Example #1
0
        private GlControl BuildGLControl()
        {
            StaticLogger.Logger.Debug("Building RenderControl GlControl");

            GlControl newRenderControl = new OpenGL.GlControl();

            newRenderControl.Animation       = true;
            newRenderControl.AnimationTimer  = false;
            newRenderControl.BackColor       = System.Drawing.Color.DimGray;
            newRenderControl.ColorBits       = ((uint)(24u));
            newRenderControl.DepthBits       = ((uint)(0u));
            newRenderControl.Dock            = System.Windows.Forms.DockStyle.Fill;
            newRenderControl.Location        = new System.Drawing.Point(0, 0);
            newRenderControl.MultisampleBits = ((uint)(0u));
            newRenderControl.Name            = "RenderControl";
            newRenderControl.Size            = this.Size;
            newRenderControl.StencilBits     = ((uint)(0u));
            newRenderControl.TabIndex        = 0;

            newRenderControl.ContextCreated    += new EventHandler <GlControlEventArgs>(this.RenderControl_ContextCreated);
            newRenderControl.ContextDestroying += new EventHandler <GlControlEventArgs>(this.RenderControl_ContextDestroying);
            newRenderControl.Render            += new EventHandler <GlControlEventArgs>(this.RenderControl_Render);
            newRenderControl.ContextUpdate     += new EventHandler <GlControlEventArgs>(this.RenderControl_ContextUpdate);

            StaticLogger.Logger.Debug("Done building RenderControl GlControl");

            return(newRenderControl);
        }
Example #2
0
        private void HostControl_Loaded(object sender, RoutedEventArgs e)
        {
            OpenGL.GlControl glControl = (OpenGL.GlControl)HostControl.Child;

            glControl.ContextCreated += GlControl_ContextCreated;
            glControl.Render         += GlControl_Render;
        }