Example #1
0
        /// <summary>
        /// Creates an OpenGL context from a Unix/Linux platform.
        /// </summary>
        /// <returns>
        /// A <see cref="IDeviceContext"/> that specify the device context.
        /// </returns>
        private static IntPtr CreateEglSimpleContext(IDeviceContext rDevice)
        {
            NativeDeviceContext eglDeviceCtx = (NativeDeviceContext)rDevice;
            IntPtr ctx;

            List <int> configAttribs = new List <int>();

            if (eglDeviceCtx.Version >= Egl.Version_120)
            {
                configAttribs.AddRange(new int[] { Egl.RENDERABLE_TYPE, Egl.OPENGL_ES2_BIT });
            }
            configAttribs.AddRange(new int[] {
                Egl.RED_SIZE, 8,
                Egl.GREEN_SIZE, 8,
                Egl.BLUE_SIZE, 8,
            });
            configAttribs.Add(Egl.NONE);

            int[]    configCount = new int[1];
            IntPtr[] configs     = new IntPtr[8];

            if (Egl.BindAPI(Egl.OPENGL_ES_API) == false)
            {
                throw new InvalidOperationException("no ES API");
            }

            if (Egl.ChooseConfig(eglDeviceCtx.Display, configAttribs.ToArray(), configs, configs.Length, configCount) == false)
            {
                throw new InvalidOperationException("unable to choose configuration");
            }
            if (configCount[0] == 0)
            {
                throw new InvalidOperationException("no available configuration");
            }

            List <int> contextAttribs = new List <int>();

            if (eglDeviceCtx.Version >= Egl.Version_130)
            {
                contextAttribs.AddRange(new int[] { Egl.CONTEXT_CLIENT_VERSION, 2 });
            }
            contextAttribs.Add(Egl.NONE);

            if ((ctx = Egl.CreateContext(eglDeviceCtx.Display, configs[configs.Length - 1], IntPtr.Zero, contextAttribs.ToArray())) == IntPtr.Zero)
            {
                throw new InvalidOperationException("unable to create context");
            }

            List <int> surfaceAttribs = new List <int>();

            surfaceAttribs.Add(Egl.NONE);
            // Egl.RENDER_BUFFER, Egl.BACK_BUFFER,

            eglDeviceCtx.Surface = Egl.CreateWindowSurface(eglDeviceCtx.Display, configs[configs.Length - 1], eglDeviceCtx.NativeWindow, surfaceAttribs.ToArray());

            return(ctx);
        }