private void ButtonAccessory1_Click(object sender, RoutedEventArgs e) { Charactor chara = CharactorList.SelectedItem as Charactor; if (chara != null) { chara.Accessory1 = ChoiceEquipment(chara.Accessory1); } }
private void ButtonBody_Click(object sender, RoutedEventArgs e) { Charactor chara = CharactorList.SelectedItem as Charactor; if (chara != null) { chara.Body = ChoiceEquipment(chara.Body); } }
public DataContext() { SaveData save = SaveData.Instance(); foreach (var address in save.FindAddress("CharacterID_", 0)) { var chara = new Charactor(address); if (chara.ID < 0 || chara.ID > 8) { continue; } Charactors.Add(chara); } foreach (var address in save.FindAddress("ItemID_", 0)) { Items.Add(new Item(address)); } mMoneyAddress = save.FindAddress("Money", 0)[0] + 0x42; }
public DataContext() { SaveData save = SaveData.Instance(); foreach (var address in save.FindAddress("CharacterID_", 0)) { var chara = new Charactor(address); if (chara.ID < 0 || chara.ID > 8) { continue; } Charactors.Add(chara); } foreach (var address in save.FindAddress("ItemID_", 0)) { Items.Add(new Item(address)); } var gvas = new GVAS(null); gvas.AppendValue(save.FindAddress("MainMemberID_", 0)[0]); for (uint i = 0; i < 4; i++) { MainParty.Add(new Member(gvas.Key("MainMemberID_" + i.ToString()).Address)); } gvas = new GVAS(null); gvas.AppendValue(save.FindAddress("SubMissionOrder", 0)[0]); for (uint i = 0; i < 200; i++) { MissionIDs.Add(new MissionID(gvas.Key("SubMissionOrder_" + i.ToString()))); } var missionStates = save.FindAddress("MissionState_", 0); var clearIndex = save.FindAddress("ClearIndex_", 0); if (missionStates.Count == clearIndex.Count) { for (int i = 0; i < missionStates.Count; i++) { var stateGvas = new GVAS(null); stateGvas.AppendValue(missionStates[i]); var clearGvas = new GVAS(null); clearGvas.AppendValue(clearIndex[i]); var mission = new CountryMission() { Country = Info.Instance().Countris[i].Name }; for (int j = 0; j < 100; j++) { mission.Missions.Add(new Mission(stateGvas.Key("MissionState_" + j.ToString()), clearGvas.Key("ClearIndex_" + j.ToString()))); } Countris.Add(mission); } } gvas = new GVAS(null); gvas.AppendValue(save.FindAddress("VisitedMap", 0)[0]); uint id = 0; for (uint i = 0; i < 10; i++) { GVASData data = gvas.Key("VisitedMap_" + i.ToString()); for (uint size = 0; size < data.Size; size++) { for (uint bit = 0; bit < 8; bit++) { var place = new Place(data.Address + size, bit); NameValueInfo info = Info.Instance().Search(Info.Instance().Places, id); if (info != null) { place.Name = info.Name; } Places.Add(place); id++; } } } gvas = new GVAS(null); uint tame = save.FindAddress("TameMonsterData", 0)[0]; for (uint i = 0; i < 10; i++) { uint enemyAddress = save.FindAddress("EnemyID_", tame)[0]; TameMonsters.Add(new TameMonster(enemyAddress)); tame = enemyAddress + 1; } uint weaks = save.FindAddress("EnemyInfoData", 0)[0]; System.Console.WriteLine(save.FindAddress("IsAnalyse_", 0).Count); foreach (uint i in save.FindAddress("IsAnalyse_", 0)) { EnemyWeaknesses.Add(new EnemyWeakness(i)); } gvas = new GVAS(null); gvas.AppendValue(save.FindAddress("Money_", 0)[0]); mMoneyAddress = gvas.Key("Money").Address; gvas = new GVAS(null); gvas.AppendValue(save.FindAddress("FirstSelectCharacterID", 0)[0]); mHeroAddress = gvas.Key("FirstSelectCharacterID").Address; }