Example #1
0
        public static DrawModel FromScene(String uid, BlenderScene scene, string fileSearchPath)
        {
            var drawSys        = DrawSystem.GetInstance();
            var drawRepository = drawSys.ResourceRepository;
            var d3d            = drawSys.D3D;

            var  model   = new DrawModel(uid);
            bool hasBone = BlenderUtil.GetLengthOf(scene.NodeList[0].BoneArray) > 0;// boneArray is set to the first node
            var  aabb    = Aabb.Invalid();

            foreach (var n in scene.NodeList)
            {
                if (n.MaterialData.Type == MaterialBase.MaterialTypes.Marker)
                {
                    // marker material is used as 'Marker'
                    continue;
                }

                if (n.Vertics.Count() == 0)
                {
                    // empty vertex list
                    continue;
                }

                // Build a vertex buffer(s)
                var vertices1 = n.Vertics
                                .Select(v => new _VertexCommon()
                {
                    Position = v.Position,
                    Normal   = v.Normal,
                    Texcoord = v.Texcoord
                }).ToArray();

                var vertices2 = n.Vertics
                                .Select(v => v.Tangent).ToArray();

                // update aabb
                foreach (var v in vertices1)
                {
                    aabb.ExtendByPoint(MathUtil.ToVector3(v.Position));
                }

                var node = new Node();
                node.Material = n.MaterialData;
                node.IsDebug  = false;
                node.HasBone  = hasBone;
                if (node.HasBone)
                {
                    // if model has bone, we create a bone vertex info
                    var vertices3 = n.Vertics
                                    .Select(v =>
                    {
                        Debug.Assert(BlenderUtil.GetLengthOf(v.BoneIndices) == BlenderUtil.GetLengthOf(v.BoneWeights), "both of bone index and bone weight must be matched");
                        //Debug.Assert(BlenderUtil.GetLengthOf(v.BoneWeights) <= _VertexBoneWeight.MAX_COUNT, "length of bone weight is over :" + BlenderUtil.GetLengthOf(v.BoneWeights));
                        Debug.Assert(BlenderUtil.GetLengthOf(v.BoneWeights) != 0, "no bone entry");
                        var tmp = new _VertexBoneWeight()
                        {
                            Index0  = BlenderUtil.GetLengthOf(v.BoneIndices) > 0 ? v.BoneIndices[0] : 0,
                            Weight0 = BlenderUtil.GetLengthOf(v.BoneWeights) > 0 ? v.BoneWeights[0] : 0.0f,
                            Index1  = BlenderUtil.GetLengthOf(v.BoneIndices) > 1 ? v.BoneIndices[1] : 0,
                            Weight1 = BlenderUtil.GetLengthOf(v.BoneWeights) > 1 ? v.BoneWeights[1] : 0.0f,
                            Index2  = BlenderUtil.GetLengthOf(v.BoneIndices) > 2 ? v.BoneIndices[2] : 0,
                            Weight2 = BlenderUtil.GetLengthOf(v.BoneWeights) > 2 ? v.BoneWeights[2] : 0.0f,
                            Index3  = BlenderUtil.GetLengthOf(v.BoneIndices) > 3 ? v.BoneIndices[3] : 0,
                            Weight3 = BlenderUtil.GetLengthOf(v.BoneWeights) > 3 ? v.BoneWeights[3] : 0.0f,
                        };
                        float sumWeight = tmp.Weight0 + tmp.Weight1 + tmp.Weight2 + tmp.Weight3;
                        tmp.Weight0    /= sumWeight;
                        tmp.Weight1    /= sumWeight;
                        tmp.Weight2    /= sumWeight;
                        tmp.Weight3    /= sumWeight;
                        return(tmp);
                    }).ToArray();

                    node.Mesh = DrawUtil.CreateMeshData(d3d, PrimitiveTopology.TriangleList, vertices1, vertices2, vertices3);
                }
                else
                {
                    node.Mesh = DrawUtil.CreateMeshData(d3d, PrimitiveTopology.TriangleList, vertices1, vertices2);
                }

                // add dispoable

/*
 * foreach (var buf in node.Mesh.Buffers)
 * {
 *  model._AddDisposable(buf.Buffer);
 * }
 */

                // create skeleton
                if (model.m_boneArray == null && n.BoneArray != null)
                {
                    model.m_boneArray = (DrawSystem.BoneData[])n.BoneArray.Clone();
                }

                // load new texture
                foreach (var texInfo in n.TextureInfos.Values)
                {
                    if (!drawRepository.Contains(texInfo.Name))
                    {
                        var tex = TextureView.FromFile(texInfo.Name, drawSys.D3D, Path.Combine(fileSearchPath, texInfo.Name));
                        drawRepository.AddResource(tex);
                    }
                }

                // copy textures from cache
                foreach (DrawSystem.TextureTypes textureType in Enum.GetValues(typeof(DrawSystem.TextureTypes)))
                {
                    if (n.TextureInfos.ContainsKey(textureType))
                    {
                        node.Material.SetTextureData(
                            textureType,
                            new DrawSystem.TextureData
                        {
                            Resource = drawRepository.FindResource <TextureView>(n.TextureInfos[textureType].Name),
                            UvScale  = n.TextureInfos[textureType].UvScale,
                        });
                    }
                }

                model.m_nodeList.Add(node);
            }

            model.m_bb = aabb;
            return(model);
        }
Example #2
0
        public Scene(Device device, SwapChain swapChain, Panel renderTarget, HmdDevice hmd, bool bStereoRendering, int multiThreadCount)
        {
            var drawSys = DrawSystem.GetInstance();
            var mapSys  = MapSystem.GetInstance();

            // load textures
            var textures = new List <TextureView>(new[]
            {
                TextureView.FromFile("dot", drawSys.D3D, "Image/dot.png"),
                TextureView.FromFile("floor", drawSys.D3D, "Image/floor.jpg"),
            });
            var numTextures = new DrawSystem.TextureData[10];

            for (int i = 0; i < 10; ++i)
            {
                var name = String.Format("number_{0}", i);
                numTextures[i] = new DrawSystem.TextureData
                {
                    Resource = TextureView.FromFile(name, drawSys.D3D, String.Format("Image/{0}.png", name)),
                    UvScale  = Vector2.One,
                };
            }
            textures.AddRange(numTextures.Select(item => item.Resource));
            foreach (var tex in textures)
            {
                drawSys.ResourceRepository.AddResource(tex);
            }

            // create number entity
            m_fps          = new FpsCounter();
            m_numberEntity = new NumberEntity(new NumberEntity.InitParam()
            {
                Dot = new DrawSystem.TextureData
                {
                    Resource = drawSys.ResourceRepository.FindResource <TextureView>("dot"),
                    UvScale  = Vector2.One,
                },
                Numbers = numTextures,
                Layout  = Matrix.RotationYawPitchRoll(1.0f, -1.5f, MathUtil.PI) * Matrix.Translation(-1.5f, 2.5f, -4.5f)
            });

            // create map
            mapSys.LoadResource();
            mapSys.CreateMap("Level/l9000.tmx");

            // create player
            m_player = new PlayerEntity();
            ChrSystem.GetInstance().Player = m_player;

            m_multiThreadCount = multiThreadCount;
            m_taskList         = new List <Task>(m_multiThreadCount);
            m_taskResultList   = new List <CommandList>(m_multiThreadCount);

            // other settings
#if DEBUG
            CameraSystem.GetInstance().ActivateCamera(CameraSystem.FollowEntityCameraName);
            //CameraSystem.GetInstance().ActivateCamera(CameraSystem.FixedCameraName);
            //CameraSystem.GetInstance().ActivateCamera(CameraSystem.FreeCameraName);
#else
            CameraSystem.GetInstance().ActivateCamera(CameraSystem.FollowEntityCameraName);
#endif // DEBUG
        }