static int _CreateOneByOne_FightSkill(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            OneByOne.FightSkill obj = new OneByOne.FightSkill();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else if (count == 10)
        {
            int    arg0 = (int)LuaScriptMgr.GetNumber(L, 1);
            int    arg1 = (int)LuaScriptMgr.GetNumber(L, 2);
            int    arg2 = (int)LuaScriptMgr.GetNumber(L, 3);
            int    arg3 = (int)LuaScriptMgr.GetNumber(L, 4);
            int    arg4 = (int)LuaScriptMgr.GetNumber(L, 5);
            float  arg5 = (float)LuaScriptMgr.GetNumber(L, 6);
            string arg6 = LuaScriptMgr.GetString(L, 7);
            string arg7 = LuaScriptMgr.GetString(L, 8);
            Constans.SkillTarget arg8 = (Constans.SkillTarget)LuaScriptMgr.GetNetObject(L, 9, typeof(Constans.SkillTarget));
            Constans.SkillType   arg9 = (Constans.SkillType)LuaScriptMgr.GetNetObject(L, 10, typeof(Constans.SkillType));
            OneByOne.FightSkill  obj  = new OneByOne.FightSkill(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: OneByOne.FightSkill.New");
        }

        return(0);
    }
    static int SetSkill(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        SkillButton obj = (SkillButton)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SkillButton");

        OneByOne.FightSkill arg0 = (OneByOne.FightSkill)LuaScriptMgr.GetNetObject(L, 2, typeof(OneByOne.FightSkill));
        obj.SetSkill(arg0);
        return(0);
    }
    static int ActiveTip(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        SkillTipSingleton obj = (SkillTipSingleton)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SkillTipSingleton");

        OneByOne.FightSkill arg0 = (OneByOne.FightSkill)LuaScriptMgr.GetNetObject(L, 2, typeof(OneByOne.FightSkill));
        Vector3             arg1 = LuaScriptMgr.GetVector3(L, 3);

        obj.ActiveTip(arg0, arg1);
        return(0);
    }
    static int get_id(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        OneByOne.FightSkill obj = (OneByOne.FightSkill)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name id");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index id on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.id);
        return(1);
    }
    static int set_type(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        OneByOne.FightSkill obj = (OneByOne.FightSkill)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name type");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index type on a nil value");
            }
        }

        obj.type = (Constans.SkillType)LuaScriptMgr.GetNetObject(L, 3, typeof(Constans.SkillType));
        return(0);
    }
    static int set_info(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        OneByOne.FightSkill obj = (OneByOne.FightSkill)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name info");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index info on a nil value");
            }
        }

        obj.info = LuaScriptMgr.GetString(L, 3);
        return(0);
    }
    static int set_range(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        OneByOne.FightSkill obj = (OneByOne.FightSkill)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name range");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index range on a nil value");
            }
        }

        obj.range = (float)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }