Example #1
0
        private void Loader_Shown(object sender, EventArgs e)
        {
            this.Visible = false;
            updater.run();
            String AccessToken     = null;
            String PSNRefreshToken = IniModel.GetPSNRefreshToken();

            if (PSNRefreshToken == null)
            {
                this.Hide();
                PSN login = new PSN();
                login.ShowDialog();
                PSNRefreshToken = IniModel.GetPSNRefreshToken();
            }
            try
            {
                AccessToken = Platforms.PSN.AuthWithRefreshToken(PSNRefreshToken)[0];
            }
            catch (Exception)
            {
                MessageBox.Show("Unable to connect PlayStation Network.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            if (IniModel.GetSteamUsername() != null && IniModel.GetSteamLoginKey() != null)
            {
                Program.steam.manager.Subscribe <SteamUser.LoggedOnCallback>(OnLoggedOn);
                Program.steam.manager.Subscribe <SteamClient.DisconnectedCallback>(OnDisconnected);
                Program.steam.Connect(IniModel.GetSteamUsername(), null);
            }

            /*else
             * {
             *  this.Hide();
             *  SteamLogin steamLogin = new SteamLogin();
             *  steamLogin.ShowDialog();
             * }*/
            Program.AccessToken = AccessToken;
            this.Hide();
            OnPS OnPSClient = new OnPS();

            OnPSClient.ShowDialog();
        }
Example #2
0
 public Settings(OnPS OnPSm)
 {
     InitializeComponent();
     OnPS = OnPSm;
 }