/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load <SpriteFont>("SpriteFont1"); world = new World(new Vector2(0, 0), true); myContactListener myContactListener = new myContactListener(); world.ContactListener = myContactListener; Data.Instance().createData(); backgroundTexture = Content.Load <Texture2D>("background"); //backgroundTexture = Content.Load<Texture2D>("MainmenuLobby"); player1 = PlayerManager.getPlayer(PlayerID.one); player2 = PlayerManager.getPlayer(PlayerID.two); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here world = new World(new Vector2(0, 0), true); myContactListener myContactListener = new myContactListener(); world.ContactListener = myContactListener; Data.Instance().createData(); state = gameState.game; player1 = PlayerManager.Instance().getPlayer(PlayerID.one); player2 = PlayerManager.Instance().getPlayer(PlayerID.two); spriteBatch = new SpriteBatch(GraphicsDevice); // font = Content.Load<SpriteFont>("Font"); font = Content.Load <SpriteFont>("SpriteFont1"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here world = new World(new Vector2(0, 0), true); myContactListener myContactListener = new myContactListener(); world.ContactListener = myContactListener; Data.Instance().createData(); if(state != gameState.winner) state = gameState.mainmenu; player1 = PlayerManager.Instance().getPlayer(PlayerID.one); player2 = PlayerManager.Instance().getPlayer(PlayerID.two); menuTex = new Text("MainMenu", TextEnum.menu, 0, 20, 20, false, SpriteAnimation.Type.Text_Sprite); menuImg = new Image(ImageEnum.menu, 0, 0, 800, 480, menuTex); menuSprite = new Sprite(SpriteEnum.menu, 0, 0, 800, 500, false, 0, menuImg, false); menuProxy = new Sprite_Proxy(menuSprite, 400, 240, 1, Color.White); menuBatch = new SpriteBatch(GraphicsDevice); }