Example #1
0
        void DoProcess()
        {
            OpenCVForUnity.CoreModule.Rect2d[] wrapped_a = new OpenCVForUnity.CoreModule.Rect2d[a.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.Rect2d, OpenCVForUnity.CoreModule.Rect2d>(a, wrapped_a);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.MatOfRect2d))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.MatOfRect2d();
            }
            ((OpenCVForUnityPlayMakerActions.MatOfRect2d)storeResult.Value).wrappedObject = new OpenCVForUnity.CoreModule.MatOfRect2d(wrapped_a);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.Rect2d, OpenCVForUnityPlayMakerActions.Rect2d>(wrapped_a, a);
        }
        void DoProcess()
        {
            OpenCVForUnity.CoreModule.DMatch[] wrapped_ap = new OpenCVForUnity.CoreModule.DMatch[ap.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.DMatch, OpenCVForUnity.CoreModule.DMatch>(ap, wrapped_ap);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.MatOfDMatch))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.MatOfDMatch();
            }
            ((OpenCVForUnityPlayMakerActions.MatOfDMatch)storeResult.Value).wrappedObject = new OpenCVForUnity.CoreModule.MatOfDMatch(wrapped_ap);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.DMatch, OpenCVForUnityPlayMakerActions.DMatch>(wrapped_ap, ap);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfKeyPoint))
            {
                LogError("owner is not initialized. Add Action \"newMatOfKeyPoint\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfKeyPoint wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfKeyPoint, OpenCVForUnity.CoreModule.MatOfKeyPoint>(owner);

            OpenCVForUnity.CoreModule.KeyPoint[] wrapped_a = new OpenCVForUnity.CoreModule.KeyPoint[a.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.KeyPoint, OpenCVForUnity.CoreModule.KeyPoint>(a, wrapped_a);

            wrapped_owner.fromArray(wrapped_a);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.KeyPoint, OpenCVForUnityPlayMakerActions.KeyPoint>(wrapped_a, a);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.RotatedRect))
            {
                LogError("owner is not initialized. Add Action \"newRotatedRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.RotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(owner);

            OpenCVForUnity.CoreModule.Point[] wrapped_pt = new OpenCVForUnity.CoreModule.Point[pt.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.Point, OpenCVForUnity.CoreModule.Point>(pt, wrapped_pt);

            wrapped_owner.points(wrapped_pt);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.Point, OpenCVForUnityPlayMakerActions.Point>(wrapped_pt, pt);
        }
Example #5
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("owner is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(owner);

            OpenCVForUnity.CoreModule.Range[] wrapped_ranges = new OpenCVForUnity.CoreModule.Range[ranges.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.Range, OpenCVForUnity.CoreModule.Range>(ranges, wrapped_ranges);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Mat();
            }
            ((OpenCVForUnityPlayMakerActions.Mat)storeResult.Value).wrappedObject = wrapped_owner.submat(wrapped_ranges);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.Range, OpenCVForUnityPlayMakerActions.Range>(wrapped_ranges, ranges);
        }