public static SkyBox Generate(Texture2D horizon, float repetionsX, DepthCueMode depthCueMode) { if (horizon == null) { Color c; if (depthCueMode == DepthCueMode.Dark) c = new Color(0, 0, 0); else if (depthCueMode == DepthCueMode.Fog) c = Color.WhiteSmoke; else throw new NotImplementedException(); horizon = new Texture2D(Engine.Device, 1, 1, 1, TextureUsage.None, SurfaceFormat.Color); horizon.SetData<Color>(new Color[] { c }); //top left pixel } Color[] pixels = new Color[horizon.Width * horizon.Height]; horizon.GetData<Color>(pixels); Texture2D topTexture = new Texture2D(Engine.Device, 1, 1, 1, TextureUsage.None, SurfaceFormat.Color); topTexture.SetData<Color>(new Color[] { pixels[0] }); //top left pixel Texture2D bottomTexture = new Texture2D(Engine.Device, 1, 1, 1, TextureUsage.None, SurfaceFormat.Color); bottomTexture.SetData<Color>(new Color[] { pixels[pixels.Length - 1] }); //bottom right pixel Texture2D sideTexture = new Texture2D(Engine.Device, horizon.Width, horizon.Height, 1, TextureUsage.None, SurfaceFormat.Color); int ptr = 0; Color[] flippedPixels = new Color[pixels.Length]; for (int h = 0; h < horizon.Height; h++) { for (int w = 0; w < horizon.Width; w++) { flippedPixels[ptr] = pixels[h * horizon.Width + (horizon.Width - w) - 1]; ptr++; } } sideTexture.SetData<Color>(flippedPixels); SkyBox skyBox = new SkyBox(repetionsX); skyBox.Textures[0] = horizon; skyBox.Textures[1] = horizon; skyBox.Textures[2] = bottomTexture; skyBox.Textures[3] = topTexture; skyBox.Textures[4] = sideTexture; skyBox.Textures[5] = sideTexture; return skyBox; }
public Race(string filename, string playerVehicleFile) { Race.Current = this; Logger.Log("Starting race " + Path.GetFileName(filename)); ConfigFile = new RaceFile(filename); foreach (string matFileName in ConfigFile.MaterialFiles) { MatFile matFile = new MatFile(matFileName); ResourceCache.Add(matFile); } foreach (string pixFileName in ConfigFile.PixFiles) { PixFile pixFile = new PixFile(pixFileName); ResourceCache.Add(pixFile); } if (GameVars.Emulation == EmulationMode.Demo) ResourceCache.Add(new CMaterial("drkcurb.mat", 226)); //demo doesn't have this file, I guess the color is hard-coded else ResourceCache.Add(new MatFile("drkcurb.mat")); ResourceCache.ResolveMaterials(); if (filename.Contains("TESTMAP")) //nasty hack... GameVars.Scale.Y *= 0.5f; DatFile modelFile = new DatFile(ConfigFile.ModelFile); ActFile actFile = new ActFile(ConfigFile.ActorFile); _actors = actFile.Hierarchy; _actors.AttachModels(modelFile.Models); _actors.ResolveTransforms(false, ConfigFile.Grooves); if (filename.Contains("TESTMAP")) //nasty hack... GameVars.Scale.Y *= 2f; // link the actors and grooves foreach (BaseGroove g in ConfigFile.Grooves) g.SetActor(_actors.GetByName(g.ActorName)); // link the funks and materials foreach (BaseFunk f in ConfigFile.Funks) { f.Resolve(); } if (ConfigFile.SkyboxTexture != "none") { PixFile horizonPix = new PixFile(ConfigFile.SkyboxTexture); _skybox = SkyboxGenerator.Generate(horizonPix.PixMaps[0].Texture, ConfigFile.SkyboxRepetitionsX - 3f, ConfigFile.DepthCueMode); _skybox.HeightOffset = -220 + ConfigFile.SkyboxPositionY * 1.5f; } Physics.TrackProcessor.GenerateTrackActor(ConfigFile, _actors, out _nonCars); Logger.Log("NonCars: " + _nonCars.Count); GridPlacer.Reset(); List<int> opponentIds = new List<int>(); List<int> pickedNbrs = new List<int>(); for (int i = 0; i < 5; i++) { int index = 0; while (true) { index = Engine.Random.Next(1, OpponentsFile.Instance.Opponents.Count); if (!pickedNbrs.Contains(index)) { pickedNbrs.Add(index); break; } } try { Opponents.Add(new Opponent(OpponentsFile.Instance.Opponents[index].FileName, ConfigFile.GridPosition, ConfigFile.GridDirection)); NbrOpponents++; } catch(Exception ex) { Logger.Log("Error while loading opponent " + OpponentsFile.Instance.Opponents[index].FileName + ", " + ex.Message); } } foreach (CopStartPoint point in ConfigFile.CopStartPoints) { Opponents.Add(new Opponent(point.IsSpecialForces ? "bigapc.txt" : "apc.txt", point.Position, 0, new CopDriver())); } foreach (Opponent o in Opponents) Drivers.Add(o.Driver); OpponentController.Nodes = ConfigFile.OpponentPathNodes; PlayerVehicle = new Vehicle(GameVars.BasePath + @"cars\" + playerVehicleFile, new PlayerDriver()); PlayerVehicle.PlaceOnGrid(ConfigFile.GridPosition, ConfigFile.GridDirection); Drivers.Add(PlayerVehicle.Driver); Peds = new PedestrianController(ConfigFile.Peds); _map = new RaceMap(this); RaceTime = new RaceTimeController(); PhysX.Instance.Scene.SetActorGroupPairFlags(PhysXConsts.TrackId, PhysXConsts.VehicleId, ContactPairFlag.Forces | ContactPairFlag.OnStartTouch | ContactPairFlag.OnTouch); PhysX.Instance.Scene.SetActorGroupPairFlags(PhysXConsts.VehicleId, PhysXConsts.NonCarId, ContactPairFlag.Forces | ContactPairFlag.OnStartTouch | ContactPairFlag.OnTouch); PhysX.Instance.Scene.SetActorGroupPairFlags(PhysXConsts.TrackId, PhysXConsts.NonCarId, ContactPairFlag.OnTouch); PhysX.Instance.Scene.SetActorGroupPairFlags(PhysXConsts.VehicleId, PhysXConsts.VehicleId, ContactPairFlag.Forces | ContactPairFlag.OnTouch | ContactPairFlag.OnStartTouch | ContactPairFlag.OnEndTouch); }