private void Client_PacketReceived(object sender, PacketReceivedEventArgs e) { Console.WriteLine(Encoding.UTF8.GetString(e.PacketData)); }
private void Client_PacketReceived(object sender, PacketReceivedEventArgs e) { var packet = PacketDecoder.Parse(e.PacketData); if (packet.Type == PacketType.ChatFromSimulator) { var chat = new ChatFromSimulator(packet); Console.WriteLine($"{chat.FromName}: {chat.Message}"); } }This code attaches a method to the PacketReceived event of the OpenMetaverse client. When a packet is received, the code checks if it is a chat message packet. If it is, it extracts the sender name and message from the packet and writes it to the console. Based on the use of the OpenMetaverse library and the PacketDecoder class, it can be determined that these examples are using the OpenMetaverse package library.