/// <summary>
        /// Kume sayisinin belirlenmesi
        /// </summary>
        private void ClusterCounting()
        {
            for(int i = 0; i < this.Cells.GetLength(0); i++)
            {
                for (int j = 0; j < this.Cells.GetLength(1); j++)
                {
                    if (this.Cells[i, j].IsVisited || (this.Cells[i, j].MainGrid.Background as SolidColorBrush).Color == Cell.FreeCellColor)
                        continue;

                    this.Cells[i, j].IsVisited = true;
                    Cluster cluster = new Cluster((this.Cells[i, j].MainGrid.Background as SolidColorBrush).Color);
                    cluster.CellList.Add(this.Cells[i, j]);
                    this.clusterList.Add(cluster);
                    this.ScanAround(i, j, cluster);
                }
            }
        }
        /// <summary>
        /// Bu metod her elemanin etrafini kontrol eder.
        /// Elemanin etrafinda ayni renkte baska bir eleman varsa bu elemanlar ayni kumeye dahil edilir.
        /// </summary>
        /// <param name="i"></param>
        /// <param name="j"></param>
        /// <param name="cluster"></param>
        private void ScanAround(int i, int j, Cluster cluster)
        {
            // Üst
            if(i - 1 >= 0 && !this.Cells[i - 1, j].IsVisited)
            {
                // Eğer aynı renkte ise;
                if((this.Cells[i, j].MainGrid.Background as SolidColorBrush).Color == (this.Cells[i - 1, j].MainGrid.Background as SolidColorBrush).Color)
                {
                    this.Cells[i - 1, j].IsVisited = true;
                    cluster.CellList.Add(this.Cells[i - 1, j]);
                    this.ScanAround(i - 1, j, cluster);
                }
            }

            // Alt
            if (i + 1 < this.Cells.GetLength(0) && !this.Cells[i + 1, j].IsVisited)
            {
                // Eğer aynı renkte ise;
                if ((this.Cells[i, j].MainGrid.Background as SolidColorBrush).Color == (this.Cells[i + 1, j].MainGrid.Background as SolidColorBrush).Color)
                {
                    this.Cells[i + 1, j].IsVisited = true;
                    cluster.CellList.Add(this.Cells[i + 1, j]);
                    this.ScanAround(i + 1, j, cluster);
                }
            }

            // Sol
            if (j - 1 >= 0 && !this.Cells[i, j - 1].IsVisited)
            {
                // Eğer aynı renkte ise;
                if ((this.Cells[i, j].MainGrid.Background as SolidColorBrush).Color == (this.Cells[i, j - 1].MainGrid.Background as SolidColorBrush).Color)
                {
                    this.Cells[i, j - 1].IsVisited = true;
                    cluster.CellList.Add(this.Cells[i, j - 1]);
                    this.ScanAround(i, j - 1, cluster);
                }
            }

            // Alt
            if (j + 1 < this.Cells.GetLength(1) && !this.Cells[i, j + 1].IsVisited)
            {
                // Eğer aynı renkte ise;
                if ((this.Cells[i, j].MainGrid.Background as SolidColorBrush).Color == (this.Cells[i, j + 1].MainGrid.Background as SolidColorBrush).Color)
                {
                    this.Cells[i, j + 1].IsVisited = true;
                    cluster.CellList.Add(this.Cells[i, j + 1]);
                    this.ScanAround(i, j + 1, cluster);
                }
            }
        }