public BlockMouseGetPosition(Blueprint owner)
     : base(owner)
 {
     _out = new Connector(this, ConnectorType.Output);
     _out.name = "Mouse position";
     _out.value = Vector.zero;
 }
Example #2
0
 public BlockControl(Blueprint owner)
     : base(owner)
 {
     c_out = new Connector(this, ConnectorType.Output);
     c_out.name = "Out";
     c_out.color = Color.red;
     c_out.value = new ConnectorDummy();
 }
Example #3
0
 public BlockHub(Blueprint owner)
     : base(owner)
 {
     c_out2 = new Connector(this, ConnectorType.Output);
     c_out2.name = "Out 2";
     c_out2.color = Color.red;
     c_out2.value = new ConnectorDummy();
 }
Example #4
0
        public BlockString(Blueprint owner)
            : base(owner)
        {
            _output = new Connector(this, ConnectorType.Output);
            _output.name = "String";
            value_text = "";
            _output.value = "";

            secondColor = Color.oliveDrab;
        }
Example #5
0
        public BlockColor(Blueprint owner)
            : base(owner)
        {
            _output = new Connector(this, ConnectorType.Output);
            _output.name = "Color";
            value_color = Color.black;
            _output.value = value_color;

            width = 115;
        }
Example #6
0
        public BlockInt(Blueprint owner)
            : base(owner)
        {
            _output = new Connector(this, ConnectorType.Output);
            _output.name = "Int";
            value_int = 0;
            _output.value = 0;

            width = 100;
            secondColor = Color.airForceBlue;
        }
Example #7
0
        public BlockFloatToString(Blueprint owner)
            : base(owner)
        {
            c_int = new Connector(this, ConnectorType.Input);
            c_int.name = "Int";
            c_int.value = 0;

            c_out_string = new Connector(this, ConnectorType.Output);
            c_out_string.value = "0";
            c_out_string.name = "Converted string";
        }
Example #8
0
        public BlockVector(Blueprint owner)
            : base(owner)
        {
            _output = new Connector(this, ConnectorType.Output);
            _output.name = "Vector";
            value_vector = new Vector();
            _output.value = value_vector;

            secondColor = Color.alizarinCrimson;

            width = 100;
        }
Example #9
0
        public BlockDrawText(Blueprint owner)
            : base(owner)
        {
            secondColor = Color.amethyst;
            mainColor = Color.canonicalAubergine;

            c_text = new Connector(this, ConnectorType.Input);
            c_text.name = "Text";
            c_text.value = "";

            c_position = new Connector(this, ConnectorType.Input);
            c_position.name = "Position";
            c_position.value = new Vector();

            c_center = new Connector(this, ConnectorType.Input);
            c_center.name = "Center";
            c_center.value = new Vector();

            c_scale = new Connector(this, ConnectorType.Input);
            c_scale.name = "Scale";
            c_scale.value = new Vector(1, 1);

            c_angle = new Connector(this, ConnectorType.Input);
            c_angle.name = "Angle";
            c_angle.value = 0;

            c_width = new Connector(this, ConnectorType.Input);
            c_width.name = "Width";
            c_width.value = 100;

            c_height = new Connector(this, ConnectorType.Input);
            c_height.name = "Height";
            c_height.value = 30;

            c_color = new Connector(this, ConnectorType.Input);
            c_color.name = "Color";
            c_color.value = Color.black;

            c_font = new Connector(this, ConnectorType.Input);
            c_font.name = "Font";
            c_font.value = Assets.find(typeof(Font));

            if (c_font.value == null)
            {
                try
                {
                    c_font.value = new OpenGLF.Font("Data/Fonts/OpenSans.ttf");
                }
                catch { }
            }

            width = 200;
        }
Example #10
0
        public BlockFunction(Blueprint owner)
            : base(owner)
        {
            c_in = new Connector(this, ConnectorType.Input);
            c_in.name = "In";
            c_in.color = Color.red;
            c_in.value = new ConnectorDummy();

            c_out = new Connector(this, ConnectorType.Output);
            c_out.name = "Out";
            c_out.color = Color.red;
            c_out.value = new ConnectorDummy();
        }
Example #11
0
        public BlockGetPosition(Blueprint owner)
            : base(owner)
        {
            c_gameObject = new Connector(this, ConnectorType.Input);
            c_gameObject.name = "GameObject";
            GameObject obj = new GameObject();
            if (Engine.scene != null)
                Engine.scene.objects.Remove(obj);
            c_gameObject.value = obj;

            c_pos = new Connector(this, ConnectorType.Output);
            c_pos.name = "Position";
            c_pos.value = Vector.zero;
        }
Example #12
0
        public BlockSetAngle(Blueprint owner)
            : base(owner)
        {
            c_gameObject = new Connector(this, ConnectorType.Input);
            c_gameObject.name = "GameObject";
            GameObject obj = new GameObject();
            if (Engine.scene != null)
                Engine.scene.objects.Remove(obj);
            c_gameObject.value = obj;

            c_angle = new Connector(this, ConnectorType.Input);
            c_angle.name = "Angle";
            c_angle.value = 0;
        }
Example #13
0
        public BlockLookAt(Blueprint owner)
            : base(owner)
        {
            c_point = new Connector(this, ConnectorType.Input);
            c_point.name = "Point 1";
            c_point.value = new Vector();

            c_point2 = new Connector(this, ConnectorType.Input);
            c_point2.name = "Point 2";
            c_point2.value = new Vector();

            c_out_angle = new Connector(this, ConnectorType.Output);
            c_out_angle.name = "New angle";
            c_out_angle.value = 0;
        }
        public BlockVectorComponents(Blueprint owner)
            : base(owner)
        {
            c_vector = new Connector(this, ConnectorType.Input);
            c_vector.name = "Vector";
            c_vector.value = new Vector();

            c_x = new Connector(this, ConnectorType.Output);
            c_x.name = "X";
            c_x.value = 0;

            c_y = new Connector(this, ConnectorType.Output);
            c_y.name = "Y";
            c_y.value = 0;
        }
Example #15
0
        public BlockNewVector(Blueprint owner)
            : base(owner)
        {
            _a = new Connector(this, ConnectorType.Input);
            _a.name = "A";
            _a.value = 0;

            _b = new Connector(this, ConnectorType.Input);
            _b.name = "B";
            _b.value = 0;

            _vec = new Connector(this, ConnectorType.Output);
            _vec.name = "New Vector";
            _vec.value = Vector.zero;
        }
Example #16
0
        public BlockDivide(Blueprint owner)
            : base(owner)
        {
            op1 = new Connector(this, ConnectorType.Input);
            op1.name = "Operand A";
            op1.value = 0;

            op2 = new Connector(this, ConnectorType.Input);
            op2.name = "Operand B";
            op2.value = 0;

            _result = new Connector(this, ConnectorType.Output);
            _result.name = "Result (A / B)";
            _result.value = 0;
        }
Example #17
0
        public BlockGameObject(Blueprint owner)
            : base(owner)
        {
            _output = new Connector(this, ConnectorType.Output);
            _output.name = "GameObject";
            GameObject obj = new GameObject();
            if (Engine.scene != null)
                Engine.scene.objects.Remove(obj);
            _output.value = obj;

            width = 120;

            if (blueprint.owner != null)
            {
                value_gameObject = blueprint.owner.gameObject;
            }
        }
Example #18
0
        public BlockMove(Blueprint owner)
            : base(owner)
        {
            c_gameObject = new Connector(this, ConnectorType.Input);
            c_gameObject.name = "GameObject";
            GameObject obj = new GameObject();
            if (Engine.scene != null)
                Engine.scene.objects.Remove(obj);
            c_gameObject.value = obj;

            c_position = new Connector(this, ConnectorType.Input);
            c_position.name = "Position";
            c_position.value = new Vector();

            c_out_position = new Connector(this, ConnectorType.Output);
            c_out_position.name = "New position";
            c_out_position.value = new Vector();
        }
Example #19
0
        public BlockCompare(Blueprint owner)
            : base(owner)
        {
            compareType = CompareType.Equal;

            c_obj1 = new Connector(this, ConnectorType.Input);
            c_obj1.name = "Value 1";
            c_obj1.value = 0;

            c_obj2 = new Connector(this, ConnectorType.Input);
            c_obj2.name = "Value 2";
            c_obj2.value = 0;

            c_out.name = "True";

            c_out2 = new Connector(this, ConnectorType.Output);
            c_out2.name = "False";
            c_out2.color = Color.red;
            c_out2.value = new ConnectorDummy();
        }
Example #20
0
        public BlockFont(Blueprint owner)
            : base(owner)
        {
            _output = new Connector(this, ConnectorType.Output);
            _output.name = "Font";

            try
            {
                value_font = (Font)Assets.find(typeof(Font));
            }
            catch
            {
                try
                {
                    value_font = new OpenGLF.Font("Data/Fonts/OpenSans.ttf");
                }
                catch { }
            }

            _output.value = value_font;
        }
Example #21
0
        public void doNext(Connector c)
        {
            //doFunction();

            if (c.link != null)
            {
                if (c.link.value is ConnectorDummy)
                {
                    //c.link.block.doNext();
                    c.link.block.doFunction();
                }
            }
        }