ReadNodeId() public method

Reads an NodeId from the stream.
public ReadNodeId ( string fieldName ) : Opc.Ua.NodeId
fieldName string
return Opc.Ua.NodeId
        /// <summary>
        /// Updates the specified context.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="decoder">The decoder.</param>
        /// <param name="attibutesToLoad">The attributes to load.</param>
        public override void Update(ISystemContext context, BinaryDecoder decoder, AttributesToSave attibutesToLoad)
        {
            base.Update(context, decoder, attibutesToLoad);

            if ((attibutesToLoad & AttributesToSave.Value) != 0)
            {
                WrappedValue = decoder.ReadVariant(null);
            }

            if ((attibutesToLoad & AttributesToSave.DataType) != 0)
            {
                m_dataType = decoder.ReadNodeId(null);
            }

            if ((attibutesToLoad & AttributesToSave.ValueRank) != 0)
            {
                m_valueRank = decoder.ReadInt32(null);
            }

            if ((attibutesToLoad & AttributesToSave.ArrayDimensions) != 0)
            {
                UInt32Collection arrayDimensions = decoder.ReadUInt32Array(null);

                if (arrayDimensions != null && arrayDimensions.Count > 0)
                {
                    m_arrayDimensions = new ReadOnlyList<uint>(arrayDimensions);
                }
                else
                {
                    m_arrayDimensions = null;
                }
            }
        }
        /// <summary>
        /// Updates the specified context.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="decoder">The decoder.</param>
        /// <param name="attibutesToLoad">The attributes to load.</param>
        public override void Update(ISystemContext context, BinaryDecoder decoder, AttributesToSave attibutesToLoad)
        {
            base.Update(context, decoder, attibutesToLoad);

            if ((attibutesToLoad & AttributesToSave.ReferenceTypeId) != 0)
            {
                m_referenceTypeId = decoder.ReadNodeId(null);
            }

            if ((attibutesToLoad & AttributesToSave.TypeDefinitionId) != 0)
            {
                m_typeDefinitionId = decoder.ReadNodeId(null);
            }

            if ((attibutesToLoad & AttributesToSave.ModellingRuleId) != 0)
            {
                m_modellingRuleId = decoder.ReadNodeId(null);
            }

            if ((attibutesToLoad & AttributesToSave.NumericId) != 0)
            {
                m_numericId = decoder.ReadUInt32(null);
            }
        }
Example #3
0
        /// <summary>
        /// Updates the specified context.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="decoder">The decoder.</param>
        /// <param name="attibutesToLoad">The attributes to load.</param>
        public override void Update(ISystemContext context, BinaryDecoder decoder, AttributesToSave attibutesToLoad)
        {
            base.Update(context, decoder, attibutesToLoad);

            if ((attibutesToLoad & AttributesToSave.SuperTypeId) != 0)
            {
                m_superTypeId = decoder.ReadNodeId(null);
            }

            if ((attibutesToLoad & AttributesToSave.IsAbstract) != 0)
            {
                m_isAbstract = decoder.ReadBoolean(null);
            }
        }