Example #1
0
        /// <summary>
        ///   Compress a byte array into a new byte array using DEFLATE.
        /// </summary>
        ///
        /// <remarks>
        ///   Uncompress it with <see cref="DeflateStream.UncompressBuffer(byte[])"/>.
        /// </remarks>
        ///
        /// <seealso cref="DeflateStream.CompressString(string)">DeflateStream.CompressString(string)</seealso>
        /// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
        /// <seealso cref="GZipStream.CompressBuffer(byte[])">GZipStream.CompressBuffer(byte[])</seealso>
        /// <seealso cref="ZlibStream.CompressBuffer(byte[])">ZlibStream.CompressBuffer(byte[])</seealso>
        ///
        /// <param name="b">
        ///   A buffer to compress.
        /// </param>
        ///
        /// <returns>The data in compressed form</returns>
        public static byte[] CompressBuffer(byte[] b)
        {
            using (var ms = new System.IO.MemoryStream())
            {
                System.IO.Stream compressor =
                    new DeflateStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );

                ZlibBaseStream.CompressBuffer(b, compressor);
                return ms.ToArray();
            }
        }
Example #2
0
        /// <summary>
        ///   Uncompress a DEFLATE'd byte array into a byte array.
        /// </summary>
        ///
        /// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
        /// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
        /// <seealso cref="GZipStream.UncompressBuffer(byte[])">GZipStream.UncompressBuffer(byte[])</seealso>
        /// <seealso cref="ZlibStream.UncompressBuffer(byte[])">ZlibStream.UncompressBuffer(byte[])</seealso>
        ///
        /// <param name="compressed">
        ///   A buffer containing data that has been compressed with DEFLATE.
        /// </param>
        ///
        /// <returns>The data in uncompressed form</returns>
        public static byte[] UncompressBuffer(byte[] compressed)
        {
            using (var input = new System.IO.MemoryStream(compressed))
            {
                System.IO.Stream decompressor =
                    new DeflateStream( input, CompressionMode.Decompress );

                return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
            }
        }
Example #3
0
        private Stream MaybeApplyCompression(Stream s, long streamLength)
        {
            if (_CompressionMethod == 0x08 && CompressionLevel != Ionic.Zlib.CompressionLevel.None)
            {
#if !NETCF
                // ParallelDeflateThreshold == 0    means ALWAYS use parallel deflate
                // ParallelDeflateThreshold == -1L  means NEVER use parallel deflate
                // Other values specify the actual threshold.
                if (_container.ParallelDeflateThreshold == 0L ||
                    (streamLength > _container.ParallelDeflateThreshold &&
                     _container.ParallelDeflateThreshold > 0L))
                {
                    // This is sort of hacky.
                    //
                    // It's expensive to create a ParallelDeflateOutputStream, because
                    // of the large memory buffers.  But the class is unlike most Stream
                    // classes in that it can be re-used, so the caller can compress
                    // multiple files with it, one file at a time.  The key is to call
                    // Reset() on it, in between uses.
                    //
                    // The ParallelDeflateOutputStream is attached to the container
                    // itself - there is just one for the entire ZipFile or
                    // ZipOutputStream. So it gets created once, per save, and then
                    // re-used many times.
                    //
                    // This approach will break when we go to a "parallel save"
                    // approach, where multiple entries within the zip file are being
                    // compressed and saved at the same time.  But for now it's ok.
                    //

                    // instantiate the ParallelDeflateOutputStream
                    if (_container.ParallelDeflater == null)
                    {
                        _container.ParallelDeflater =
                            new ParallelDeflateOutputStream(s,
                                                                        CompressionLevel,
                                                                       _container.Strategy,
                                                                       true);
                        // can set the codec buffer size only before the first call to Write().
                        if (_container.CodecBufferSize > 0)
                            _container.ParallelDeflater.BufferSize = _container.CodecBufferSize;
                        if (_container.ParallelDeflateMaxBufferPairs > 0)
                            _container.ParallelDeflater.MaxBufferPairs =
                                _container.ParallelDeflateMaxBufferPairs;
                    }
                    // reset it with the new stream
                    Ionic.Zlib.ParallelDeflateOutputStream o1 = _container.ParallelDeflater;
                    o1.Reset(s);
                    return o1;
                }
#endif
                var o = new DeflateStream(s, OfficeOpenXml.Packaging.Ionic.Zlib.CompressionMode.Compress,
                                                     CompressionLevel,
                                                     true);
                if (_container.CodecBufferSize > 0)
                    o.BufferSize = _container.CodecBufferSize;
                o.Strategy = _container.Strategy;
                return o;
            }


#if BZIP
            if (_CompressionMethod == 0x0c)
            {
#if !NETCF
                if (_container.ParallelDeflateThreshold == 0L ||
                    (streamLength > _container.ParallelDeflateThreshold &&
                     _container.ParallelDeflateThreshold > 0L))
                {

                    var o1 = new Ionic.BZip2.ParallelBZip2OutputStream(s, true);
                    return o1;
                }
#endif
                var o = new Ionic.BZip2.BZip2OutputStream(s, true);
                return o;
            }
#endif

            return s;
        }