public void draw(SpriteBatchWrapper sprites)
 {
     if (null == current) {
         return;
     } else {
         sprites.drawFromCenter(
             this.texture,
             this.getScaledSize(),
             this.getScaledSize(),
             (int)this.centerOffset.X,
             (int)this.centerOffset.Y,
             this.color * this.current.alpha);
     }
 }
Example #2
0
        public void draw(SpriteBatchWrapper sprites, GraphicsDevice device)
        {
            sprites.fillWithColor(Color.Black, 1.0f);

            if (null == this.player || MediaState.Stopped == this.player.State)
                return;

            Texture2D videoTexture = player.GetTexture();
            if (null != videoTexture) {
                if (0 == this.size.Width)
                    this.size = sprites.calcMaxProportionalSize(videoTexture);

                sprites.drawFromCenter(videoTexture, this.size.Width, this.size.Height);
            }
        }
        public void draw(SpriteBatchWrapper sprites, GraphicsDevice device)
        {
            if (null != backgroundColor)
                sprites.fillWithColor(backgroundColor, 1.0f);
            if (!targetSizeIsValid()) {
                this.targetSize = sprites.calcMaxProportionalSize(this.picture);
            }

            sprites.drawFromCenter(
                this.picture,
                this.targetSize.Width,
                this.targetSize.Height,
                0, 0,
                Color.White * this.fadeAmount);
        }
 public void drawCentered(SpriteBatchWrapper sprites, int width, int height, int offsetY)
 {
     sprites.drawFromCenter(this.texture, this.activeFrame, width, height, 0, offsetY);
 }
        public void draw(SpriteBatchWrapper sprites)
        {
            if (!this.isMoving)
                return;

            //TODO add a fade in, for negative travel values

            Vector2 startingPosition = this.direction * CENTER_OFFSET;
            Vector2 position = this.direction * this.travel;
            position *= DirectionalIndicator.FREEDOM;
            position += startingPosition;

            int undergroth = 10 + (int)(this.travel * 50);
            int width = (int)(this.texture.Width + (this.growth * this.texture.Width));
            int height = (int)(this.texture.Height + (this.growth * this.texture.Height));

            sprites.drawFromCenter(
                this.texture.texture,
                width + undergroth,
                height + undergroth,
                (int) position.X * -1,
                (int) position.Y * -1,
                Color.Black * (1f - this.travel));

            sprites.drawFromCenter(
                this.texture.texture,
                width,
                height,
                (int) position.X * -1,
                (int) position.Y * -1,
                this.color);
        }