Example #1
0
        //private ObjectSender OnObjectSend;
        //internal event ObjectSender OnOnbjectRecive
        //{
        //    add { OnObjectSend += new ObjectSender(value); }
        //    remove { OnObjectSend -= new ObjectSender(value); }
        //}


        private void OnObjectRecived(object o)
        {
            if (o.GetType() == typeof(OverviewInfo))
            {
                info = (OverviewInfo)o;
            }
            else if (o.GetType() == typeof(ArrayList))
            {
                balls = (ArrayList)o;
            }
            else if (o.GetType() == typeof(ProductivityInfo))
            {
                pi = (ProductivityInfo)o;
            }
            Object[] list = { this, System.EventArgs.Empty };
            this.outputArea.BeginInvoke(new EventHandler(ShowInfo2), list);
        }
Example #2
0
        internal static void overview(object o)
        {
            ArrayList balls = new ArrayList();

            ha = OverviewInfo.PrepareHttpAccesser(universe);
            string baseurl = ha.AccessUrl;

            ha.Cookies = ccold;
            IEnumerator i = ccnew.GetEnumerator();

            while (i.MoveNext())
            {
                ha.Cookies.Add((Cookie)i.Current);
            }
            ccold = ha.Cookies;
            ccnew = ha.access();
            //取得第一个星球的总星球列表
            OverviewInfo ovf = OverviewInfo.AnalyzHtml();

            foreach (OverviewInfo.Ball ball in ovf.Balllist)
            {
                ha.Referer   = ha.AccessUrl;
                ha.AccessUrl = baseurl + ball.AccessParm;
                ha.Cookies   = ccold;
                IEnumerator ie = ccnew.GetEnumerator();
                while (ie.MoveNext())
                {
                    ha.Cookies.Add((Cookie)ie.Current);
                }
                ccnew = ha.access();
                //取得每一个星球
                OverviewInfo ovfloop = OverviewInfo.AnalyzHtml();
                balls.Add(ovfloop);
            }
            referer = ha.AccessUrl;
            ObjectEventHandler(ovf);
            Thread.Sleep(200);
            ObjectEventHandler(balls);
            Thread.Sleep(200);
        }