                break;
            }

            CalculateLatency();
        }
Example #3
0
        public void OnRequestServer(object sender, NetworkMessage message)
        {
            PerformanceTest();

            MessageServer requestMsg  = (MessageServer)message;
            MessageServer responseMsg = CreateMessage <MessageServer>();

            responseMsg.method = requestMsg.method;
            switch (requestMsg.method)
            {
            case MessageServer.ServerMethod.CONNECT:
                SendIpsum(message.header.source);

                responseMsg.response.connect.connected = true;
                responseMsg.response.connect.sendRate  = NetworkConfig.ThreadSendSleepPacketSizePerFrame;
                Console.WriteLine("Setting send rate: {0}", responseMsg.response.connect.sendRate);
                break;

            case MessageServer.ServerMethod.HEARTBEAT:

                break;
            }

            SendResponse(requestMsg, responseMsg);
        }
Example #4
0
        public void SendHeartbeat()
        {
            MessageServer msg = CreateMessage <MessageServer>();

            msg.method       = MessageServer.ServerMethod.HEARTBEAT;
            latencyStartTime = NetworkTime.Milliseconds();
            SendMessage(server.GetEndpoint(), msg);
        }
Example #5
0
        public override MessageServer ConnectToServer(string userName)
        {
            MessageServer message = base.ConnectToServer(userName);

            //SendMessage(server.GetEndpoint(), message);
            latencyStartTime = NetworkTime.Milliseconds();

            SendReliableMessage(server.GetEndpoint(), message);
            return(message);
        }
Example #6
0
        //Client receives response from server
        public void OnResponseConnectToServer(object sender, NetworkMessage message)
        {
            NetworkPacket packet     = (NetworkPacket)sender;
            MessageServer connectMsg = (MessageServer)message;

            if (local.id == 0)
            {
                RegisterLocal(connectMsg.response.connect.peerId, protocol.socket.sendSocket.LocalEndPoint);
            }
        }
Example #7
0
        public NetworkMessage ConnectToServer(string userName)
        {
            local.userName = userName;

            //MsgConnectToServer msg = protocol.Create<MsgConnectToServer>();
            MessageServer msg = protocol.Create <MessageServer>();

            msg.method = MessageServer.ServerMethod.CONNECT;
            msg.request.connect.username = userName;

            return(msg);
        }