Inheritance: System.Windows.FrameworkElement
Example #1
0
        private void libInit(initCompleteHandler initCompleted)
        {
            //FormattedText ft = new FormattedText("OhMyDanmaku", CultureInfo.GetCultureInfo("zh-cn"), FlowDirection.LeftToRight, new Typeface("Microsoft YaHei"), danmaku_FontSize, Brushes.Black);

            // Create a test danmaku to calculate row
            OutlinedTextBlock _testDanmaku = new OutlinedTextBlock();

            _testDanmaku.Text       = "OhMyDanmaku";
            _testDanmaku.FontFamily = (FontFamily) new FontFamilyConverter().ConvertFromString("Microsoft YaHei");
            _testDanmaku.Name       = "uni_testheight";
            _testDanmaku.FontSize   = danmaku_FontSize;
            _testDanmaku.FontWeight = FontWeights.Bold;

            _testDanmaku.Loaded += delegate(object o, RoutedEventArgs e)
            {
                calcRow(system_RenderCanvas.Height, _testDanmaku.Name, _testDanmaku.ActualHeight);
                if (system_enableAPCS)
                {
                    preventCoverInit(initCompleted);
                }
                else
                {
                    initCompleted();
                }
            };

            system_RenderCanvas.Children.Add(_testDanmaku);
            system_RenderCanvas.RegisterName(_testDanmaku.Name, _testDanmaku);
        }
Example #2
0
        private void calcRow(double _renderHeight, string _testTargetName, double _fontHeight)
        {
            //Remove the test danmaku
            OutlinedTextBlock _testtargetDanmaku = system_RenderCanvas.FindName(_testTargetName) as OutlinedTextBlock;

            system_RenderCanvas.Children.Remove(_testtargetDanmaku);
            system_RenderCanvas.UnregisterName(_testTargetName);

            //total Row slots
            _maxRow = (int)(_renderHeight / _fontHeight);

            //Row Height
            manual_danmaku_rowHeight = (int)_fontHeight;
        }
Example #3
0
        private void doAnimation(string _targetUniqueName, int _duration, int _row)
        {
            OutlinedTextBlock _targetDanmaku = system_RenderCanvas.FindName(_targetUniqueName) as OutlinedTextBlock;

            double          _danmakuWidth    = _targetDanmaku.ActualWidth;
            DoubleAnimation _doubleAnimation = new DoubleAnimation(system_RenderCanvas.Width, -_danmakuWidth, new Duration(TimeSpan.FromMilliseconds(_duration)), FillBehavior.Stop);

            Storyboard _sb = new Storyboard();

            Storyboard.SetTarget(_doubleAnimation, _targetDanmaku);
            Storyboard.SetTargetProperty(_doubleAnimation, new PropertyPath("(Canvas.Left)"));

            _sb.Completed += delegate(object o, EventArgs e) { removeOutdateDanmaku(_targetDanmaku.Name, _row); }; //remove danmaku after animation end

            _sb.Children.Add(_doubleAnimation);
            _sb.Begin();
        }
Example #4
0
        /// <summary>
        /// Create a danmaku manually, instead of using default construct method params.
        /// </summary>
        /// <param name="_content">Danmaku Content</param>
        /// <param name="_targetRow">Target row slot, check "getRowNumbers" method</param>
        /// <param name="_rowHeight">Row slot height, check "getNormalRowHeight" method</param>
        /// <param name="_fontSize">Danmaku font size</param>
        /// <param name="_duration">Danmaku stay duration cross the render area</param>
        /// <param name="_R">Danmaku color red</param>
        /// <param name="_G">Danmaku color green</param>
        /// <param name="_B">Danmaku color blue</param>
        /// <param name="_enableShadow">Danmaku shadow</param>
        public void createDanmaku(string _content, int _targetRow, int _rowHeight, int _fontSize, int _duration, byte _R, byte _G, byte _B, bool _enableShadow) //_targetRow counting from zero
        {
            OutlinedTextBlock _singleDanmaku = new OutlinedTextBlock();

            _singleDanmaku.Text       = _content;
            _singleDanmaku.FontFamily = (FontFamily) new FontFamilyConverter().ConvertFromString("Microsoft YaHei");
            _singleDanmaku.Name       = "uni_" + getRandomString(ra.Next(5, 8));
            _singleDanmaku.FontSize   = _fontSize;
            _singleDanmaku.SetValue(Canvas.TopProperty, (double)_targetRow * _rowHeight);
            _singleDanmaku.Fill       = new SolidColorBrush(Color.FromRgb(_R, _G, _B));
            _singleDanmaku.CacheMode  = new BitmapCache();
            _singleDanmaku.FontWeight = FontWeights.Bold;

            if (_enableShadow == true)
            {
                DropShadowEffect _ef = new DropShadowEffect();

                _ef.RenderingBias = RenderingBias.Performance;
                _ef.Opacity       = (double)100;
                _ef.ShadowDepth   = (double)0;
                _ef.BlurRadius    = (double)11;

                if (_R == 0 && _G == 0 && _B == 0)
                {
                    _ef.Color = Color.FromRgb(255, 255, 255);
                }
                else
                {
                    _ef.Color = Color.FromRgb(0, 0, 0);
                }

                _singleDanmaku.Effect = _ef;
            }

            _singleDanmaku.Loaded += delegate(object o, RoutedEventArgs e) { doAnimation(_singleDanmaku.Name, _duration, _targetRow); }; //add animation

            system_RenderCanvas.Children.Add(_singleDanmaku);
            system_RenderCanvas.RegisterName(_singleDanmaku.Name, _singleDanmaku);

            if (system_enableAPCS)
            {
                lockRow(_targetRow);
            }
        }
Example #5
0
        private void removeOutdateDanmaku(string _targetUniqueName, int _row)
        {
            OutlinedTextBlock ready2remove = system_RenderCanvas.FindName(_targetUniqueName) as OutlinedTextBlock;

            if (ready2remove != null)
            {
                system_RenderCanvas.Children.Remove(ready2remove);
                system_RenderCanvas.UnregisterName(_targetUniqueName);
                ready2remove = null;

                if (system_enableAPCS)
                {
                    unlockRow(_row);
                }
            }
            else
            {
                Console.WriteLine("Remove Danmaku Error.");
            }
        }
Example #6
0
        private void libInit(initCompleteHandler initCompleted)
        {
            //FormattedText ft = new FormattedText("OhMyDanmaku", CultureInfo.GetCultureInfo("zh-cn"), FlowDirection.LeftToRight, new Typeface("Microsoft YaHei"), danmaku_FontSize, Brushes.Black);

            // Create a test danmaku to calculate row
            OutlinedTextBlock _testDanmaku = new OutlinedTextBlock();

            _testDanmaku.Text = "OhMyDanmaku";
            _testDanmaku.FontFamily = (FontFamily)new FontFamilyConverter().ConvertFromString("Microsoft YaHei");
            _testDanmaku.Name = "uni_testheight";
            _testDanmaku.FontSize = danmaku_FontSize;
            _testDanmaku.FontWeight = FontWeights.Bold;

            _testDanmaku.Loaded += delegate(object o, RoutedEventArgs e)
            {
                calcRow(system_RenderCanvas.Height, _testDanmaku.Name, _testDanmaku.ActualHeight);
                if (system_enableAPCS)
                {
                    preventCoverInit(initCompleted);
                }
                else
                {
                    initCompleted();
                }
            };

            system_RenderCanvas.Children.Add(_testDanmaku);
            system_RenderCanvas.RegisterName(_testDanmaku.Name, _testDanmaku);
        }
Example #7
0
        //_targetRow counting from zero
        /// <summary>
        /// Create a danmaku manually, instead of using default construct method params.
        /// </summary>
        /// <param name="_content">Danmaku Content</param>
        /// <param name="_targetRow">Target row slot, check "getRowNumbers" method</param>
        /// <param name="_rowHeight">Row slot height, check "getNormalRowHeight" method</param>
        /// <param name="_fontSize">Danmaku font size</param>
        /// <param name="_duration">Danmaku stay duration cross the render area</param>
        /// <param name="_R">Danmaku color red</param>
        /// <param name="_G">Danmaku color green</param>
        /// <param name="_B">Danmaku color blue</param>
        /// <param name="_enableShadow">Danmaku shadow</param>
        public void createDanmaku(string _content, int _targetRow, int _rowHeight, int _fontSize, int _duration, byte _R, byte _G, byte _B, bool _enableShadow)
        {
            OutlinedTextBlock _singleDanmaku = new OutlinedTextBlock();

            _singleDanmaku.Text = _content;
            _singleDanmaku.FontFamily = (FontFamily)new FontFamilyConverter().ConvertFromString("Microsoft YaHei");
            _singleDanmaku.Name = "uni_" + getRandomString(ra.Next(5, 8));
            _singleDanmaku.FontSize = _fontSize;
            _singleDanmaku.SetValue(Canvas.TopProperty, (double)_targetRow * _rowHeight);
            _singleDanmaku.Fill = new SolidColorBrush(Color.FromRgb(_R, _G, _B));
            _singleDanmaku.CacheMode = new BitmapCache();
            _singleDanmaku.FontWeight = FontWeights.Bold;

            if (_enableShadow == true)
            {
                DropShadowEffect _ef = new DropShadowEffect();

                _ef.RenderingBias = RenderingBias.Performance;
                _ef.Opacity = (double)100;
                _ef.ShadowDepth = (double)0;
                _ef.BlurRadius = (double)11;

                if (_R == 0 && _G == 0 && _B == 0)
                {
                    _ef.Color = Color.FromRgb(255, 255, 255);
                }
                else
                {
                    _ef.Color = Color.FromRgb(0, 0, 0);
                }

                _singleDanmaku.Effect = _ef;
            }

            _singleDanmaku.Loaded += delegate(object o, RoutedEventArgs e) { doAnimation(_singleDanmaku.Name, _duration, _targetRow); }; //add animation

            system_RenderCanvas.Children.Add(_singleDanmaku);
            system_RenderCanvas.RegisterName(_singleDanmaku.Name, _singleDanmaku);

            if (system_enableAPCS)
            {
                lockRow(_targetRow);
            }
        }