Example #1
0
 /// <summary> Function to remove a socket from the list of sockets </summary>
 /// <param name="connection">The index of the socket to remove </param>
 public void RemoveSocket(AdkSocketConnection connection)
 {
     lock (fSocketConnections.SyncRoot)
     {
         try
         {
             fSocketConnections.Remove(connection);
         }
         catch
         {
         }
     }
 }
Example #2
0
 /// <summary>
 /// Closes any idle socket connections
 /// </summary>
 public void Cleanup(object timeInterval)
 {
     try
     {
         fCleanupTimer.Change(Timeout.Infinite, Timeout.Infinite);
         lock (fSocketConnections.SyncRoot)
         {
             for (int i = fSocketConnections.Count - 1; i > -1; i--)
             {
                 AdkSocketConnection connection = (AdkSocketConnection)fSocketConnections[i];
                 if (connection.IdleTime.TotalSeconds > KEEP_ALIVE_TIME)
                 {
                     connection.Dispose(); // will automatically remove itself
                 }
             }
         }
     }
     finally
     {
         TimeSpan timerInterval = (TimeSpan)timeInterval;
         fCleanupTimer.Change(timerInterval, timerInterval);
     }
 }
        /// <summary> Function to process and accept socket connection requests </summary>
        private void AcceptNewConnection( IAsyncResult ar )
        {
            if ( fIsShuttingDown )
            {
                return;
            }

            IConnectedSocket clientSocket = null;
            try
            {
                // Call the derived class's accept handler
                clientSocket = fAcceptSocket.EndAccept( ar );
                if ( !clientSocket.Connected )
                {
                    return;
                }

                lock ( fSocketConnections.SyncRoot )
                {
                    try
                    {
                        // If we have room to accept this connection
                        if ( fSocketConnections.Count <= MaxClientConnections )
                        {
                            // Create a AdkSocketConnection object
                            AdkSocketConnection adkSocket = new AdkSocketConnection
                                (
                                this, clientSocket, RawBufferSize,
                                DataReceived,
                                SocketClosed,
                                SocketError
                                );

                            // Call the Accept Handler
                            fSocketConnections.Add( adkSocket );
                            if ( SocketAccepted != null )
                            {
                                try
                                {
                                    SocketAccepted( adkSocket );
                                }
                                catch
                                {
                                }
                            }
                        }
                        else
                        {
                            OnMaxConnectionsReached( clientSocket );
                            // Close the socket connection
                            clientSocket.Shutdown( SocketShutdown.Both );
                            clientSocket.Close();
                        }
                    }
                    catch ( SocketException e )
                    {
                        // Did we stop the TCPListener
                        if ( e.ErrorCode == 10004 )
                        {
                            // The connection is being shut down, ignore the error
                        }
                        else
                        {
                            OnError( e );
                            // Close the socket down if it exists
                            if ( clientSocket != null && clientSocket.Connected )
                            {
                                clientSocket.Shutdown( SocketShutdown.Both );
                                clientSocket.Close();
                            }
                        }
                    }
                    catch ( Exception ex )
                    {
                        OnError( ex );
                        // Close the socket down if it exists
                        if ( clientSocket != null && clientSocket.Connected )
                        {
                            clientSocket.Shutdown( SocketShutdown.Both );
                            clientSocket.Close();
                        }
                    }
                }
            }
            catch ( SocketException e )
            {
                // Did we stop the TCPListener
                if ( e.ErrorCode == 10004 )
                {
                    // We're done
                    return;
                }
                else
                {
                    OnError( e );
                    // Close the socket down if it exists
                    if ( clientSocket != null && clientSocket.Connected )
                    {
                        clientSocket.Shutdown( SocketShutdown.Both );
                        clientSocket.Close();
                    }
                }
            }
            finally
            {
                if ( fIsRunning )
                {
                    fAcceptSocket.BeginAccept( new AsyncCallback( AcceptNewConnection ), null );
                }
            }
        }
 /// <summary> Function to remove a socket from the list of sockets </summary>
 /// <param name="connection">The index of the socket to remove </param>
 public void RemoveSocket( AdkSocketConnection connection )
 {
     lock ( fSocketConnections.SyncRoot )
     {
         try
         {
             fSocketConnections.Remove( connection );
         }
         catch
         {
         }
     }
 }
Example #5
0
        /// <summary> Function to process and accept socket connection requests </summary>
        private void AcceptNewConnection(IAsyncResult ar)
        {
            if (fIsShuttingDown)
            {
                return;
            }

            IConnectedSocket clientSocket = null;

            try
            {
                // Call the derived class's accept handler
                clientSocket = fAcceptSocket.EndAccept(ar);
                if (!clientSocket.Connected)
                {
                    return;
                }

                lock (fSocketConnections.SyncRoot)
                {
                    try
                    {
                        // If we have room to accept this connection
                        if (fSocketConnections.Count <= MaxClientConnections)
                        {
                            // Create a AdkSocketConnection object
                            AdkSocketConnection adkSocket = new AdkSocketConnection
                                                            (
                                this, clientSocket, RawBufferSize,
                                DataReceived,
                                SocketClosed,
                                SocketError
                                                            );

                            // Call the Accept Handler
                            fSocketConnections.Add(adkSocket);
                            if (SocketAccepted != null)
                            {
                                try
                                {
                                    SocketAccepted(adkSocket);
                                }
                                catch
                                {
                                }
                            }
                        }
                        else
                        {
                            OnMaxConnectionsReached(clientSocket);
                            // Close the socket connection
                            clientSocket.Shutdown(SocketShutdown.Both);
                            clientSocket.Close();
                        }
                    }
                    catch (SocketException e)
                    {
                        // Did we stop the TCPListener
                        if (e.ErrorCode == 10004)
                        {
                            // The connection is being shut down, ignore the error
                        }
                        else
                        {
                            OnError(e);
                            // Close the socket down if it exists
                            if (clientSocket != null && clientSocket.Connected)
                            {
                                clientSocket.Shutdown(SocketShutdown.Both);
                                clientSocket.Close();
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        OnError(ex);
                        // Close the socket down if it exists
                        if (clientSocket != null && clientSocket.Connected)
                        {
                            clientSocket.Shutdown(SocketShutdown.Both);
                            clientSocket.Close();
                        }
                    }
                }
            }
            catch (SocketException e)
            {
                // Did we stop the TCPListener
                if (e.ErrorCode == 10004)
                {
                    // We're done
                    return;
                }
                else
                {
                    OnError(e);
                    // Close the socket down if it exists
                    if (clientSocket != null && clientSocket.Connected)
                    {
                        clientSocket.Shutdown(SocketShutdown.Both);
                        clientSocket.Close();
                    }
                }
            }
            finally
            {
                if (fIsRunning)
                {
                    fAcceptSocket.BeginAccept(new AsyncCallback(AcceptNewConnection), null);
                }
            }
        }