void AddRandom()
        {
            int times = UnityEngine.Random.Range(1, 5);

            for (int i = 0; i < times; i++)
            {
                int choose = UnityEngine.Random.Range(0, 3);
                if (choose == 0)
                {
                    PlayerPrefs.SetInt($"KEY{UnityEngine.Random.Range(0, 100)}", UnityEngine.Random.Range(0, 100));
                }
                else if (choose == 1)
                {
                    PlayerPrefs.SetFloat($"KEY{UnityEngine.Random.Range(0, 100)}", UnityEngine.Random.Range(0F, 100F));
                }
                else if (choose == 2)
                {
                    PlayerPrefs.SetString($"KEY{UnityEngine.Random.Range(0, 100)}", UnityEngine.Random.Range(0F, 100F).ToString());
                }
            }
            PlayerPrefs.Save();

            if (OnionDataEditorWindow.IsTarget(this))
            {
                OnionDataEditorWindow.RebuildNode();
            }
        }