Example #1
0
        public static NetworkMessage Deserialize(byte[] bytes)
        {
            BinaryReader   reader = new BinaryReader(new MemoryStream(bytes));
            NetworkMessage output = new NetworkMessage();

            output.data_type = (DataMessage_Type)reader.ReadInt32();

            switch (output.data_type)
            {
            case DataMessage_Type.GAME_STATE:
                output.data = GameStateMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.PLAYER_UPDATE:
                output.data = PlayerUpdateMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.PLAYER_INPUT:
                output.data = PlayerInputMessage.Deserialize(ref reader);
                break;


            default:
                Debug.Assert(false, "INVALID DATA TYPE");
                break;
            }

            return(output);
        }
Example #2
0
        public static NetworkMessage Deserialize(byte[] bytes)
        {
            BinaryReader   reader = new BinaryReader(new MemoryStream(bytes));
            NetworkMessage output = new NetworkMessage();

            output.data_type = (DataMessage_Type)reader.ReadInt32();

            switch (output.data_type)
            {
            case DataMessage_Type.GAME_STATE:
                output.data = GameStateMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.PLAYER_UPDATE:
                output.data = PlayerUpdateMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.MISSLE_MINE:
                output.data = MissileMineMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.ROTATION:
                output.data = RotationMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.FENCE_HIT:
                output.data = FenceHitMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.MISSILEUPDATE:
                output.data = MissileUpdateMessage.Deserialize(ref reader);
                break;

            case DataMessage_Type.GAME_OVER:
                output.data = GAMEOVERMESSAGE.Deserialize(ref reader);
                break;

            default:
                Debug.Assert(false, "INVALID DATA TYPE");
                break;
            }

            return(output);
        }