public void Activate(ICamera oldCamera) { m_player = ChrSystem.GetInstance().Player; Debug.Assert(m_player != null, "player must not be null"); m_isEnableHeadRotation = !GameSystem.GetInstance().Config.IsUseHmd; }
/// <summary> /// Update component /// </summary> /// <param name="dT">spend time [sec]</param> public override void Update(double dT) { var mapSys = MapSystem.GetInstance(); var chrSys = ChrSystem.GetInstance(); var currentLocation = mapSys.GetMapLocation(chrSys.Player); m_progressInfos[currentLocation.BlockY, currentLocation.BlockX] = true; // check walked flag // set minimap material param Size blockSize = mapSys.GetBlockSize(); var mapTable = new int[blockSize.Width * blockSize.Height]; for (int h = 0; h < blockSize.Height; ++h) { for (int w = 0; w < blockSize.Width; ++w) { if (!m_progressInfos[h, w]) { // not-walked block is not displayed mapTable[h * blockSize.Width + w] = 0; } else { var blockInfo = mapSys.GetBlockInfo(w, h); int data = blockInfo.CanWalkHalf() ? 2 // walk half : blockInfo.CanWalkThrough() ? 1 // can walk : 0; // can not walk mapTable[h * blockSize.Width + w] = data; } } } // current position mapTable[currentLocation.BlockY * blockSize.Width + currentLocation.BlockX] = 3; m_targetMtl.SetMap(blockSize.Width, blockSize.Height, mapTable); }
static void Main() { bool bStereoRendering = false; // change to 'false' due to non-stereo rendering for debug int multiThreadCount = 4; // 1 is single thread HmdDevice hmd = null; try { // init oculus rift hmd system HmdSystem.Initialize(); var hmdSys = HmdSystem.GetInstance(); hmd = hmdSys.DetectHmd(); } catch (Exception) { // failed to detect hmd hmd = null; } #if !DEBUG var configForm = new ConfigForm(hmd); Application.Run(configForm); if (configForm.HasResult()) { bStereoRendering = configForm.GetResult().UseHmd; } else { // cancel return; } #endif Size resolution = new Size(); if (!bStereoRendering) { //resolution.Width = 1920;// Full HD //resolution.Height = 1080; resolution.Width = 1280; resolution.Height = 720; } else { hmd.ResetPose(); resolution = hmd.Resolution; } var form = new MainForm(); form.ClientSize = resolution; // Create Device & SwapChain var desc = new SwapChainDescription() { BufferCount = 2, ModeDescription = new ModeDescription(resolution.Width, resolution.Height, new Rational(0, 1), DrawSystem.GetRenderTargetFormat()), IsWindowed = true, OutputHandle = form.GetRenderTarget().Handle, SampleDescription = new SampleDescription(1, 0), SwapEffect = SwapEffect.Sequential, Usage = Usage.RenderTargetOutput, Flags = SwapChainFlags.AllowModeSwitch, }; FeatureLevel[] levels = { FeatureLevel.Level_11_0 }; Device device; SwapChain swapChain; #if DEBUG Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.Debug, levels, desc, out device, out swapChain); #else Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, levels, desc, out device, out swapChain); #endif // Ignore all windows events var factory = swapChain.GetParent <Factory>(); factory.MakeWindowAssociation(form.Handle, WindowAssociationFlags.IgnoreAll); DrawSystem.Initialize(form.GetRenderTarget().Handle, device, swapChain, hmd, bStereoRendering, multiThreadCount); InputSystem.Initialize(form.GetRenderTarget()); EntitySystem.Initialize(); MapSystem.Initialize(); ChrSystem.Initialize(); CameraSystem.Initialize(); CullingSystem.Initialize(); GameSystem.Initialize(); GameSystem.GetInstance().Config.IsUseHmd = bStereoRendering; var scene = new Scene(device, swapChain, form.GetRenderTarget(), hmd, bStereoRendering, multiThreadCount); RenderLoop.Run(form, () => { scene.RenderFrame(); }); scene.Dispose(); // Release GameSystem.Dispose(); CullingSystem.Dispose(); CameraSystem.Dispose(); ChrSystem.Dispose(); MapSystem.Dispose(); EntitySystem.Dispose(); InputSystem.Dispose(); DrawSystem.Dispose(); device.Dispose(); swapChain.Dispose(); HmdSystem.Dispose(); }
static public void Initialize() { s_singleton = new ChrSystem(); }
public void RenderFrame() { double dt = m_fps.GetDeltaTime(); var drawSys = DrawSystem.GetInstance(); var cameraSys = CameraSystem.GetInstance(); var inputSys = InputSystem.GetInstance(); var entitySys = EntitySystem.GetInstance(); var mapSys = MapSystem.GetInstance(); var cullingSys = CullingSystem.GetInstance(); // update fps { double avgDT = m_fps.GetAverageDeltaTime(); string text = String.Format("FPS:{0:f2}, DeltaTime:{1:f2}ms", 1.0 / avgDT, avgDT * 1000.0f); m_numberEntity.SetNumber(1.0f / (float)avgDT); } if (m_multiThreadCount > 1) { Task.WaitAll(m_taskList.ToArray()); var tmpTaskResult = new List <CommandList>(m_taskResultList); inputSys.Update(dt); entitySys.UpdateComponents(GameEntityComponent.UpdateLines.Input, dt); entitySys.UpdateComponents(GameEntityComponent.UpdateLines.Behavior, dt); cameraSys.Update(dt); entitySys.UpdateComponents(GameEntityComponent.UpdateLines.PostBehavior, dt); DrawSystem.WorldData worldData; worldData.AmbientColor = new Color3(0.4f, 0.45f, 0.55f); worldData.FogColor = new Color3(0.3f, 0.5f, 0.8f); worldData.NearClip = 0.01f; worldData.FarClip = 100.0f; worldData.DirectionalLight = new DrawSystem.DirectionalLightData() { Direction = new Vector3(0.3f, -0.2f, 0.4f), Color = new Color3(0.6f, 0.6f, 0.5f), }; worldData.Camera = cameraSys.GetCameraData(); drawSys.BeginScene(worldData); var context = drawSys.GetDrawContext(); entitySys.UpdateComponents(GameEntityComponent.UpdateLines.Posing, dt); mapSys.Update(dt, context); cullingSys.UpdateFrustum(); entitySys.UpdateComponents(GameEntityComponent.UpdateLines.PreDraw, dt); drawSys.GetDrawBuffer().Process(drawSys.GetDrawContext()); entitySys.UpdateComponents(GameEntityComponent.UpdateLines.Draw, dt); // start command list generation for the next frame m_taskList.Clear(); m_taskResultList.Clear(); m_taskResultList.AddRange(Enumerable.Repeat <CommandList>(null, m_multiThreadCount)); m_accTime += dt; for (int threadIndex = 0; threadIndex < m_multiThreadCount; ++threadIndex) { int resultIndex = threadIndex; var subThreadContext = drawSys.GetSubThreadContext(threadIndex); m_taskList.Add(Task.Run(() => { // todo : do sub-thread task m_taskResultList[resultIndex] = subThreadContext.FinishCommandList(); })); } foreach (var result in tmpTaskResult) { context.ExecuteCommandList(result); } m_numberEntity.SetPose(ChrSystem.GetInstance().Player.FindComponent <LayoutComponent>().Transform); m_numberEntity.Draw(context); drawSys.EndScene(); } else { // not supported } m_fps.EndFrame(); m_fps.BeginFrame(); }
public Scene(Device device, SwapChain swapChain, Panel renderTarget, HmdDevice hmd, bool bStereoRendering, int multiThreadCount) { var drawSys = DrawSystem.GetInstance(); var mapSys = MapSystem.GetInstance(); // load textures var textures = new List <TextureView>(new[] { TextureView.FromFile("dot", drawSys.D3D, "Image/dot.png"), TextureView.FromFile("floor", drawSys.D3D, "Image/floor.jpg"), }); var numTextures = new DrawSystem.TextureData[10]; for (int i = 0; i < 10; ++i) { var name = String.Format("number_{0}", i); numTextures[i] = new DrawSystem.TextureData { Resource = TextureView.FromFile(name, drawSys.D3D, String.Format("Image/{0}.png", name)), UvScale = Vector2.One, }; } textures.AddRange(numTextures.Select(item => item.Resource)); foreach (var tex in textures) { drawSys.ResourceRepository.AddResource(tex); } // create number entity m_fps = new FpsCounter(); m_numberEntity = new NumberEntity(new NumberEntity.InitParam() { Dot = new DrawSystem.TextureData { Resource = drawSys.ResourceRepository.FindResource <TextureView>("dot"), UvScale = Vector2.One, }, Numbers = numTextures, Layout = Matrix.RotationYawPitchRoll(1.0f, -1.5f, MathUtil.PI) * Matrix.Translation(-1.5f, 2.5f, -4.5f) }); // create map mapSys.LoadResource(); mapSys.CreateMap("Level/l9000.tmx"); // create player m_player = new PlayerEntity(); ChrSystem.GetInstance().Player = m_player; m_multiThreadCount = multiThreadCount; m_taskList = new List <Task>(m_multiThreadCount); m_taskResultList = new List <CommandList>(m_multiThreadCount); // other settings #if DEBUG CameraSystem.GetInstance().ActivateCamera(CameraSystem.FollowEntityCameraName); //CameraSystem.GetInstance().ActivateCamera(CameraSystem.FixedCameraName); //CameraSystem.GetInstance().ActivateCamera(CameraSystem.FreeCameraName); #else CameraSystem.GetInstance().ActivateCamera(CameraSystem.FollowEntityCameraName); #endif // DEBUG }