Example #1
0
        public static void Add(string InputKey, string InputString, List <Character> _characters)
        {
            JObject j1 = JObject.Parse(InputString);
            JArray  myfl;
            string  mychartype;

            if (j1.SelectToken("firstline") != null && j1.SelectToken("firstline").HasValues)
            {
                myfl = (JArray)j1.SelectToken("firstline");
                string[] type_array = myfl[0].ToString().Split(default(string[]), StringSplitOptions.RemoveEmptyEntries);
                mychartype = type_array[2];
            }
            else
            {
                myfl       = null;
                mychartype = null;
            }
            _characters.Add(new Character
            {
                _CharId                = Convert.ToInt32(InputKey),
                _First_Line            = myfl[0].ToString(),
                _Char_Type             = mychartype,
                _PlayerId              = 0,
                _Item_List             = JSON.list_Token(j1, "il"),
                _Defend_List           = JSON.list_Token(j1, "ad"),
                _Hostile_List          = JSON.list_Token(j1, "ah"),
                _Neutral_List          = JSON.list_Token(j1, "an"),
                Accumulated_Weight     = 0,
                Accumulated_Riding_Cap = 0,
                Accumulated_Men        = 0,
                Accumulated_Land_Cap   = 0,
                Accumulated_Flying_Cap = 0,
                Ultimate_Lord          = 0,
                _CH_Attack             = JSON.int_Token(j1, "CH.at"),
                _CH_Behind             = JSON.int_Token(j1, "CH.bh"),
                _CH_Break_Point        = JSON.int_Token(j1, "CH.bp"),
                _CH_Contact            = JSON.list_Token(j1, "CH.ct"),
                _CH_Defense            = JSON.int_Token(j1, "CH.df"),
                _CH_Guard              = JSON.int_Token(j1, "CH.gu"),
                _CH_Health             = JSON.int_Token(j1, "CH.he"),
                _CH_LOY_Kind           = JSON.int_Token(j1, "CH.lk", -2),
                _CH_Lord               = JSON.int_Token(j1, "CH.lo"),
                _CH_LOY_Rate           = JSON.int_Token(j1, "CH.lr"),
                _CH_Missile            = JSON.int_Token(j1, "CH.mi"),
                _CH_NPC_Unit_Type      = JSON.int_Token(j1, "CH.ni"),
                _CH_Prisoner           = JSON.int_Token(j1, "CH.pr"),
                _CH_Rank               = JSON.int_Token(j1, "CH.ra"),
                _CH_Sick               = JSON.int_Token(j1, "CH.si"),
                _CH_Skills_List        = JSON.list_Token(j1, "CH.sl"),
                _CM_Appear_Common      = JSON.int_Token(j1, "CM.cm"),
                _CM_Auraculum          = JSON.list_Token(j1, "CM.ar"),
                _CM_Cur_Aura           = JSON.int_Token(j1, "CM.ca"),
                _CM_Hide_Self          = JSON.int_Token(j1, "CM.hs"),
                _CM_Magician           = JSON.int_Token(j1, "CM.im"),
                _CM_Max_Aura           = JSON.int_Token(j1, "CM.ma"),
                _CM_Pledged_To         = JSON.int_Token(j1, "CM.pl"),
                _CM_Already_Visioned   = JSON.list_Token(j1, "CM.vi"),
                _CM_Vision_Protect     = JSON.int_Token(j1, "CM.vp"),
                _LI_Here_List          = JSON.list_Token(j1, "LI.hl"),
                _LI_Where              = JSON.int_Token(j1, "LI.wh"),
                _MI_Cmd_Allow          = JSON.string_Token(j1, "MI.ca"),
                _MI_Garrison_Castle    = JSON.int_Token(j1, "MI.gc")
            });
            var Character = (_characters.Find(x => x._CharId == Convert.ToInt32(InputKey)));

            if (Character != null)
            {
                if (Character._CharId.Equals(Convert.ToInt32(InputKey)))
                {
                    if (j1.SelectToken("na") != null && j1.SelectToken("na").HasValues)
                    {
                        JArray myna;
                        myna            = (JArray)j1.SelectToken("na");
                        Character._Name = myna[0].ToString();
                    }
                    else
                    {
                        if (Character._Char_Type.Equals("garrison"))
                        {
                            Character._Name = Character._Char_Type.First().ToString().ToUpper() + Character._Char_Type.Substring(1);
                        }
                    }
                }
                if (j1.SelectToken("tl") != null && j1.SelectToken("tl").HasValues)
                {
                    JArray     mytl;
                    List <int> mytla;
                    mytl  = (JArray)j1.SelectToken("tl");
                    mytla = mytl.ToObject <List <int> >();
                    Character._Trade_List = mytla.ToList();
                }
            }
        }