MessageBox() private method

private MessageBox ( uint hwnd, string text, string caption, uint type ) : int
hwnd uint
text string
caption string
type uint
return int
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// ============================================================================
// The following can be used as an example of how to initialize OpenGL
// rendering.  A System.Windows.Forms object can use a window handle acquired
// from (uint)((this.Handle).ToInt32()) as the "HWND" parameter.
//
// Here is a crude illustration of the use of WGL.DemoInitOpenGL() by a Form:
//
//    // ----------------------------------------------------------------------
//    public static uint            m_uint_HWND = 0;
//    public static uint            m_uint_DC   = 0;
//    public static uint            m_uint_RC   = 0;
//
//    protected override void OnPaintBackground( PaintEventArgs e )
//    {
//    // This overrides the System.Windows.Forms.Control protected method
//    // "OnPaintBackground()" so that we don't clear the client area of
//    // this form window -- so the OpenGL doesn't flicker on each frame.
//    }
//
//    protected override void OnPaint( System.Windows.Forms.PaintEventArgs e )
//    {
//    if (0 == m_uint_RC)
//      {
//      m_uint_HWND = (uint)((this.Handle).ToInt32());
//      WGL.DemoInitOpenGL( m_uint_HWND, ref m_uint_DC, ref m_uint_RC );
//      }
//    if (0 != m_uint_RC)
//      {
//      WGL.DemoOpenGLDraw( this.Size.Width, this.Size.Height,  m_uint_DC );
//      }
//    System.Threading.Thread.Sleep( 10 ); // 10 msec --> 100 frames per second, max.
//    Invalidate(false); // Force OnPaint() to get called again.
//    }
//    // ----------------------------------------------------------------------
//
// ============================================================================
        public static void DemoInitOpenGL
        (
            uint uint_HWND,       // in
            ref uint ref_uint_DC, // out
            ref uint ref_uint_RC  // out
        )
        {
            ref_uint_DC = WGL.GetDC(uint_HWND);

            // CAUTION: Not doing the following WGL.wglSwapBuffers() on the DC will
            // result in a failure to subsequently create the RC.
            WGL.wglSwapBuffers(ref_uint_DC);

            WGL.DemoCreateRenderingContext(ref ref_uint_DC, ref ref_uint_RC);

            if (0 == ref_uint_RC)
            {
                WGL.MessageBox(0, "Failed to create OpenGL Rendering Context (RC)",
                               "WGL.DemoInitOpenGL() : ERROR", MB_OK);
                return;
            }
        }
// DWORD GetLastError(VOID);

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// ============================================================================
// The following function, DemoCreateRenderingContext(ref_uint_DC,ref_uint_RC),
// can be used as a simple way to create an OpenGL "Rendering Context" (RC).
// **** DO NOT CALL DemoCreateRenderingContext() DIRECTLY IF YOU CHOOSE TO
// CALL DemoInitOpenGL() (below) TO ESTABLISH OPENGL. ****
// ============================================================================
        public static unsafe void DemoCreateRenderingContext
        (
            ref uint ref_uint_DC,
            ref uint ref_uint_RC
        )
        {
            ref_uint_RC = 0;

            PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();

            // --------------------------------------------------------------------------
            pfd.nSize           = 40; // sizeof(PIXELFORMATDESCRIPTOR);
            pfd.nVersion        = 1;
            pfd.dwFlags         = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER);
            pfd.iPixelType      = (byte)(PFD_TYPE_RGBA);
            pfd.cColorBits      = 32;
            pfd.cRedBits        = 0;
            pfd.cRedShift       = 0;
            pfd.cGreenBits      = 0;
            pfd.cGreenShift     = 0;
            pfd.cBlueBits       = 0;
            pfd.cBlueShift      = 0;
            pfd.cAlphaBits      = 0;
            pfd.cAlphaShift     = 0;
            pfd.cAccumBits      = 0;
            pfd.cAccumRedBits   = 0;
            pfd.cAccumGreenBits = 0;
            pfd.cAccumBlueBits  = 0;
            pfd.cAccumAlphaBits = 0;
            pfd.cDepthBits      = 32;
            pfd.cStencilBits    = 0;
            pfd.cAuxBuffers     = 0;
            pfd.iLayerType      = (byte)(PFD_MAIN_PLANE);
            pfd.bReserved       = 0;
            pfd.dwLayerMask     = 0;
            pfd.dwVisibleMask   = 0;
            pfd.dwDamageMask    = 0;
            // --------------------------------------------------------------------------



            // --------------------------------------------------------------------------
            // Choose Pixel Format
            // --------------------------------------------------------------------------
            int iPixelFormat = 0;

            PIXELFORMATDESCRIPTOR *_pfd = &pfd;

            iPixelFormat = WGL.ChoosePixelFormat(ref_uint_DC, _pfd);

            if (0 == iPixelFormat)
            {
                uint   uint_LastError = WGL.GetLastError();
                string string_Message = "ChoosePixelFormat() FAILED:  Error: " + uint_LastError;
                WGL.MessageBox(0, string_Message, "WGL.DemoGetRenderingContext() : ERROR", MB_OK);
                return;
            }
            // --------------------------------------------------------------------------


            // --------------------------------------------------------------------------
            // Set Pixel Format
            // --------------------------------------------------------------------------
            int int_Result_SPF = 0;

            int_Result_SPF = WGL.SetPixelFormat(ref_uint_DC, iPixelFormat, _pfd);

            if (0 == int_Result_SPF)
            {
                uint   uint_LastError = WGL.GetLastError();
                string string_Message = "SetPixelFormat() FAILED.  Error: " + uint_LastError;
                WGL.MessageBox(0, string_Message, "WGL.DemoGetRenderingContext() : ERROR", MB_OK);
                return;
            }
            // --------------------------------------------------------------------------



            // --------------------------------------------------------------------------
            // Create Rendering Context (RC)
            // NOTE: You will get the following error:
            //             126 : ERROR_MOD_NOT_FOUND
            // if you attempt to create a render context too soon after creating a
            // window and getting its Device Context (DC).
            // See the comments for WGL.DemoInitOpenGL() on how to use a call to
            // WGL.wglSwapBuffers( ref_uint_DC ) before attempting to create the RC.
            // --------------------------------------------------------------------------
            ref_uint_RC = WGL.wglCreateContext(ref_uint_DC);

            if (0 == ref_uint_RC)
            {
                uint   uint_LastError = WGL.GetLastError();
                string string_Message = "wglCreateContext() FAILED.  Error: " + uint_LastError;
                WGL.MessageBox(0, string_Message, "WGL.DemoGetRenderingContext() : ERROR", MB_OK);
                return;
            }
            // --------------------------------------------------------------------------


            // --------------------------------------------------------------------------
            // Make the new Render Context (RC) the current Render Context (RC)
            // --------------------------------------------------------------------------
            int int_Result_MC = 0;

            int_Result_MC = WGL.wglMakeCurrent(ref_uint_DC, ref_uint_RC);

            if (0 == int_Result_MC)
            {
                uint   uint_LastError = WGL.GetLastError();
                string string_Message = "wglMakeCurrent() FAILED.  Error: " + uint_LastError;
                WGL.MessageBox(0, string_Message, "WGL.DemoGetRenderingContext() : ERROR", MB_OK);
                // ***************************
                WGL.wglDeleteContext(ref_uint_RC);
                ref_uint_RC = 0;
                // ***************************
                return;
            }
            // --------------------------------------------------------------------------
        }