static GameUserAccounts()
 {
     if (GameDataStorage.SaveExists(_accountsFile))
     {
         _accounts = GameDataStorage.LoadAccountSettings(_accountsFile).ToList();
     }
     else
     {
         _accounts = new List <GameAccountSettings>();
         SaveAccounts();
     }
 }
 public static void SaveAccounts()
 {
     GameDataStorage.SaveAccountSettings(_accounts, _accountsFile);
 }