Example #1
0
 /// <summary>
 /// Gets the attach type of the given entity. If the entity is invalid <see cref="AttachType.None"/> is returned.
 /// </summary>
 /// <param name="entity">The wanted attach target entity</param>
 /// <returns>The associated attach type</returns>
 internal static AttachType GetTypeByEntity(Entity entity)
 {
     return(entity switch
     {
         Player _ => AttachType.Player,
         Vehicle _ => AttachType.Vehicle,
         Object _ => AttachType.Object,
         NPC _ => AttachType.NPC,
         _ => AttachType.None
     });
Example #2
0
        /// <summary>
        /// Creates an object in this dimension.
        /// </summary>
        /// <param name="model">The model of the object</param>
        /// <param name="pos">The position of the object</param>
        /// <param name="rot">The rotation of the object</param>
        /// <param name="scale">The scale of the object</param>
        /// <returns>The wrapped object</returns>
        public Object CreateObject(int model, Vector pos, Vector rot = null, Vector scale = null)
        {
            rot ??= Vector.Empty;
            scale ??= Vector.One;
            Object obj = _server.CreateObject(Onset.CreateObject(model, pos.X, pos.Y, pos.Z, rot.X, rot.Y, rot.Z,
                                                                 scale.X, scale.Y, scale.Z));

            obj.SetDimension(Value);
            return(obj);
        }