RegisterCallback() public method

Register an event handler for a packet. This is a low level event interface and should only be used if you are doing something not supported in the library
public RegisterCallback ( PacketType type, PacketCallback callback ) : void
type PacketType Packet type to trigger events for
callback PacketCallback Callback to fire when a packet of this type /// is received
return void
Example #1
0
        /// <summary>
        /// Group Management Routines, Methods and Packet Handlers
        /// </summary>
        /// <param name="client">A reference to the current <seealso cref="GridClient"/> instance</param>
        public GroupManager(LoggerInstance log, NetworkManager network, AgentManager self)
        {
            Log = log;
            Network = network;
            Self = self;

            GroupMembersCaches = new InternalDictionary<UUID, Dictionary<UUID, GroupMember>>();
            GroupMembersRequests = new List<UUID>();
            GroupRolesCaches = new InternalDictionary<UUID, Dictionary<UUID, GroupRole>>();
            GroupRolesRequests = new List<UUID>();
            GroupRolesMembersCaches = new InternalDictionary<UUID, List<KeyValuePair<UUID, UUID>>>();
            GroupRolesMembersRequests = new List<UUID>();
            GroupName2KeyCache  = new InternalDictionary<UUID, string>();

            Network.RegisterEventCallback("AgentGroupDataUpdate", new Caps.EventQueueCallback(AgentGroupDataUpdateHandler));
            Network.RegisterCallback(PacketType.AgentDropGroup, new NetworkManager.PacketCallback(AgentDropGroupHandler));
            Network.RegisterCallback(PacketType.GroupTitlesReply, new NetworkManager.PacketCallback(GroupTitlesHandler));
            Network.RegisterCallback(PacketType.GroupProfileReply, new NetworkManager.PacketCallback(GroupProfileHandler));
            Network.RegisterCallback(PacketType.GroupMembersReply, new NetworkManager.PacketCallback(GroupMembersHandler));
            Network.RegisterCallback(PacketType.GroupRoleDataReply, new NetworkManager.PacketCallback(GroupRoleDataHandler));
            Network.RegisterCallback(PacketType.GroupRoleMembersReply, new NetworkManager.PacketCallback(GroupRoleMembersHandler));
            Network.RegisterCallback(PacketType.GroupActiveProposalItemReply, new NetworkManager.PacketCallback(GroupActiveProposalItemHandler));
            Network.RegisterCallback(PacketType.GroupVoteHistoryItemReply, new NetworkManager.PacketCallback(GroupVoteHistoryItemHandler));
            Network.RegisterCallback(PacketType.GroupAccountSummaryReply, new NetworkManager.PacketCallback(GroupAccountSummaryHandler));
            Network.RegisterCallback(PacketType.CreateGroupReply, new NetworkManager.PacketCallback(CreateGroupReplyHandler));
            Network.RegisterCallback(PacketType.JoinGroupReply, new NetworkManager.PacketCallback(JoinGroupReplyHandler));
            Network.RegisterCallback(PacketType.LeaveGroupReply, new NetworkManager.PacketCallback(LeaveGroupReplyHandler));
            Network.RegisterCallback(PacketType.UUIDGroupNameReply, new NetworkManager.PacketCallback(UUIDGroupNameReplyHandler));
            Network.RegisterCallback(PacketType.EjectGroupMemberReply, new NetworkManager.PacketCallback(EjectGroupMemberReplyHandler));
            Network.RegisterCallback(PacketType.GroupNoticesListReply, new NetworkManager.PacketCallback(GroupNoticesListReplyHandler));
        }
Example #2
0
        public InventoryManager(GridClient client, NetworkManager network, AgentManager agents)
        {
            _Client = client;
            _Network = network;
            _Agents = agents;
            _Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
            _Network.RegisterCallback(PacketType.SaveAssetIntoInventory, new NetworkManager.PacketCallback(SaveAssetIntoInventoryHandler));
            _Network.RegisterCallback(PacketType.BulkUpdateInventory, new NetworkManager.PacketCallback(BulkUpdateInventoryHandler));
            _Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));
            _Network.RegisterCallback(PacketType.FetchInventoryReply, new NetworkManager.PacketCallback(FetchInventoryReplyHandler));
            _Network.RegisterCallback(PacketType.ReplyTaskInventory, new NetworkManager.PacketCallback(ReplyTaskInventoryHandler));

            // Watch for inventory given to us through instant message
            _Agents.OnInstantMessage += new AgentManager.InstantMessageCallback(Self_OnInstantMessage);

            // Register extra parameters with login and parse the inventory data that comes back
            List<string> options = new List<string>(5);
            if (Settings.ENABLE_INVENTORY_STORE)
            {
                options.Add("inventory-root");
                options.Add("inventory-skeleton");
            }
            if (Settings.ENABLE_LIBRARY_STORE)
            {
                options.Add("inventory-lib-root");
                options.Add("inventory-lib-owner");
                options.Add("inventory-skel-lib");
            }
            if (Settings.ENABLE_INVENTORY_STORE || Settings.ENABLE_LIBRARY_STORE)
            {
                // Register extra parameters with login and parse the inventory data that comes back
                _Network.RegisterLoginResponseCallback(
                    new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
                    options.ToArray());
            }
        }
Example #3
0
        // FIXME: Create a class-level appearance thread so multiple threads can't be launched

        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="client">This agents <seealso cref="OpenMetaverse.GridClient"/> Object</param>
        /// <param name="assets">Reference to an AssetManager object</param>
        public AppearanceManager(LoggerInstance log, NetworkManager network, InventoryManager inventory, AssetManager assets, ObjectManager objects, AgentManager self)
        {
            Log = log;
            Network = network;
            Inventory = inventory;
            Assets = assets;
            Self = self;
            Objects = objects;

            // Initialize AgentTextures to zero UUIDs
            for (int i = 0; i < AgentTextures.Length; i++)
                AgentTextures[i] = UUID.Zero;

            Network.RegisterCallback(PacketType.AgentWearablesUpdate, new NetworkManager.PacketCallback(AgentWearablesUpdateHandler));
            Network.RegisterCallback(PacketType.AgentCachedTextureResponse, new NetworkManager.PacketCallback(AgentCachedTextureResponseHandler));
            Network.RegisterCallback(PacketType.RebakeAvatarTextures,new NetworkManager.PacketCallback(RebakeAvatarTexturesHandler));
            Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected);
        }
Example #4
0
        /// <summary>
        /// Internal constructor
        /// </summary>
        /// <param name="client">A reference to the GridClient Object</param>
        internal FriendsManager(LoggerInstance log, NetworkManager network, InventoryManager inventory, AgentManager self, AvatarManager avatars)
        {
            Log = log;
            Network = network;
            Inventory = inventory;
            Self = self;
            Avatars = avatars;

            Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnect);
            Avatars.OnAvatarNames += new AvatarManager.AvatarNamesCallback(Avatars_OnAvatarNames);
            Self.OnInstantMessage += new AgentManager.InstantMessageCallback(MainAvatar_InstantMessage);

            Network.RegisterCallback(PacketType.OnlineNotification, OnlineNotificationHandler);
            Network.RegisterCallback(PacketType.OfflineNotification, OfflineNotificationHandler);
            Network.RegisterCallback(PacketType.ChangeUserRights, ChangeUserRightsHandler);
            Network.RegisterCallback(PacketType.TerminateFriendship, TerminateFriendshipHandler);
            Network.RegisterCallback(PacketType.FindAgent, OnFindAgentReplyHandler);

            Network.RegisterLoginResponseCallback(new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
                new string[] { "buddy-list" });
        }
Example #5
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
		public GridManager(LoggerInstance log, NetworkManager network)
		{
            Log = log;
            Network = network;

            //Network.RegisterCallback(PacketType.MapLayerReply, MapLayerReplyHandler);
            Network.RegisterCallback(PacketType.MapBlockReply, MapBlockReplyHandler);
            Network.RegisterCallback(PacketType.MapItemReply, MapItemReplyHandler);
            Network.RegisterCallback(PacketType.SimulatorViewerTimeMessage, TimeMessageHandler);
            Network.RegisterCallback(PacketType.CoarseLocationUpdate, CoarseLocationHandler);
            Network.RegisterCallback(PacketType.RegionIDAndHandleReply, RegionHandleReplyHandler);
		}
Example #6
0
        /// <summary>
        /// Constructor for EstateTools class
        /// </summary>
        /// <param name="client"></param>
        public EstateTools(LoggerInstance log, NetworkManager network, AssetManager assets)
        {
            GroundTextures = new GroundTextureSettings();
            GroundTextureLimits = new GroundTextureHeightSettings();

            Log = log;
            Network = network;
            Assets = assets;
            Network.RegisterCallback(PacketType.LandStatReply, new NetworkManager.PacketCallback(LandStatReplyHandler));
            Network.RegisterCallback(PacketType.EstateOwnerMessage, new NetworkManager.PacketCallback(EstateOwnerMessageHandler));
            Network.RegisterCallback(PacketType.EstateCovenantReply, new NetworkManager.PacketCallback(EstateCovenantReplyHandler));
        }
Example #7
0
        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="client">A reference to the GridClient object</param>
        public AssetManager(LoggerInstance log, NetworkManager network)
        {
            Log = log;
            Network = network;
            Cache = new TextureCache(log, network, this);
            Texture = new TexturePipeline(log, network, this);

            // Transfer packets for downloading large assets
            Network.RegisterCallback(PacketType.TransferInfo, new NetworkManager.PacketCallback(TransferInfoHandler));
            Network.RegisterCallback(PacketType.TransferPacket, new NetworkManager.PacketCallback(TransferPacketHandler));

            // Xfer packets for uploading large assets
            Network.RegisterCallback(PacketType.RequestXfer, new NetworkManager.PacketCallback(RequestXferHandler));
            Network.RegisterCallback(PacketType.ConfirmXferPacket, new NetworkManager.PacketCallback(ConfirmXferPacketHandler));
            Network.RegisterCallback(PacketType.AssetUploadComplete, new NetworkManager.PacketCallback(AssetUploadCompleteHandler));

            // Xfer packet for downloading misc assets
            Network.RegisterCallback(PacketType.SendXferPacket, new NetworkManager.PacketCallback(SendXferPacketHandler));

            // Simulator is responding to a request to download a file
            Network.RegisterCallback(PacketType.InitiateDownload, new NetworkManager.PacketCallback(InitiateDownloadPacketHandler));

        }
Example #8
0
 /// <summary>
 /// Default constructor
 /// </summary>
 /// <param name="client">A reference to the GridClient object</param>
 public ParcelManager(LoggerInstance log, NetworkManager network, TerrainManager terrain)
 {
     Log = log;
     Network = network;
     Terrain = terrain;
     // Setup the callbacks
     Network.RegisterCallback(PacketType.ParcelInfoReply, new NetworkManager.PacketCallback(ParcelInfoReplyHandler));
     Network.RegisterEventCallback("ParcelObjectOwnersReply", new Caps.EventQueueCallback(ParcelObjectOwnersReplyHandler));
     // CAPS packet handler, to allow for Media Data not contained in the message template
     Network.RegisterEventCallback("ParcelProperties", new Caps.EventQueueCallback(ParcelPropertiesReplyHandler));
     Network.RegisterCallback(PacketType.ParcelDwellReply, new NetworkManager.PacketCallback(ParcelDwellReplyHandler));
     Network.RegisterCallback(PacketType.ParcelAccessListReply, new NetworkManager.PacketCallback(ParcelAccessListReplyHandler));
     Network.RegisterCallback(PacketType.ForceObjectSelect, new NetworkManager.PacketCallback(SelectParcelObjectsReplyHandler));
     Network.RegisterCallback(PacketType.ParcelMediaUpdate, new NetworkManager.PacketCallback(ParcelMediaUpdateHandler));
     Network.RegisterCallback(PacketType.ParcelOverlay, new NetworkManager.PacketCallback(ParcelOverlayHandler));
 }
Example #9
0
        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="client">Reference to the GridClient object</param>
        public InventoryManager(LoggerInstance log, NetworkManager network, AgentManager self, AssetManager assets)
        {
            _Log = log;
            _Network = network;
            _Assets = assets;
            _Self = self;

            _Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
            _Network.RegisterCallback(PacketType.SaveAssetIntoInventory, new NetworkManager.PacketCallback(SaveAssetIntoInventoryHandler));
            _Network.RegisterCallback(PacketType.BulkUpdateInventory, new NetworkManager.PacketCallback(BulkUpdateInventoryHandler));
            _Network.RegisterCallback(PacketType.MoveInventoryItem, new NetworkManager.PacketCallback(MoveInventoryItemHandler));
            _Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));
            _Network.RegisterCallback(PacketType.FetchInventoryReply, new NetworkManager.PacketCallback(FetchInventoryReplyHandler));
            _Network.RegisterCallback(PacketType.ReplyTaskInventory, new NetworkManager.PacketCallback(ReplyTaskInventoryHandler));
            _Network.RegisterEventCallback("ScriptRunningReply", new Caps.EventQueueCallback(ScriptRunningReplyMessageHandler));

            // Watch for inventory given to us through instant message
            _Self.OnInstantMessage += new AgentManager.InstantMessageCallback(Self_OnInstantMessage);

            // Register extra parameters with login and parse the inventory data that comes back
            _Network.RegisterLoginResponseCallback(
                new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
                new string[] {
                    "inventory-root", "inventory-skeleton", "inventory-lib-root",
                    "inventory-lib-owner", "inventory-skel-lib"});
        }
Example #10
0
        public DirectoryManager(LoggerInstance log, NetworkManager network)
        {
            Network = network;
            Log = log;

            Network.RegisterCallback(PacketType.DirClassifiedReply, new NetworkManager.PacketCallback(DirClassifiedReplyHandler));
            Network.RegisterCallback(PacketType.DirLandReply, new NetworkManager.PacketCallback(DirLandReplyHandler));
            Network.RegisterCallback(PacketType.DirPeopleReply, new NetworkManager.PacketCallback(DirPeopleReplyHandler));
            Network.RegisterCallback(PacketType.DirGroupsReply, new NetworkManager.PacketCallback(DirGroupsReplyHandler));
            // Deprecated as of viewer 1.2.3
            Network.RegisterCallback(PacketType.PlacesReply, new NetworkManager.PacketCallback(PlacesReplyHandler));
            Network.RegisterEventCallback("PlacesReply", PlacesReplyEventHandler);
            Network.RegisterCallback(PacketType.DirEventsReply, new NetworkManager.PacketCallback(EventsReplyHandler));
            Network.RegisterCallback(PacketType.EventInfoReply, new NetworkManager.PacketCallback(EventInfoReplyHandler));    

        }
Example #11
0
 /// <summary>
 /// Default constructor
 /// </summary>
 /// <param name="client"></param>
 public TerrainManager(LoggerInstance log, NetworkManager network)
 {
     Log = log;
     Network = network;
     Network.RegisterCallback(PacketType.LayerData, new NetworkManager.PacketCallback(LayerDataHandler));
 }
Example #12
0
        /// <summary>
        /// Constructor, setup callbacks for packets related to our avatar
        /// </summary>
        /// <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient"/> Class</param>
        public AgentManager(LoggerInstance log, NetworkManager network, GridManager grid)
        {
            Log = log;
            Network = network;
            Grid = grid;
            Movement = new AgentMovement(Log, this, network);
            NetworkManager.PacketCallback callback;

            Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected);
            Network.OnCurrentSimChanged += new NetworkManager.CurrentSimChangedCallback(Network_OnCurrentSimChanged);
            // Teleport callbacks
            callback = new NetworkManager.PacketCallback(TeleportHandler);
            Network.RegisterCallback(PacketType.TeleportStart, callback);
            Network.RegisterCallback(PacketType.TeleportProgress, callback);
            Network.RegisterCallback(PacketType.TeleportFailed, callback);
            Network.RegisterCallback(PacketType.TeleportCancel, callback);
            Network.RegisterCallback(PacketType.TeleportLocal, callback);
            // these come in via the EventQueue
            Network.RegisterEventCallback("TeleportFailed", new Caps.EventQueueCallback(TeleportFailedEventHandler));
            Network.RegisterEventCallback("TeleportFinish", new Caps.EventQueueCallback(TeleportFinishEventHandler));

            // Upload cost callback:
            Network.RegisterCallback(Packets.PacketType.EconomyData, new NetworkManager.PacketCallback(EconomyDataHandler));
            // Instant message callback
            Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler));
            // Chat callback
            Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler));
            // Script dialog callback
            Network.RegisterCallback(PacketType.ScriptDialog, new NetworkManager.PacketCallback(ScriptDialogHandler));
            // Script question callback
            Network.RegisterCallback(PacketType.ScriptQuestion, new NetworkManager.PacketCallback(ScriptQuestionHandler));
            // Script URL callback
            Network.RegisterCallback(PacketType.LoadURL, new NetworkManager.PacketCallback(LoadURLHandler));
            // Movement complete callback
            Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler));
            // Health callback
            Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler));
            // Money callback
            Network.RegisterCallback(PacketType.MoneyBalanceReply, new NetworkManager.PacketCallback(BalanceHandler));
            //Agent update callback
            Network.RegisterCallback(PacketType.AgentDataUpdate, new NetworkManager.PacketCallback(AgentDataUpdateHandler));
            // Animation callback
            Network.RegisterCallback(PacketType.AvatarAnimation, new NetworkManager.PacketCallback(AvatarAnimationHandler));
            // Object colliding into our agent callback
            Network.RegisterCallback(PacketType.MeanCollisionAlert, new NetworkManager.PacketCallback(MeanCollisionAlertHandler));
            // Region Crossing
            Network.RegisterCallback(PacketType.CrossedRegion, new NetworkManager.PacketCallback(CrossedRegionHandler));
            Network.RegisterEventCallback("CrossedRegion", new Caps.EventQueueCallback(CrossedRegionEventHandler));
            // CAPS callbacks
            Network.RegisterEventCallback("EstablishAgentCommunication", new Caps.EventQueueCallback(EstablishAgentCommunicationEventHandler));
            // Incoming Group Chat
            Network.RegisterEventCallback("ChatterBoxInvitation", new Caps.EventQueueCallback(ChatterBoxInvitationEventHandler));
            // Outgoing Group Chat Reply
            Network.RegisterEventCallback("ChatterBoxSessionEventReply", new Caps.EventQueueCallback(ChatterBoxSessionEventReplyEventHandler));
            Network.RegisterEventCallback("ChatterBoxSessionStartReply", new Caps.EventQueueCallback(ChatterBoxSessionStartReplyEventHandler));
            Network.RegisterEventCallback("ChatterBoxSessionAgentListUpdates", new Caps.EventQueueCallback(ChatterBoxSessionAgentListUpdatesEventHandler));
            // Login
            Network.RegisterLoginResponseCallback(new NetworkManager.LoginResponseCallback(Network_OnLoginResponse));
            // Alert Messages
            Network.RegisterCallback(PacketType.AlertMessage, new NetworkManager.PacketCallback(AlertMessageHandler));
            // script control change messages, ie: when an in-world LSL script wants to take control of your agent.
            Network.RegisterCallback(PacketType.ScriptControlChange, new NetworkManager.PacketCallback(ScriptControlChangeHandler));
            // Camera Constraint (probably needs to move to AgentManagerCamera TODO:
            Network.RegisterCallback(PacketType.CameraConstraint, new NetworkManager.PacketCallback(CameraConstraintHandler));
            Network.RegisterCallback(PacketType.ScriptSensorReply, new NetworkManager.PacketCallback(ScriptSensorReplyHandler));
            Network.RegisterCallback(PacketType.AvatarSitResponse, new NetworkManager.PacketCallback(AvatarSitResponseHandler));
        }