void PackLegacyData(ref BitPack pack) { pack.PackBitsFromUInt((uint)PartDataFlags); pack.PackFixed(PartMaxAge, false, 8, 8); pack.PackColor(PartStartColor); pack.PackColor(PartEndColor); pack.PackFixed(PartStartScaleX, false, 3, 5); pack.PackFixed(PartStartScaleY, false, 3, 5); pack.PackFixed(PartEndScaleX, false, 3, 5); pack.PackFixed(PartEndScaleY, false, 3, 5); }
/// <summary> /// Generate byte[] array from particle data /// </summary> /// <returns>Byte array</returns> public byte[] GetBytes() { byte[] bytes = new byte[86]; BitPack pack = new BitPack(bytes, 0); pack.PackBits(CRC, 32); pack.PackBits((uint)PartFlags, 32); pack.PackBits((uint)Pattern, 8); pack.PackFixed(MaxAge, false, 8, 8); pack.PackFixed(StartAge, false, 8, 8); pack.PackFixed(InnerAngle, false, 3, 5); pack.PackFixed(OuterAngle, false, 3, 5); pack.PackFixed(BurstRate, false, 8, 8); pack.PackFixed(BurstRadius, false, 8, 8); pack.PackFixed(BurstSpeedMin, false, 8, 8); pack.PackFixed(BurstSpeedMax, false, 8, 8); pack.PackBits(BurstPartCount, 8); pack.PackFixed(AngularVelocity.X, true, 8, 7); pack.PackFixed(AngularVelocity.Y, true, 8, 7); pack.PackFixed(AngularVelocity.Z, true, 8, 7); pack.PackFixed(PartAcceleration.X, true, 8, 7); pack.PackFixed(PartAcceleration.Y, true, 8, 7); pack.PackFixed(PartAcceleration.Z, true, 8, 7); pack.PackUUID(Texture); pack.PackUUID(Target); pack.PackBits((uint)PartDataFlags, 32); pack.PackFixed(PartMaxAge, false, 8, 8); pack.PackColor(PartStartColor); pack.PackColor(PartEndColor); pack.PackFixed(PartStartScaleX, false, 3, 5); pack.PackFixed(PartStartScaleY, false, 3, 5); pack.PackFixed(PartEndScaleX, false, 3, 5); pack.PackFixed(PartEndScaleY, false, 3, 5); return(bytes); }
/// <summary> /// Generate byte[] array from particle data /// </summary> /// <returns>Byte array</returns> public byte[] GetBytes() { byte[] bytes = new byte[86]; BitPack pack = new BitPack(bytes, 0); pack.PackBits(CRC, 32); pack.PackBits((uint)PartFlags, 32); pack.PackBits((uint)Pattern, 8); pack.PackFixed(MaxAge, false, 8, 8); pack.PackFixed(StartAge, false, 8, 8); pack.PackFixed(InnerAngle, false, 3, 5); pack.PackFixed(OuterAngle, false, 3, 5); pack.PackFixed(BurstRate, false, 8, 8); pack.PackFixed(BurstRadius, false, 8, 8); pack.PackFixed(BurstSpeedMin, false, 8, 8); pack.PackFixed(BurstSpeedMax, false, 8, 8); pack.PackBits(BurstPartCount, 8); pack.PackFixed(AngularVelocity.X, true, 8, 7); pack.PackFixed(AngularVelocity.Y, true, 8, 7); pack.PackFixed(AngularVelocity.Z, true, 8, 7); pack.PackFixed(PartAcceleration.X, true, 8, 7); pack.PackFixed(PartAcceleration.Y, true, 8, 7); pack.PackFixed(PartAcceleration.Z, true, 8, 7); pack.PackUUID(Texture); pack.PackUUID(Target); pack.PackBits((uint)PartDataFlags, 32); pack.PackFixed(PartMaxAge, false, 8, 8); pack.PackColor(PartStartColor); pack.PackColor(PartEndColor); pack.PackFixed(PartStartScaleX, false, 3, 5); pack.PackFixed(PartStartScaleY, false, 3, 5); pack.PackFixed(PartEndScaleX, false, 3, 5); pack.PackFixed(PartEndScaleY, false, 3, 5); return bytes; }
void PackSystemBytes(ref BitPack pack) { pack.PackBits(CRC, 32); pack.PackBits((uint)PartFlags, 32); pack.PackBits((uint)Pattern, 8); pack.PackFixed(MaxAge, false, 8, 8); pack.PackFixed(StartAge, false, 8, 8); pack.PackFixed(InnerAngle, false, 3, 5); pack.PackFixed(OuterAngle, false, 3, 5); pack.PackFixed(BurstRate, false, 8, 8); pack.PackFixed(BurstRadius, false, 8, 8); pack.PackFixed(BurstSpeedMin, false, 8, 8); pack.PackFixed(BurstSpeedMax, false, 8, 8); pack.PackBits(BurstPartCount, 8); pack.PackFixed(AngularVelocity.X, true, 8, 7); pack.PackFixed(AngularVelocity.Y, true, 8, 7); pack.PackFixed(AngularVelocity.Z, true, 8, 7); pack.PackFixed(PartAcceleration.X, true, 8, 7); pack.PackFixed(PartAcceleration.Y, true, 8, 7); pack.PackFixed(PartAcceleration.Z, true, 8, 7); pack.PackUUID(Texture); pack.PackUUID(Target); }
void PackLegacyData(ref BitPack pack) { pack.PackBits((uint)PartDataFlags, 32); pack.PackFixed(PartMaxAge, false, 8, 8); pack.PackColor(PartStartColor); pack.PackColor(PartEndColor); pack.PackFixed(PartStartScaleX, false, 3, 5); pack.PackFixed(PartStartScaleY, false, 3, 5); pack.PackFixed(PartEndScaleX, false, 3, 5); pack.PackFixed(PartEndScaleY, false, 3, 5); }
void PackSystemBytes(ref BitPack pack) { pack.PackBitsFromUInt(CRC); pack.PackBitsFromUInt(PartFlags); pack.PackBitsFromByte((byte)Pattern); pack.PackFixed(MaxAge, false, 8, 8); pack.PackFixed(StartAge, false, 8, 8); pack.PackFixed(InnerAngle, false, 3, 5); pack.PackFixed(OuterAngle, false, 3, 5); pack.PackFixed(BurstRate, false, 8, 8); pack.PackFixed(BurstRadius, false, 8, 8); pack.PackFixed(BurstSpeedMin, false, 8, 8); pack.PackFixed(BurstSpeedMax, false, 8, 8); pack.PackBitsFromByte(BurstPartCount); pack.PackFixed(AngularVelocity.X, true, 8, 7); pack.PackFixed(AngularVelocity.Y, true, 8, 7); pack.PackFixed(AngularVelocity.Z, true, 8, 7); pack.PackFixed(PartAcceleration.X, true, 8, 7); pack.PackFixed(PartAcceleration.Y, true, 8, 7); pack.PackFixed(PartAcceleration.Z, true, 8, 7); pack.PackUUID(Texture); pack.PackUUID(Target); }