Example #1
0
        /// <summary>
        /// Handle any kind of Monster interaction
        /// </summary>
        private void monsterLife()
        {
            if (Monster == null)
            {
                return;
            }
            if ((DateTime.Now - LastEffect).TotalSeconds >= 5)
            {
                LastEffect = DateTime.Now;
                if (IsTarget)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, MapMonsterId, 824));
                }
                if (IsBonus)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, MapMonsterId, 826));
                }
            }

            if (IsBoss && IsAlive)
            {
                MapInstance.Broadcast(GenerateBoss());
            }

            // handle hit queue
            while (HitQueue.TryDequeue(out HitRequest hitRequest))
            {
                if (IsAlive && hitRequest.Session.Character.Hp > 0 && (ServerManager.Instance.ChannelId != 51 || MonsterVNum - (byte)hitRequest.Session.Character.Faction != 678))
                {
                    int  hitmode        = 0;
                    bool isCaptureSkill = hitRequest.Skill.BCards.Any(s => s.Type.Equals((byte)CardType.Capture));

                    // calculate damage
                    bool         onyxWings    = false;
                    BattleEntity battleEntity = new BattleEntity(hitRequest.Session.Character, hitRequest.Skill);
                    int          damage       = DamageHelper.Instance.CalculateDamage(battleEntity, new BattleEntity(this), hitRequest.Skill, ref hitmode, ref onyxWings);
                    if (onyxWings)
                    {
                        short      onyxX  = (short)(hitRequest.Session.Character.PositionX + 2);
                        short      onyxY  = (short)(hitRequest.Session.Character.PositionY + 2);
                        int        onyxId = MapInstance.GetNextMonsterId();
                        MapMonster onyx   = new MapMonster()
                        {
                            MonsterVNum = 2371, MapX = onyxX, MapY = onyxY, MapMonsterId = onyxId, IsHostile = false, IsMoving = false, ShouldRespawn = false
                        };
                        MapInstance.Broadcast(UserInterfaceHelper.Instance.GenerateGuri(31, 1, hitRequest.Session.Character.CharacterId, onyxX, onyxY));
                        onyx.Initialize(MapInstance);
                        MapInstance.AddMonster(onyx);
                        MapInstance.Broadcast(onyx.GenerateIn());
                        CurrentHp -= damage / 2;
                        Observable.Timer(TimeSpan.FromMilliseconds(350)).Subscribe(o =>
                        {
                            MapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Monster, onyxId, 3, MapMonsterId, -1, 0, -1, hitRequest.Skill.Effect, -1, -1, true, 92, damage / 2, 0, 0));
                            MapInstance.RemoveMonster(onyx);
                            MapInstance.Broadcast(StaticPacketHelper.Out(UserType.Monster, onyx.MapMonsterId));
                        });
                    }
                    if (hitmode != 1)
                    {
                        hitRequest.Skill.BCards.Where(s => s.Type.Equals((byte)CardType.Buff)).ToList().ForEach(s => s.ApplyBCards(this, hitRequest.Session));
                        hitRequest.Skill.BCards.Where(s => s.Type.Equals((byte)CardType.Capture)).ToList().ForEach(s => s.ApplyBCards(this, hitRequest.Session));
                        if (battleEntity?.ShellWeaponEffects != null)
                        {
                            foreach (ShellEffectDTO shell in battleEntity.ShellWeaponEffects)
                            {
                                switch (shell.Effect)
                                {
                                case (byte)ShellWeaponEffectType.Blackout:
                                {
                                    Buff buff = new Buff(7, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.DeadlyBlackout:
                                {
                                    Buff buff = new Buff(66, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.MinorBleeding:
                                {
                                    Buff buff = new Buff(1, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.Bleeding:
                                {
                                    Buff buff = new Buff(21, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.HeavyBleeding:
                                {
                                    Buff buff = new Buff(42, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.Freeze:
                                {
                                    Buff buff = new Buff(27, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }
                                }
                            }
                        }
                    }
                    if (DamageList.ContainsKey(hitRequest.Session.Character.CharacterId))
                    {
                        DamageList[hitRequest.Session.Character.CharacterId] += damage;
                    }
                    else
                    {
                        DamageList.Add(hitRequest.Session.Character.CharacterId, damage);
                    }
                    if (isCaptureSkill)
                    {
                        damage = 0;
                    }
                    if (CurrentHp <= damage)
                    {
                        SetDeathStatement();
                    }
                    else
                    {
                        CurrentHp -= damage;
                    }

                    // only set the hit delay if we become the monsters target with this hit
                    if (Target == -1)
                    {
                        LastSkill = DateTime.Now;
                    }

                    int nearestDistance = 100;
                    foreach (KeyValuePair <long, long> kvp in DamageList)
                    {
                        ClientSession session = MapInstance.GetSessionByCharacterId(kvp.Key);
                        if (session != null)
                        {
                            int distance = Map.GetDistance(new MapCell
                            {
                                X = MapX,
                                Y = MapY
                            }, new MapCell
                            {
                                X = session.Character.PositionX,
                                Y = session.Character.PositionY
                            });
                            if (distance < nearestDistance)
                            {
                                nearestDistance = distance;
                                Target          = session.Character.CharacterId;
                            }
                        }
                    }

                    switch (hitRequest.TargetHitType)
                    {
                    case TargetHitType.SingleTargetHit:
                        if (!isCaptureSkill)
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        break;

                    case TargetHitType.SingleTargetHitCombo:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.SkillCombo.Animation, hitRequest.SkillCombo.Effect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.SingleAOETargetHit:
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        if (hitRequest.ShowTargetHitAnimation)
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        else
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, 0, 0, 0, 0, 0, 0, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        break;

                    case TargetHitType.AOETargetHit:
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.ZoneHit:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.MapX, hitRequest.MapY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, 5, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.SpecialZoneHit:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;
                    }

                    if (CurrentHp <= 0 && !isCaptureSkill)
                    {
                        // generate the kill bonus
                        hitRequest.Session.Character.GenerateKillBonus(this);
                    }
                }
                else
                {
                    // monster already has been killed, send cancel
                    hitRequest.Session.SendPacket(StaticPacketHelper.Cancel(2, MapMonsterId));
                }
                if (IsBoss)
                {
                    MapInstance.Broadcast(GenerateBoss());
                }
            }

            // Respawn
            if (!IsAlive && ShouldRespawn != null && !ShouldRespawn.Value)
            {
                MapInstance.RemoveMonster(this);
            }
            if (!IsAlive && ShouldRespawn != null && ShouldRespawn.Value)
            {
                double timeDeath = (DateTime.Now - Death).TotalSeconds;
                if (timeDeath >= Monster.RespawnTime / 10d)
                {
                    respawn();
                }
            }

            // normal movement
            else if (Target == -1)
            {
                move();
            }

            // target following
            else if (MapInstance != null)
            {
                GetNearestOponent();
                HostilityTarget();

                ClientSession targetSession = MapInstance.GetSessionByCharacterId(Target);

                // remove target in some situations
                if (targetSession == null || targetSession.Character.Invisible || targetSession.Character.Hp <= 0 || CurrentHp <= 0)
                {
                    RemoveTarget();
                    return;
                }

                NpcMonsterSkill npcMonsterSkill = null;
                if (Skills != null && ServerManager.Instance.RandomNumber(0, 10) > 8)
                {
                    npcMonsterSkill = Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill?.Cooldown)?.OrderBy(rnd => _random.Next())?.FirstOrDefault();
                }

                if (npcMonsterSkill?.Skill.TargetType == 1 && npcMonsterSkill?.Skill.HitType == 0)
                {
                    targetHit(targetSession, npcMonsterSkill);
                }

                // check if target is in range
                if (!targetSession.Character.InvisibleGm && !targetSession.Character.Invisible && targetSession.Character.Hp > 0)
                {
                    if (npcMonsterSkill != null && CurrentMp >= npcMonsterSkill.Skill.MpCost &&
                        Map.GetDistance(new MapCell
                    {
                        X = MapX,
                        Y = MapY
                    },
                                        new MapCell
                    {
                        X = targetSession.Character.PositionX,
                        Y = targetSession.Character.PositionY
                    }) < npcMonsterSkill.Skill.Range)
                    {
                        targetHit(targetSession, npcMonsterSkill);
                    }
                    else if (Map.GetDistance(new MapCell
                    {
                        X = MapX,
                        Y = MapY
                    },
                                             new MapCell
                    {
                        X = targetSession.Character.PositionX,
                        Y = targetSession.Character.PositionY
                    }) <= Monster.BasicRange)
                    {
                        targetHit(targetSession, npcMonsterSkill);
                    }
                    else
                    {
                        followTarget(targetSession);
                    }
                }
                else
                {
                    followTarget(targetSession);
                }
            }
        }
Example #2
0
        /// <summary>
        /// Handle any kind of Monster interaction
        /// </summary>
        private void MonsterLife()
        {
            if (Monster == null)
            {
                return;
            }

            // handle hit queue
            HitRequest hitRequest;

            while (HitQueue.TryDequeue(out hitRequest))
            {
                if (IsAlive && hitRequest.Session.Character.Hp > 0)
                {
                    int hitmode = 0;

                    // calculate damage
                    int damage = hitRequest.Session.Character.GenerateDamage(this, hitRequest.Skill, ref hitmode);

                    switch (hitRequest.TargetHitType)
                    {
                    case TargetHitType.SingleTargetHit:
                    {
                        // Target Hit
                        MapInstance?.Broadcast($"su 1 {hitRequest.Session.Character.CharacterId} 3 {MapMonsterId} {hitRequest.Skill.SkillVNum} {hitRequest.Skill.Cooldown} {hitRequest.Skill.AttackAnimation} {hitRequest.SkillEffect} {hitRequest.Session.Character.PositionX} {hitRequest.Session.Character.PositionY} {(IsAlive ? 1 : 0)} {(int)((float)CurrentHp / (float)Monster.MaxHP * 100)} {damage} {hitmode} {hitRequest.Skill.SkillType - 1}");
                        break;
                    }

                    case TargetHitType.SingleTargetHitCombo:
                    {
                        // Taget Hit Combo
                        MapInstance?.Broadcast($"su 1 {hitRequest.Session.Character.CharacterId} 3 {MapMonsterId} {hitRequest.Skill.SkillVNum} {hitRequest.Skill.Cooldown} {hitRequest.SkillCombo.Animation} {hitRequest.SkillCombo.Effect} {hitRequest.Session.Character.PositionX} {hitRequest.Session.Character.PositionY} {(IsAlive ? 1 : 0)} {(int)((float)CurrentHp / (float)Monster.MaxHP * 100)} {damage} {hitmode} {hitRequest.Skill.SkillType - 1}");
                        break;
                    }

                    case TargetHitType.SingleAOETargetHit:
                    {
                        // Target Hit Single AOE
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        if (hitRequest.ShowTargetHitAnimation)
                        {
                            MapInstance?.Broadcast($"su 1 {hitRequest.Session.Character.CharacterId} 3 {MapMonsterId} {hitRequest.Skill.SkillVNum} {hitRequest.Skill.Cooldown} {hitRequest.Skill.AttackAnimation} {hitRequest.SkillEffect} 0 0 {(IsAlive ? 1 : 0)} {(int)((double)hitRequest.Session.Character.Hp / hitRequest.Session.Character.HPLoad()) * 100} 0 0 {hitRequest.Skill.SkillType - 1}");
                        }
                        MapInstance?.Broadcast($"su 1 {hitRequest.Session.Character.CharacterId} 3 {MapMonsterId} {hitRequest.Skill.SkillVNum} {hitRequest.Skill.Cooldown} {hitRequest.Skill.AttackAnimation} {hitRequest.SkillEffect} {hitRequest.Session.Character.PositionX} {hitRequest.Session.Character.PositionY} {(IsAlive ? 1 : 0)} {(int)((float)CurrentHp / (float)Monster.MaxHP * 100)} {damage} {hitmode} {hitRequest.Skill.SkillType - 1}");
                        break;
                    }

                    case TargetHitType.AOETargetHit:
                    {
                        // Target Hit AOE
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        MapInstance?.Broadcast($"su 1 {hitRequest.Session.Character.CharacterId} 3 {MapMonsterId} {hitRequest.Skill.SkillVNum} {hitRequest.Skill.Cooldown} {hitRequest.Skill.AttackAnimation} {hitRequest.SkillEffect} {hitRequest.Session.Character.PositionX} {hitRequest.Session.Character.PositionY} {(IsAlive ? 1 : 0)} {(int)((float)CurrentHp / (float)Monster.MaxHP * 100)} {damage} {hitmode} {hitRequest.Skill.SkillType - 1}");
                        break;
                    }

                    case TargetHitType.ZoneHit:
                    {
                        // Zone HIT
                        MapInstance?.Broadcast($"su 1 {hitRequest.Session.Character.CharacterId} 3 {MapMonsterId} {hitRequest.Skill.SkillVNum} {hitRequest.Skill.Cooldown} {hitRequest.Skill.AttackAnimation} {hitRequest.SkillEffect} {hitRequest.MapX} {hitRequest.MapY} {(IsAlive ? 1 : 0)} {(int)((float)CurrentHp / (float)Monster.MaxHP * 100)} {damage} 5 {hitRequest.Skill.SkillType - 1}");
                        break;
                    }

                    case TargetHitType.SpecialZoneHit:
                    {
                        // Special Zone hit
                        MapInstance?.Broadcast($"su 1 {hitRequest.Session.Character.CharacterId} 3 {MapMonsterId} {hitRequest.Skill.SkillVNum} {hitRequest.Skill.Cooldown} {hitRequest.Skill.AttackAnimation} {hitRequest.SkillEffect} {hitRequest.Session.Character.PositionX} {hitRequest.Session.Character.PositionY} {(IsAlive ? 1 : 0)} {(int)((float)CurrentHp / (float)Monster.MaxHP * 100)} {damage} 0 {hitRequest.Skill.SkillType - 1}");
                        break;
                    }
                    }

                    // generate the kill bonus
                    hitRequest.Session.Character.GenerateKillBonus(this);
                }
                else
                {
                    // monster already has been killed, send cancel
                    hitRequest.Session.SendPacket($"cancel 2 {MapMonsterId}");
                }
            }

            // Respawn
            if (!IsAlive && ShouldRespawn != null && ShouldRespawn.Value)
            {
                double timeDeath = (DateTime.Now - Death).TotalSeconds;
                if (timeDeath >= Monster.RespawnTime / 10)
                {
                    Respawn();
                }
            }

            // normal movement
            else if (Target == -1)
            {
                Move();
            }

            // target following
            else
            {
                if (MapInstance != null)
                {
                    ClientSession targetSession = MapInstance.GetSessionByCharacterId(Target);

                    // remove target in some situations
                    if (targetSession == null || targetSession.Character.Invisible || targetSession.Character.Hp <= 0 || CurrentHp <= 0)
                    {
                        RemoveTarget();
                        return;
                    }

                    NpcMonsterSkill npcMonsterSkill = null;
                    if (ServerManager.RandomNumber(0, 10) > 8 && Skills != null)
                    {
                        npcMonsterSkill = Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill.Cooldown).OrderBy(rnd => _random.Next()).FirstOrDefault();
                    }

                    // check if target is in range
                    if (!targetSession.Character.InvisibleGm && !targetSession.Character.Invisible && targetSession.Character.Hp > 0)
                    {
                        if (npcMonsterSkill != null && CurrentMp >= npcMonsterSkill.Skill.MpCost &&
                            Map.GetDistance(new MapCell {
                            X = MapX, Y = MapY
                        },
                                            new MapCell {
                            X = targetSession.Character.PositionX, Y = targetSession.Character.PositionY
                        }) < npcMonsterSkill.Skill.Range)
                        {
                            TargetHit(targetSession, npcMonsterSkill);
                        }
                        else if (Map.GetDistance(new MapCell {
                            X = MapX, Y = MapY
                        },
                                                 new MapCell {
                            X = targetSession.Character.PositionX, Y = targetSession.Character.PositionY
                        }) <= Monster.BasicRange)
                        {
                            TargetHit(targetSession, npcMonsterSkill);
                        }
                        else
                        {
                            FollowTarget(targetSession);
                        }
                    }
                    else
                    {
                        FollowTarget(targetSession);
                    }
                }
            }
        }
Example #3
0
        private void Move()
        {
            // Normal Move Mode
            if (Monster == null || !IsAlive)
            {
                return;
            }

            if (IsMoving && Monster.Speed > 0)
            {
                double time = (DateTime.Now - LastMove).TotalMilliseconds;

                if (Path.Any(s => s != null)) // move back to initial position after following target
                {
                    int timetowalk = 2000 / Monster.Speed;
                    if (time > timetowalk)
                    {
                        int mapX = Path.ElementAt(0).X;
                        int mapY = Path.ElementAt(0).Y;
                        Path.RemoveAt(0);
                        Observable.Timer(TimeSpan.FromMilliseconds(timetowalk))
                        .Subscribe(
                            x =>
                        {
                            MapX = (short)mapX;
                            MapY = (short)mapY;
                        });

                        LastMove = DateTime.Now;
                        MapInstance.Broadcast(new BroadcastPacket(null, GenerateMv3(), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                        return;
                    }
                }
                else if (time > _movetime)
                {
                    short mapX = FirstX, mapY = FirstY;
                    if (MapInstance.Map?.GetFreePosition(ref mapX, ref mapY, (byte)ServerManager.Instance.RandomNumber(0, 2), (byte)_random.Next(0, 2)) ?? false)
                    {
                        int distance = Map.GetDistance(new MapCell
                        {
                            X = mapX,
                            Y = mapY
                        }, new MapCell
                        {
                            X = MapX,
                            Y = MapY
                        });

                        double value = 1000d * distance / (2 * Monster.Speed);
                        Observable.Timer(TimeSpan.FromMilliseconds(value))
                        .Subscribe(
                            x =>
                        {
                            MapX = mapX;
                            MapY = mapY;
                        });

                        LastMove = DateTime.Now.AddMilliseconds(value);
                        MapInstance.Broadcast(new BroadcastPacket(null, GenerateMv3(), ReceiverType.All));
                    }
                }
            }
            HostilityTarget();
        }
Example #4
0
        private void npcLife()
        {
            double time = (DateTime.Now - LastEffect).TotalMilliseconds;

            if (time > EffectDelay)
            {
                if (IsMate || IsProtected)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, 825), MapX, MapY);
                }
                if (Effect > 0 && EffectActivated)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect), MapX, MapY);
                }
                LastEffect = DateTime.Now;
            }

            time = (DateTime.Now - LastMove).TotalMilliseconds;
            if (IsMoving && Npc.Speed > 0 && time > _movetime)
            {
                _movetime = ServerManager.RandomNumber(500, 3000);
                byte point  = (byte)ServerManager.RandomNumber(2, 4);
                byte fpoint = (byte)ServerManager.RandomNumber(0, 2);

                byte xpoint = (byte)ServerManager.RandomNumber(fpoint, point);
                byte ypoint = (byte)(point - xpoint);

                short mapX = FirstX;
                short mapY = FirstY;

                if (MapInstance.Map.GetFreePosition(ref mapX, ref mapY, xpoint, ypoint))
                {
                    double value = (xpoint + ypoint) / (double)(2 * Npc.Speed);
                    Observable.Timer(TimeSpan.FromMilliseconds(1000 * value)).Subscribe(x =>
                    {
                        MapX = mapX;
                        MapY = mapY;
                    });
                    LastMove = DateTime.Now.AddSeconds(value);
                    MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, MapX, MapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                }
            }
            if (Target == -1)
            {
                if (IsHostile && Shop == null)
                {
                    MapMonster monster = MapInstance.Monsters.Find(s => MapInstance == s.MapInstance && Map.GetDistance(new MapCell {
                        X = MapX, Y = MapY
                    }, new MapCell {
                        X = s.MapX, Y = s.MapY
                    }) < (Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange));
                    ClientSession session = MapInstance.Sessions.FirstOrDefault(s => MapInstance == s.Character.MapInstance && Map.GetDistance(new MapCell {
                        X = MapX, Y = MapY
                    }, new MapCell {
                        X = s.Character.PositionX, Y = s.Character.PositionY
                    }) < Npc.NoticeRange);

                    if (monster != null && session != null)
                    {
                        Target = monster.MapMonsterId;
                    }
                }
            }
            else if (Target != -1)
            {
                MapMonster monster = MapInstance.Monsters.Find(s => s.MapMonsterId == Target);
                if (monster == null || monster.CurrentHp < 1)
                {
                    Target = -1;
                    return;
                }
                NpcMonsterSkill npcMonsterSkill = null;
                if (ServerManager.RandomNumber(0, 10) > 8)
                {
                    npcMonsterSkill = Npc.Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill.Cooldown).OrderBy(rnd => _random.Next()).FirstOrDefault();
                }
                int  hitmode   = 0;
                bool onyxWings = false;
                int  damage    = DamageHelper.Instance.CalculateDamage(new BattleEntity(this), new BattleEntity(monster), npcMonsterSkill?.Skill, ref hitmode, ref onyxWings);
                if (monster.Monster.BCards.Find(s => s.Type == (byte)CardType.LightAndShadow && s.SubType == (byte)AdditionalTypes.LightAndShadow.InflictDamageToMP) is BCard card)
                {
                    int reduce = damage / 100 * card.FirstData;
                    if (monster.CurrentMp < reduce)
                    {
                        monster.CurrentMp = 0;
                    }
                    else
                    {
                        monster.CurrentMp -= reduce;
                    }
                }
                int distance = Map.GetDistance(new MapCell {
                    X = MapX, Y = MapY
                }, new MapCell {
                    X = monster.MapX, Y = monster.MapY
                });
                if (monster.CurrentHp > 0 && ((npcMonsterSkill != null && distance < npcMonsterSkill.Skill.Range) || distance <= Npc.BasicRange))
                {
                    if (((DateTime.Now - LastEffect).TotalMilliseconds >= 1000 + (Npc.BasicCooldown * 200) && Npc.Skills.Count == 0) || npcMonsterSkill != null)
                    {
                        if (npcMonsterSkill != null)
                        {
                            npcMonsterSkill.LastSkillUse = DateTime.Now;
                            MapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, MapNpcId, 3, Target, npcMonsterSkill.Skill.CastAnimation, npcMonsterSkill.Skill.CastEffect, npcMonsterSkill.Skill.SkillVNum));
                        }

                        if (npcMonsterSkill != null && npcMonsterSkill.Skill.CastEffect != 0)
                        {
                            MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect));
                        }
                        monster.CurrentHp -= damage;
                        MapInstance.Broadcast(npcMonsterSkill != null
                            ? StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, npcMonsterSkill.SkillVNum, npcMonsterSkill.Skill.Cooldown, npcMonsterSkill.Skill.AttackAnimation, npcMonsterSkill.Skill.Effect, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.Monster.MaxHP * 100), damage, hitmode, 0)
                            : StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, 0, Npc.BasicCooldown, 11, Npc.BasicSkill, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.Monster.MaxHP * 100), damage, hitmode, 0));
                        LastEffect = DateTime.Now;
                        if (monster.CurrentHp < 1)
                        {
                            RemoveTarget();
                            monster.IsAlive   = false;
                            monster.LastMove  = DateTime.Now;
                            monster.CurrentHp = 0;
                            monster.CurrentMp = 0;
                            monster.Death     = DateTime.Now;
                            Target            = -1;
                        }
                    }
                }
                else
                {
                    int maxdistance = Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange;
                    if (IsMoving)
                    {
                        const short maxDistance = 5;
                        int         maxindex    = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        if (maxindex < 1)
                        {
                            maxindex = 1;
                        }
                        if ((Path.Count == 0 && distance >= 1 && distance < maxDistance) || (Path.Count >= maxindex && maxindex > 0 && Path[maxindex - 1] == null))
                        {
                            short xoffset = (short)ServerManager.RandomNumber(-1, 1);
                            short yoffset = (short)ServerManager.RandomNumber(-1, 1);

                            //go to monster
                            Path = BestFirstSearch.FindPathJagged(new GridPos {
                                X = MapX, Y = MapY
                            }, new GridPos {
                                X = (short)(monster.MapX + xoffset), Y = (short)(monster.MapY + yoffset)
                            }, MapInstance.Map.JaggedGrid);
                            maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        }
                        if (DateTime.Now > LastMove && Npc.Speed > 0 && Path.Count > 0)
                        {
                            short  mapX        = Path[maxindex - 1].X;
                            short  mapY        = Path[maxindex - 1].Y;
                            double waitingtime = Map.GetDistance(new MapCell {
                                X = mapX, Y = mapY
                            }, new MapCell {
                                X = MapX, Y = MapY
                            }) / (double)Npc.Speed;
                            MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, MapX, MapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                            LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                            Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000))).Subscribe(x =>
                            {
                                MapX = mapX;
                                MapY = mapY;
                            });

                            Path.RemoveRange(0, maxindex);
                        }
                        if (Target != -1 && (MapId != monster.MapId || distance > maxDistance))
                        {
                            RemoveTarget();
                        }
                    }
                }
            }
        }
Example #5
0
        /// <summary>
        /// Follow the Monsters target to it's position.
        /// </summary>
        /// <param name="targetSession">The TargetSession to follow</param>
        private void FollowTarget(ClientSession targetSession)
        {
            int distance = 0;

            if (targetSession != null)
            {
                distance = Map.GetDistance(new MapCell {
                    X = MapX, Y = MapY
                }, new MapCell {
                    X = targetSession.Character.PositionX, Y = targetSession.Character.PositionY
                });
            }
            if (IsMoving)
            {
                short maxDistance = 22;
                if (!Path.Any() && targetSession != null)
                {
                    short xoffset = (short)ServerManager.Instance.RandomNumber(-1, 1);
                    short yoffset = (short)ServerManager.Instance.RandomNumber(-1, 1);
                    try
                    {
                        Path = MapInstance.Map.PathSearch(new GridPos {
                            X = MapX, Y = MapY
                        }, new GridPos {
                            X = (short)(targetSession.Character.PositionX + xoffset), Y = (short)(targetSession.Character.PositionY + yoffset)
                        });
                    }
                    catch (Exception ex)
                    {
                        Logger.Log.Error($"Pathfinding using JPSPlus failed. Map: {MapId} StartX: {MapX} StartY: {MapY} TargetX: {(short)(targetSession.Character.PositionX + xoffset)} TargetY: {(short)(targetSession.Character.PositionY + yoffset)}", ex);
                        RemoveTarget();
                    }
                }
                if (Monster != null && DateTime.Now > LastMove && Monster.Speed > 0 && Path.Any())
                {
                    int    maxindex    = Path.Count > Monster.Speed / 2 ? Monster.Speed / 2 : Path.Count;
                    short  mapX        = (short)Path.ElementAt(maxindex - 1).X;
                    short  mapY        = (short)Path.ElementAt(maxindex - 1).Y;
                    double waitingtime = Map.GetDistance(new MapCell {
                        X = mapX, Y = mapY
                    }, new MapCell {
                        X = MapX, Y = MapY
                    }) / (double)Monster.Speed;
                    MapInstance.Broadcast(new BroadcastPacket(null, $"mv 3 {MapMonsterId} {mapX} {mapY} {Monster.Speed}", ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                    LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                    Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000)))
                    .Subscribe(
                        x =>
                    {
                        MapX = mapX;
                        MapY = mapY;
                    });

                    Path.RemoveRange(0, maxindex);
                }

                if (targetSession == null || MapId != targetSession.Character.MapInstance.Map.MapId || distance > maxDistance)
                {
                    RemoveTarget();
                }
            }
        }
Example #6
0
        private void npcLife()
        {
            // Respawn
            if (CurrentHp <= 0 && ShouldRespawn != null && !ShouldRespawn.Value)
            {
                MapInstance.RemoveNpc(this);
                MapInstance.Broadcast(GenerateOut());
            }

            guardiaOfNosville();

            if (!IsAlive && ShouldRespawn != null && ShouldRespawn.Value)
            {
                double timeDeath = (DateTime.Now - Death).TotalSeconds;
                if (timeDeath >= Npc.RespawnTime / 10d)
                {
                    Respawn();
                }
            }

            if (LastProtectedEffect.AddMilliseconds(6000) <= DateTime.Now)
            {
                LastProtectedEffect = DateTime.Now;
                if (IsMate || IsProtected)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, 825), MapX, MapY);
                }
            }

            double time = (DateTime.Now - LastEffect).TotalMilliseconds;

            if (EffectDelay > 0)
            {
                if (time > EffectDelay)
                {
                    if (Effect > 0 && EffectActivated)
                    {
                        MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect), MapX, MapY);
                    }

                    LastEffect = DateTime.Now;
                }
            }

            time = (DateTime.Now - LastMove).TotalMilliseconds;
            if (Target == -1 && IsMoving && Npc.Speed > 0 && time > _movetime && !HasBuff(CardType.Move, (byte)AdditionalTypes.Move.MovementImpossible))
            {
                _movetime = ServerManager.RandomNumber(500, 3000);
                int maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                if (maxindex < 1)
                {
                    maxindex = 1;
                }
                if (Path.Count == 0 || Path.Count >= maxindex && maxindex > 0 && Path[maxindex - 1] == null)
                {
                    short xoffset = (short)ServerManager.RandomNumber(-1, 1);
                    short yoffset = (short)ServerManager.RandomNumber(-1, 1);

                    MapCell moveToPosition = new MapCell {
                        X = FirstX, Y = FirstY
                    };
                    if (RunToX != 0 || RunToY != 0)
                    {
                        moveToPosition = new MapCell {
                            X = RunToX, Y = RunToY
                        };
                        _movetime = ServerManager.RandomNumber(300, 1200);
                    }
                    Path = BestFirstSearch.FindPathJagged(new GridPos {
                        X = MapX, Y = MapY
                    }, new GridPos {
                        X = (short)ServerManager.RandomNumber(moveToPosition.X - 3, moveToPosition.X + 3), Y = (short)ServerManager.RandomNumber(moveToPosition.Y - 3, moveToPosition.Y + 3)
                    }, MapInstance.Map.JaggedGrid);
                    maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                }
                if (DateTime.Now > LastMove && Npc.Speed > 0 && Path.Count > 0)
                {
                    byte speedIndex = (byte)(Npc.Speed / 2.5 < 1 ? 1 : Npc.Speed / 2.5);
                    maxindex = Path.Count > speedIndex ? speedIndex : Path.Count;
                    short mapX = (short)ServerManager.RandomNumber(Path[maxindex - 1].X - 1, Path[maxindex - 1].X + 1);
                    short mapY = (short)_random.Next(Path[maxindex - 1].Y - 1, Path[maxindex - 1].Y + 1);

                    //short mapX = Path[maxindex - 1].X;
                    //short mapY = Path[maxindex - 1].Y;
                    double waitingtime = Map.GetDistance(new MapCell {
                        X = mapX, Y = mapY
                    }, new MapCell {
                        X = MapX, Y = MapY
                    }) / (double)Npc.Speed;
                    MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, mapX, mapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                    LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                    Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000))).Subscribe(x =>
                    {
                        MapX = mapX;
                        MapY = mapY;
                    });

                    Path.RemoveRange(0, maxindex);
                }
            }
            if (Target == -1)
            {
                if (IsHostile && Shop == null)
                {
                    MapMonster    monster = MapInstance.GetMonsterInRangeList(MapX, MapY, (byte)(Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange)).Where(s => BattleEntity.CanAttackEntity(s.BattleEntity)).FirstOrDefault();
                    ClientSession session = MapInstance.Sessions.FirstOrDefault(s => BattleEntity.CanAttackEntity(s.Character.BattleEntity) && MapInstance == s.Character.MapInstance && Map.GetDistance(new MapCell {
                        X = MapX, Y = MapY
                    }, new MapCell {
                        X = s.Character.PositionX, Y = s.Character.PositionY
                    }) < Npc.NoticeRange);

                    if (monster != null)
                    {
                        Target = monster.MapMonsterId;
                    }
                    if (session?.Character != null)
                    {
                        Target = session.Character.CharacterId;
                    }
                }
            }
            else if (Target != -1)
            {
                MapMonster monster = MapInstance.Monsters.Find(s => s.MapMonsterId == Target);
                if (monster == null || monster.CurrentHp < 1)
                {
                    Target = -1;
                    return;
                }
                NpcMonsterSkill npcMonsterSkill = null;
                if (ServerManager.RandomNumber(0, 10) > 8)
                {
                    npcMonsterSkill = Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill.Cooldown).OrderBy(rnd => _random.Next()).FirstOrDefault();
                }
                int  hitmode   = 0;
                bool onyxWings = false;
                int  damage    = DamageHelper.Instance.CalculateDamage(new BattleEntity(this), new BattleEntity(monster), npcMonsterSkill?.Skill, ref hitmode, ref onyxWings);
                if (monster.Monster.BCards.Find(s => s.Type == (byte)CardType.LightAndShadow && s.SubType == (byte)AdditionalTypes.LightAndShadow.InflictDamageToMP) is BCard card)
                {
                    int reduce = damage / 100 * card.FirstData;
                    if (monster.CurrentMp < reduce)
                    {
                        reduce            = (int)monster.CurrentMp;
                        monster.CurrentMp = 0;
                    }
                    else
                    {
                        monster.DecreaseMp(reduce);
                    }
                    damage -= reduce;
                }
                int distance = Map.GetDistance(new MapCell {
                    X = MapX, Y = MapY
                }, new MapCell {
                    X = monster.MapX, Y = monster.MapY
                });
                if (monster.CurrentHp > 0 && ((npcMonsterSkill != null && distance < npcMonsterSkill.Skill.Range) || distance <= Npc.BasicRange) && !HasBuff(CardType.SpecialAttack, (byte)AdditionalTypes.SpecialAttack.NoAttack))
                {
                    if (((DateTime.Now - LastSkill).TotalMilliseconds >= 1000 + (Npc.BasicCooldown * 200) /* && Skills.Count == 0*/) || npcMonsterSkill != null)
                    {
                        if (npcMonsterSkill != null)
                        {
                            npcMonsterSkill.LastSkillUse = DateTime.Now;
                            MapInstance.Broadcast(StaticPacketHelper.CastOnTarget(UserType.Npc, MapNpcId, UserType.Monster, Target, npcMonsterSkill.Skill.CastAnimation, npcMonsterSkill.Skill.CastEffect, npcMonsterSkill.Skill.SkillVNum));
                        }

                        if (npcMonsterSkill != null && npcMonsterSkill.Skill.CastEffect != 0)
                        {
                            MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, MapNpcId, Effect));
                        }
                        monster.BattleEntity.GetDamage(damage, BattleEntity);
                        lock (monster.DamageList)
                        {
                            if (!monster.DamageList.Any(s => s.Key.MapEntityId == MapNpcId))
                            {
                                monster.AddToAggroList(BattleEntity);
                            }
                        }
                        MapInstance.Broadcast(npcMonsterSkill != null
                            ? StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, npcMonsterSkill.SkillVNum, npcMonsterSkill.Skill.Cooldown, npcMonsterSkill.Skill.AttackAnimation, npcMonsterSkill.Skill.Effect, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.MaxHp * 100), damage, hitmode, 0)
                            : StaticPacketHelper.SkillUsed(UserType.Npc, MapNpcId, 3, Target, 0, Npc.BasicCooldown, 11, Npc.BasicSkill, 0, 0, monster.CurrentHp > 0, (int)((float)monster.CurrentHp / (float)monster.MaxHp * 100), damage, hitmode, 0));
                        LastSkill = DateTime.Now;

                        if (npcMonsterSkill?.Skill.TargetType == 1 && npcMonsterSkill?.Skill.HitType == 2)
                        {
                            IEnumerable <ClientSession> clientSessions =
                                MapInstance.Sessions?.Where(s =>
                                                            s.Character.IsInRange(MapX,
                                                                                  MapY, npcMonsterSkill.Skill.TargetRange));
                            IEnumerable <Mate> mates = MapInstance.GetListMateInRange(MapX, MapY, npcMonsterSkill.Skill.TargetRange);

                            foreach (BCard skillBcard in npcMonsterSkill.Skill.BCards)
                            {
                                if (skillBcard.Type == 25 && skillBcard.SubType == 1 && new Buff((short)skillBcard.SecondData, Npc.Level)?.Card?.BuffType == BuffType.Good)
                                {
                                    if (clientSessions != null)
                                    {
                                        foreach (ClientSession clientSession in clientSessions)
                                        {
                                            if (clientSession.Character != null)
                                            {
                                                if (!BattleEntity.CanAttackEntity(clientSession.Character.BattleEntity))
                                                {
                                                    skillBcard.ApplyBCards(clientSession.Character.BattleEntity, BattleEntity);
                                                }
                                            }
                                        }
                                    }
                                    if (mates != null)
                                    {
                                        foreach (Mate mate in mates)
                                        {
                                            if (!BattleEntity.CanAttackEntity(mate.BattleEntity))
                                            {
                                                skillBcard.ApplyBCards(mate.BattleEntity, BattleEntity);
                                            }
                                        }
                                    }
                                }
                            }
                        }

                        if (monster.CurrentHp < 1 && monster.SetDeathStatement())
                        {
                            monster.RunDeathEvent();
                            RemoveTarget();
                        }
                    }
                }
                else
                {
                    int maxdistance = Npc.NoticeRange > 5 ? Npc.NoticeRange / 2 : Npc.NoticeRange;
                    if (IsMoving && !HasBuff(CardType.Move, (byte)AdditionalTypes.Move.MovementImpossible))
                    {
                        const short maxDistance = 5;
                        int         maxindex    = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        if (maxindex < 1)
                        {
                            maxindex = 1;
                        }
                        if ((Path.Count == 0 && distance >= 1 && distance < maxDistance) || (Path.Count >= maxindex && maxindex > 0 && Path[maxindex - 1] == null))
                        {
                            short xoffset = (short)ServerManager.RandomNumber(-1, 1);
                            short yoffset = (short)ServerManager.RandomNumber(-1, 1);

                            //go to monster
                            Path = BestFirstSearch.FindPathJagged(new GridPos {
                                X = MapX, Y = MapY
                            }, new GridPos {
                                X = (short)(monster.MapX + xoffset), Y = (short)(monster.MapY + yoffset)
                            }, MapInstance.Map.JaggedGrid);
                            maxindex = Path.Count > Npc.Speed / 2 && Npc.Speed > 1 ? Npc.Speed / 2 : Path.Count;
                        }
                        if (DateTime.Now > LastMove && Npc.Speed > 0 && Path.Count > 0)
                        {
                            byte speedIndex = (byte)(Npc.Speed / 2.5 < 1 ? 1 : Npc.Speed / 2.5);
                            maxindex = Path.Count > speedIndex ? speedIndex : Path.Count;
                            //short mapX = (short)ServerManager.RandomNumber(Path[maxindex - 1].X - 1, Path[maxindex - 1].X + 1);
                            //short mapY = (short)_random.Next(Path[maxindex - 1].Y - 1, Path[maxindex - 1].Y + 1);

                            short  mapX        = Path[maxindex - 1].X;
                            short  mapY        = Path[maxindex - 1].Y;
                            double waitingtime = Map.GetDistance(new MapCell {
                                X = mapX, Y = mapY
                            }, new MapCell {
                                X = MapX, Y = MapY
                            }) / (double)Npc.Speed;
                            MapInstance.Broadcast(new BroadcastPacket(null, PacketFactory.Serialize(StaticPacketHelper.Move(UserType.Npc, MapNpcId, mapX, mapY, Npc.Speed)), ReceiverType.All, xCoordinate: mapX, yCoordinate: mapY));
                            LastMove = DateTime.Now.AddSeconds(waitingtime > 1 ? 1 : waitingtime);

                            Observable.Timer(TimeSpan.FromMilliseconds((int)((waitingtime > 1 ? 1 : waitingtime) * 1000))).Subscribe(x =>
                            {
                                MapX = mapX;
                                MapY = mapY;
                            });

                            Path.RemoveRange(0, maxindex);
                        }
                        if (Target != -1 && (MapId != monster.MapId || distance > maxDistance))
                        {
                            RemoveTarget();
                        }
                    }
                }
            }
        }