/// <summary> /// /// </summary> /// <param name="roi"></param> /// <returns></returns> public virtual Mat this[CvRect roi] { get { Mat result = new Mat(); GpuInvoke.GpuMat_opRange1(ptr, roi, result.CvPtr); return(result); } }
/// <summary> /// /// </summary> /// <param name="roi"></param> /// <returns></returns> public virtual Mat this[CvRect roi] { get { Mat result = new Mat(); GpuInvoke.GpuMat_opRange1(ptr, roi, result.CvPtr); return(result); } }