/// <summary> /// Creates an instance of an event. /// </summary> public BaseEventState CreateInstance(ServerSystemContext context, AeEventTypeState eventType) { BaseEventState instance = null; switch (eventType.EventType.EventTypeMapping) { case EventTypeMapping.AlarmConditionType: { instance = new AlarmConditionState(null); break; } case EventTypeMapping.AuditEventType: { instance = new AuditEventState(null); break; } case EventTypeMapping.BaseEventType: { instance = new BaseEventState(null); break; } case EventTypeMapping.DeviceFailureEventType: { instance = new DeviceFailureEventState(null); break; } case EventTypeMapping.DiscreteAlarmType: { instance = new DiscreteAlarmState(null); break; } case EventTypeMapping.NonExclusiveDeviationAlarmType: { instance = new NonExclusiveDeviationAlarmState(null); break; } case EventTypeMapping.ExclusiveLevelAlarmType: { instance = new ExclusiveLevelAlarmState(null); break; } case EventTypeMapping.LimitAlarmType: { instance = new LimitAlarmState(null); break; } case EventTypeMapping.NonExclusiveLevelAlarmType: { instance = new NonExclusiveLevelAlarmState(null); break; } case EventTypeMapping.OffNormalAlarmType: { instance = new OffNormalAlarmState(null); break; } case EventTypeMapping.SystemEventType: { instance = new SystemEventState(null); break; } case EventTypeMapping.TripAlarmType: { instance = new TripAlarmState(null); break; } } return instance; }
/// <summary> /// Constructs an event object from a notification. /// </summary> /// <param name="session">The session.</param> /// <param name="monitoredItem">The monitored item that produced the notification.</param> /// <param name="notification">The notification.</param> /// <param name="eventTypeMappings">Mapping between event types and known event types.</param> /// <returns> /// The event object. Null if the notification is not a valid event type. /// </returns> public static BaseEventState ConstructEvent( Session session, MonitoredItem monitoredItem, EventFieldList notification, Dictionary<NodeId,NodeId> eventTypeMappings) { // find the event type. NodeId eventTypeId = FindEventType(monitoredItem, notification); if (eventTypeId == null) { return null; } // look up the known event type. NodeId knownTypeId = null; if (!eventTypeMappings.TryGetValue(eventTypeId, out knownTypeId)) { // check for a known type for (int jj = 0; jj < KnownEventTypes.Length; jj++) { if (KnownEventTypes[jj] == eventTypeId) { knownTypeId = eventTypeId; eventTypeMappings.Add(eventTypeId, eventTypeId); break; } } // browse for the supertypes of the event type. if (knownTypeId == null) { ReferenceDescriptionCollection supertypes = FormUtils.BrowseSuperTypes(session, eventTypeId, false); // can't do anything with unknown types. if (supertypes == null) { return null; } // find the first supertype that matches a known event type. for (int ii = 0; ii < supertypes.Count; ii++) { for (int jj = 0; jj < KnownEventTypes.Length; jj++) { if (KnownEventTypes[jj] == supertypes[ii].NodeId) { knownTypeId = KnownEventTypes[jj]; eventTypeMappings.Add(eventTypeId, knownTypeId); break; } } if (knownTypeId != null) { break; } } } } if (knownTypeId == null) { return null; } // all of the known event types have a UInt32 as identifier. uint? id = knownTypeId.Identifier as uint?; if (id == null) { return null; } // construct the event based on the known event type. BaseEventState e = null; switch (id.Value) { case ObjectTypes.ConditionType: { e = new ConditionState(null); break; } case ObjectTypes.DialogConditionType: { e = new DialogConditionState(null); break; } case ObjectTypes.AlarmConditionType: { e = new AlarmConditionState(null); break; } case ObjectTypes.ExclusiveLimitAlarmType: { e = new ExclusiveLimitAlarmState(null); break; } case ObjectTypes.NonExclusiveLimitAlarmType: { e = new NonExclusiveLimitAlarmState(null); break; } case ObjectTypes.AuditEventType: { e = new AuditEventState(null); break; } case ObjectTypes.AuditUpdateMethodEventType: { e = new AuditUpdateMethodEventState(null); break; } default: { e = new BaseEventState(null); break; } } // get the filter which defines the contents of the notification. EventFilter filter = monitoredItem.Status.Filter as EventFilter; // initialize the event with the values in the notification. e.Update(session.SystemContext, filter.SelectClauses, notification); // save the orginal notification. e.Handle = notification; return e; }
/// <summary> /// Updates the condition event. /// </summary> private void UpdateAlarm(AlarmConditionState instance, EventType eventType, ONEVENTSTRUCT e) { instance.NodeId = AeParsedNodeId.ConstructIdForCondition(e.szSource, e.dwEventCategory, e.szConditionName, m_namespaceIndex); // find the condition class. NodeId classId = AeParsedNodeId.Construct(e.dwEventType, e.dwEventCategory, null, m_namespaceIndex); AeEventTypeState conditionClassType = m_cache.FindType(m_defaultContext, classId); if (conditionClassType != null) { instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.ConditionClassId, classId, false); instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.ConditionClassName, conditionClassType.EventType.Description, false); } else { instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.ConditionClassId, Opc.Ua.ObjectTypeIds.BaseConditionClassType, false); instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.ConditionClassName, "BaseConditionClass", false); } instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.ConditionName, e.szConditionName, false); ; instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.ClientUserId, e.szActorID, false); instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.Quality, ComUtils.GetQualityCode(e.wQuality), false); bool acknowledged = (e.wNewState & Constants.CONDITION_ACKED) != 0; bool active = (e.wNewState & Constants.CONDITION_ACTIVE) != 0; bool enabled = (e.wNewState & Constants.CONDITION_ENABLED) != 0; bool retain = enabled & (active || !acknowledged); LocalizedText effectiveDisplayName = ConditionStateNames.Inactive; if (!enabled) { effectiveDisplayName = ConditionStateNames.Disabled; } else if (!acknowledged) { effectiveDisplayName = ConditionStateNames.Unacknowledged; } else if (active) { effectiveDisplayName = ConditionStateNames.Active; } instance.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.Retain, true, false); instance.EnabledState = new TwoStateVariableState(instance); instance.EnabledState.BrowseName = Opc.Ua.BrowseNames.EnabledState; instance.EnabledState.Value = new LocalizedText((enabled) ? ConditionStateNames.Enabled : ConditionStateNames.Disabled); instance.EnabledState.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.Id, enabled, false); instance.EnabledState.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.EffectiveDisplayName, effectiveDisplayName, false); instance.AckedState = new TwoStateVariableState(instance); instance.AckedState.BrowseName = Opc.Ua.BrowseNames.AckedState; instance.AckedState.Value = new LocalizedText((acknowledged) ? ConditionStateNames.Acknowledged : ConditionStateNames.Unacknowledged); instance.AckedState.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.Id, acknowledged, false); instance.ActiveState = new TwoStateVariableState(instance); instance.ActiveState.BrowseName = Opc.Ua.BrowseNames.ActiveState; instance.ActiveState.Value = new LocalizedText((active) ? ConditionStateNames.Active : ConditionStateNames.Inactive); instance.ActiveState.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.Id, active, false); instance.ActiveState.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.TransitionTime, ComUtils.GetDateTime(e.ftActiveTime), false); if (!String.IsNullOrEmpty(e.szSubconditionName)) { instance.ActiveState.SetChildValue(m_defaultContext, Opc.Ua.BrowseNames.EffectiveDisplayName, e.szSubconditionName, false); } }
/// <summary> /// Reports the changes to the alarm. /// </summary> private void ReportChanges(AlarmConditionState alarm) { // report changes to node attributes. alarm.ClearChangeMasks(m_nodeManager.SystemContext, true); // check if events are being monitored for the source. if (this.AreEventsMonitored) { // create a snapshot. InstanceStateSnapshot e = new InstanceStateSnapshot(); e.Initialize(m_nodeManager.SystemContext, alarm); // report the event. alarm.ReportEvent(m_nodeManager.SystemContext, e); } }
/// <summary> /// Gets the record number associated with tge alarm. /// </summary> /// <param name="alarm">The alarm.</param> /// <returns>The record number; 0 if the alarm is not an archived alarm.</returns> private uint GetRecordNumber(AlarmConditionState alarm) { if (alarm == null) { return 0; } if (alarm.BranchId == null || alarm.BranchId.Value == null) { return 0; } uint? recordNumber = alarm.BranchId.Value.Identifier as uint?; if (recordNumber != null) { return recordNumber.Value; } return 0; }
/// <summary> /// Called when the alarm is shelved. /// </summary> private ServiceResult OnTimedUnshelve( ISystemContext context, AlarmConditionState alarm) { // update the alarm state and produce and event. alarm.SetShelvingState(context, false, false, 0); alarm.Message.Value = "The timed shelving period expired."; UpdateAlarm(alarm, null); ReportChanges(alarm); return ServiceResult.Good; }
/// <summary> /// Called when the alarm is shelved. /// </summary> private ServiceResult OnShelve( ISystemContext context, AlarmConditionState alarm, bool shelving, bool oneShot, double shelvingTime) { alarm.SetShelvingState(context, shelving, oneShot, shelvingTime); alarm.Message.Value = "The alarm shelved."; UpdateAlarm(alarm, null); ReportChanges(alarm); return ServiceResult.Good; }
/// <summary> /// Updates the alarm with a new state. /// </summary> /// <param name="node">The node.</param> /// <param name="alarm">The alarm.</param> private void UpdateAlarm(AlarmConditionState node, UnderlyingSystemAlarm alarm) { ISystemContext context = m_nodeManager.SystemContext; // remove old event. if (node.EventId.Value != null) { m_events.Remove(Utils.ToHexString(node.EventId.Value)); } // update the basic event information (include generating a unique id for the event). node.EventId.Value = Guid.NewGuid().ToByteArray(); node.Time.Value = DateTime.UtcNow; node.ReceiveTime.Value = node.Time.Value; // save the event for later lookup. m_events[Utils.ToHexString(node.EventId.Value)] = node; // determine the retain state. node.Retain.Value = true; if (alarm != null) { node.Time.Value = alarm.Time; node.Message.Value = new LocalizedText(alarm.Reason); // update the states. node.SetEnableState(context, (alarm.State & UnderlyingSystemAlarmStates.Enabled) != 0); node.SetAcknowledgedState(context, (alarm.State & UnderlyingSystemAlarmStates.Acknowledged) != 0); node.SetConfirmedState(context, (alarm.State & UnderlyingSystemAlarmStates.Confirmed) != 0); node.SetActiveState(context, (alarm.State & UnderlyingSystemAlarmStates.Active) != 0); node.SetSuppressedState(context, (alarm.State & UnderlyingSystemAlarmStates.Suppressed) != 0); // update other information. node.SetComment(context, alarm.Comment, alarm.UserName); node.SetSeverity(context, alarm.Severity); node.EnabledState.TransitionTime.Value = alarm.EnableTime; node.ActiveState.TransitionTime.Value = alarm.ActiveTime; // check for deleted items. if ((alarm.State & UnderlyingSystemAlarmStates.Deleted) != 0) { node.Retain.Value = false; } // handle high alarms. ExclusiveLimitAlarmState highAlarm = node as ExclusiveLimitAlarmState; if (highAlarm != null) { highAlarm.HighLimit.Value = alarm.Limits[0]; if ((alarm.State & UnderlyingSystemAlarmStates.High) != 0) { highAlarm.SetLimitState(context, LimitAlarmStates.High); } } // handle high-low alarms. NonExclusiveLimitAlarmState highLowAlarm = node as NonExclusiveLimitAlarmState; if (highLowAlarm != null) { highLowAlarm.HighHighLimit.Value = alarm.Limits[0]; highLowAlarm.HighLimit.Value = alarm.Limits[1]; highLowAlarm.LowLimit.Value = alarm.Limits[2]; highLowAlarm.LowLowLimit.Value = alarm.Limits[3]; LimitAlarmStates limit = LimitAlarmStates.Inactive; if ((alarm.State & UnderlyingSystemAlarmStates.HighHigh) != 0) { limit |= LimitAlarmStates.HighHigh; } if ((alarm.State & UnderlyingSystemAlarmStates.High) != 0) { limit |= LimitAlarmStates.High; } if ((alarm.State & UnderlyingSystemAlarmStates.Low) != 0) { limit |= LimitAlarmStates.Low; } if ((alarm.State & UnderlyingSystemAlarmStates.LowLow) != 0) { limit |= LimitAlarmStates.LowLow; } highLowAlarm.SetLimitState(context, limit); } } // not interested in disabled or inactive alarms. if (!node.EnabledState.Id.Value || !node.ActiveState.Id.Value) { node.Retain.Value = false; } }
/// <summary> /// Creates a new alarm for the source. /// </summary> /// <param name="alarm">The alarm.</param> /// <param name="branchId">The branch id.</param> /// <returns>The new alarm.</returns> private AlarmConditionState CreateAlarm(UnderlyingSystemAlarm alarm, NodeId branchId) { ISystemContext context = m_nodeManager.SystemContext; AlarmConditionState node = null; // need to map the alarm type to a UA defined alarm type. switch (alarm.AlarmType) { case "HighAlarm": { ExclusiveDeviationAlarmState node2 = new ExclusiveDeviationAlarmState(this); node = node2; node2.HighLimit = new PropertyState<double>(node2); break; } case "HighLowAlarm": { NonExclusiveLevelAlarmState node2 = new NonExclusiveLevelAlarmState(this); node = node2; node2.HighHighLimit = new PropertyState<double>(node2); node2.HighLimit = new PropertyState<double>(node2); node2.LowLimit = new PropertyState<double>(node2); node2.LowLowLimit = new PropertyState<double>(node2); node2.HighHighState = new TwoStateVariableState(node2); node2.HighState = new TwoStateVariableState(node2); node2.LowState = new TwoStateVariableState(node2); node2.LowLowState = new TwoStateVariableState(node2); break; } case "TripAlarm": { node = new TripAlarmState(this); break; } default: { node = new AlarmConditionState(this); break; } } node.SymbolicName = alarm.Name; // add optional components. node.Comment = new ConditionVariableState<LocalizedText>(node); node.ClientUserId = new PropertyState<string>(node); node.AddComment = new AddCommentMethodState(node); node.ConfirmedState = new TwoStateVariableState(node); node.Confirm = new AddCommentMethodState(node); if (NodeId.IsNull(branchId)) { node.SuppressedState = new TwoStateVariableState(node); node.ShelvingState = new ShelvedStateMachineState(node); } // adding optional components to children is a little more complicated since the // necessary initilization strings defined by the class that represents the child. // in this case we pre-create the child, add the optional components // and call create without assigning NodeIds. The NodeIds will be assigned when the // parent object is created. node.EnabledState = new TwoStateVariableState(node); node.EnabledState.TransitionTime = new PropertyState<DateTime>(node.EnabledState); node.EnabledState.EffectiveDisplayName = new PropertyState<LocalizedText>(node.EnabledState); node.EnabledState.Create(context, null, BrowseNames.EnabledState, null, false); // same procedure add optional components to the ActiveState component. node.ActiveState = new TwoStateVariableState(node); node.ActiveState.TransitionTime = new PropertyState<DateTime>(node.ActiveState); node.ActiveState.EffectiveDisplayName = new PropertyState<LocalizedText>(node.ActiveState); node.ActiveState.Create(context, null, BrowseNames.ActiveState, null, false); // specify reference type between the source and the alarm. node.ReferenceTypeId = ReferenceTypeIds.HasComponent; // This call initializes the condition from the type model (i.e. creates all of the objects // and variables requried to store its state). The information about the type model was // incorporated into the class when the class was created. // // This method also assigns new NodeIds to all of the components by calling the INodeIdFactory.New // method on the INodeIdFactory object which is part of the system context. The NodeManager provides // the INodeIdFactory implementation used here. node.Create( context, null, new QualifiedName(alarm.Name, this.BrowseName.NamespaceIndex), null, true); // don't add branches to the address space. if (NodeId.IsNull(branchId)) { this.AddChild(node); } // initialize event information.node node.EventType.Value = node.TypeDefinitionId; node.SourceNode.Value = this.NodeId; node.SourceName.Value = this.SymbolicName; node.ConditionName.Value = node.SymbolicName; node.Time.Value = DateTime.UtcNow; node.ReceiveTime.Value = node.Time.Value; node.LocalTime.Value = Utils.GetTimeZoneInfo(); node.BranchId.Value = branchId; // set up method handlers. node.OnEnableDisable = OnEnableDisableAlarm; node.OnAcknowledge = OnAcknowledge; node.OnAddComment = OnAddComment; node.OnConfirm = OnConfirm; node.OnShelve = OnShelve; node.OnTimedUnshelve = OnTimedUnshelve; // return the new node. return node; }
/// <summary> /// Does any initialization required before the address space can be used. /// </summary> /// <remarks> /// The externalReferences is an out parameter that allows the node manager to link to nodes /// in other node managers. For example, the 'Objects' node is managed by the CoreNodeManager and /// should have a reference to the root folder node(s) exposed by this node manager. /// </remarks> public override void CreateAddressSpace(IDictionary<NodeId, IList<IReference>> externalReferences) { lock (Lock) { // check if the type model needs to be loaded. if (NamespaceIndexes.Length > 1) { LoadPredefinedNodes(SystemContext, externalReferences); } IList<IReference> references = null; // create the root node. string serverName = m_configuration.ServerName; if (String.IsNullOrEmpty(serverName)) { serverName = "ComAeServer"; } AeAreaState root = new AeAreaState(SystemContext, String.Empty, serverName, NamespaceIndex); root.AddReference(ReferenceTypeIds.Organizes, true, ObjectIds.ObjectsFolder); // link root to objects folder. if (!externalReferences.TryGetValue(ObjectIds.ObjectsFolder, out references)) { externalReferences[ObjectIds.ObjectsFolder] = references = new List<IReference>(); } references.Add(new NodeStateReference(ReferenceTypeIds.Organizes, false, root.NodeId)); // link root to server object. if (!externalReferences.TryGetValue(ObjectIds.Server, out references)) { externalReferences[ObjectIds.Server] = references = new List<IReference>(); } references.Add(new NodeStateReference(ReferenceTypeIds.HasNotifier, false, root.NodeId)); // create the status node. ComServerStatusState status = new ComServerStatusState(root); status.ReferenceTypeId = ReferenceTypeIds.Organizes; // get the type namepace for the browse name. int typeNamepaceIndex = Server.NamespaceUris.GetIndex(Namespaces.ComInterop); if (typeNamepaceIndex < 0) { typeNamepaceIndex = NamespaceIndex; } status.Create( SystemContext, AeModelUtils.ConstructIdForInternalNode("ServerStatus", NamespaceIndex), new QualifiedName("ServerStatus", (ushort)typeNamepaceIndex), null, true); root.AddChild(status); // store root folder in the pre-defined nodes. AddPredefinedNode(SystemContext, root); AddRootNotifier(root); // create the COM server. m_system.Initialize(SystemContext, m_configuration, status, Lock, OnServerReconnected); // create a template condition that can be used to initialize static metadata. m_templateAlarm = new AlarmConditionState(null); m_templateAlarm.SymbolicName = "TemplateAlarm"; m_templateAlarm.Create( SystemContext, null, new QualifiedName(m_templateAlarm.SymbolicName, NamespaceIndex), null, false); m_templateAlarm.Acknowledge.OnCall = OnAcknowledge; StartMetadataUpdates(DoMetadataUpdate, null, 5000, m_configuration.MaxReconnectWait); } }