Example #1
0
        public void Render()
        {
            if (_skybox != null)
            {
                _skybox.Draw();
            }

            BoundingFrustum frustum = new BoundingFrustum(GameEngine.Camera.View * GameEngine.Camera.Projection);

            _actors.Render(Matrix.Identity, frustum);

            foreach (Opponent opponent in Opponents)
            {
                if (frustum.Intersects(opponent.GetBoundingSphere()))
                {
                    opponent.Driver.InPlayersView = true;
                    opponent.Vehicle.Render();
                }
                else
                {
                    opponent.Vehicle.SkidMarkBuffer.Render();  //always render skids
                    opponent.Driver.InPlayersView = false;
                }
                opponent.Driver.DistanceFromPlayer = Vector3.Distance(PlayerVehicle.Position, opponent.Vehicle.Position);
            }

            Peds.Render();

            RaceTime.Render();
            MessageRenderer.Instance.Render();
            //GameEngine.DebugRenderer.AddAxis(Matrix.CreateTranslation(ConfigFile.GridPosition), 10);

            if (_map.Show)
            {
                _map.Render();
                return;
            }
        }
Example #2
0
 public void Render(Matrix pose)
 {
     _actors.Render(pose, null);
 }