private void Start() { Console.WriteLine("[shop creating expensive computers]"); ComputerShop expensiveShop = new HighBudgetShop(); expensiveShop.CreateComputer(); Console.WriteLine(); Console.WriteLine("[shop creating cheap computers]"); ComputerShop cheapShop = new LowBudgetShop(); cheapShop.CreateComputer(); }
{ static void Main(string[] args) { // create a shop where they assemble expensive computers Console.WriteLine("[shop creating expensive computers]"); ComputerShop shop1 = new HighBudgetShop(); shop1.AssembleMachine(); Console.WriteLine(); // create a shop where they assemble cheap computers Console.WriteLine("[shop creating cheap computers]"); ComputerShop shop2 = new LowBudgetShop(); shop2.AssembleMachine(); Console.ReadKey(); }
void start() { Console.WriteLine("[shop creating actual good computers]"); HighBudgetShop highEndTechShop = new HighBudgetShop(); highEndTechShop.createComputer(); highEndTechShop.runComputer(); Console.WriteLine(); Console.WriteLine("[shop creating crappy computers]"); LowBudgetShop crappyTechShop = new LowBudgetShop(); crappyTechShop.createComputer(); crappyTechShop.runComputer(); Console.ReadKey(); }