void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.GFTTDetector))
            {
                LogError("owner is not initialized. Add Action \"newGFTTDetector\".");
                return;
            }
            OpenCVForUnity.Features2dModule.GFTTDetector wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GFTTDetector, OpenCVForUnity.Features2dModule.GFTTDetector>(owner);

            wrapped_owner.setQualityLevel((float)qlevel.Value);
        }
Example #2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.GFTTDetector))
            {
                LogError("owner is not initialized. Add Action \"newGFTTDetector\".");
                return;
            }
            OpenCVForUnity.Features2dModule.GFTTDetector wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GFTTDetector, OpenCVForUnity.Features2dModule.GFTTDetector>(owner);

            if (!(qlevel.Value is OpenCVForUnityPlayMakerActions.Double))
            {
                LogError("qlevel is not initialized. Add Action \"newDouble\".");
                return;
            }
            System.Double wrapped_qlevel = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(qlevel);

            wrapped_owner.setQualityLevel(wrapped_qlevel);
        }