// -------------------------------------------------------------------- public override void Init(Onyx3DInstance onyx3d) { base.Init(onyx3d); GL.Enable(EnableCap.CullFace); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.Multisample); GL.Enable(EnableCap.LineSmooth); GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); GL.Enable(EnableCap.TextureCubeMapSeamless); GL.ClearColor(Color.SlateGray); Gizmos = new GizmosManager(); Gizmos.Init(onyx3d); mRenderFrame = new FrameBuffer((int)MainResolution.X, (int)MainResolution.Y); mScreenCamera = new OrthoCamera("Cam", 1, 1, 0, 1000); mScreenQuad = new ScreenQuadRenderer(); mScreenQuad.GenerateQuad(1, 1); mScreenQuad.Material = onyx3d.Resources.GetMaterial(BuiltInMaterial.Screen); }
public override void Init(Onyx3DInstance onyx3d) { base.Init(onyx3d); GL.Enable(EnableCap.CullFace); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.Multisample); GL.Hint(HintTarget.MultisampleFilterHintNv, HintMode.Nicest); GL.Enable(EnableCap.LineSmooth); GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.ClearColor(Color.SlateGray); Gizmos = new GizmosManager(); Gizmos.Init(onyx3d); }
public void Prepare(Onyx3DInstance context) { if (Type == ShadingType.Procedural) { if (SkyMesh == null) { SceneObject sky = new SceneObject("{Sky}"); sky.Transform.LocalScale = new Vector3(-1, 1, 1); SkyMesh = sky.AddComponent <MeshRenderer>(); SkyMesh.Mesh = context.Resources.GetMesh(BuiltInMesh.Sphere); SkyMesh.Material = context.Resources.GetMaterial(BuiltInMaterial.Sky); } UpdateUBO(); SkyMesh.Material.Shader.BindUBO(mSkyUBO); } else if (SkyMesh != null) { SkyMesh.SceneObject.Destroy(); SkyMesh = null; } }
//private SceneObject mRoot; public override void Init(Onyx3DInstance onyx3D) { base.Init(onyx3D); }
// -------------------------------------------------------------------- public void MakeCurrent() { mGraphicsContext.MakeCurrent(mWindowsInfo); CurrentContext = this; }
// -------------------------------------------------------------------- public Scene(Onyx3DInstance context = null) { mContext = context; Root = new SceneObject("", this); SetDirty(true); }
public static void InitMain(IGraphicsContext context, IWindowInfo winInfo) { mMainInstance = new Onyx3DInstance(context, winInfo); }