public SurfaceBiomeGenerator(IPlanet planet, int seaLevel)
            : base(planet, 0f, 1f)
        {
            this.SeaLevel = seaLevel;
            BiomeNoiseGenerator = new SimplexNoiseGenerator(planet.Seed) { FrequencyX = 1f / 10000, FrequencyY = 1f / 10000, Factor = 1f };

            float offset = (float)seaLevel / (Planet.Size.Z * Chunk.CHUNKSIZE_Z);

            SubBiomes.Add(new OceanBiomeGenerator(planet, 0f, 0.3f, 0f, offset));
            SubBiomes.Add(new LandBiomeGenerator(planet, 0.5f, 1f, offset, 1 - offset));

            SortSubBiomes();
        }
        public LandBiomeGenerator(IPlanet planet, float minVal, float maxVal, float valueRangeOffset, float valueRange)
            : base(planet, valueRangeOffset, valueRange)
        {

            BiomeNoiseGenerator = new SimplexNoiseGenerator(planet.Seed + 1) { FrequencyX = 1f / 1000, FrequencyY = 1f / 1000, Persistance = 0.25f, Octaves = 5, Factor = 1f };
            
            
            this.MinValue = minVal;
            this.MaxValue = maxVal;

            SubBiomes.Add(new FlatlandBiome(planet, 0f, 0.2f, 0f, 0.1f));
            SubBiomes.Add(new HillsBiome(planet, 0.3f, 0.5f, 0.1f, 0.4f));
            SubBiomes.Add(new HighMountainBiome(planet, 0.8f, 1f, 0.2f, 0.8f));


            SortSubBiomes();
        }
 public ComplexClimateMap(ComplexPlanet planet)
 {
     this.planet = planet;
     tempFluctuationGenerator = new SimplexNoiseGenerator(planet.Seed - 1, 1f / 64, 1f / 64) { Octaves = 3};
 }