Example #1
0
 public void Hello(string nick, ulong pkey, string client, Version clientVer, Version octgnVer, Guid gameId, Version gameVer)
 {
     // One should say Hello only once
     if(clients.ContainsKey(sender))
     {
         clients[sender].rpc.Error("[Hello]You may say hello only once.");
         return;
     }
     // Check if the versions are compatible
     #if !DEBUG
     if(clientVer.Major != ServerVersion.Major || clientVer.Minor != ServerVersion.Minor)
     {
         XmlSenderStub rpc = new XmlSenderStub(sender, this);
         rpc.Error(string.Format("Incompatible versions. This server is accepting {0}.* clients only.", ServerVersion.ToString(2)));
         try { sender.Client.Close(); sender.Close(); }
         catch { }
         return;
     }
     #endif
     // Check if we accept new players
     if(!acceptPlayers)
     {
         XmlSenderStub rpc = new XmlSenderStub(sender, this);
         rpc.Error("No more players are accepted in this game.");
         try { sender.Client.Close(); sender.Close(); }
         catch { }
         return;
     }
     // Check if the client wants to play the correct game
     if(gameId != this.gameId)
     {
         XmlSenderStub rpc = new XmlSenderStub(sender, this);
         rpc.Error(string.Format("Invalid game. This server is hosting another game (game id: {0}).", this.gameId));
         try { sender.Client.Close(); sender.Close(); }
         catch { }
         return;
     }
     // Check if the client's major game version matches ours
     if(gameVer.Major != this.gameVersion.Major)
     {
         XmlSenderStub rpc = new XmlSenderStub(sender, this);
         rpc.Error(string.Format("Incompatible game version. This server is hosting game version {0:3}.", this.gameVersion));
         try { sender.Client.Close(); sender.Close(); }
         catch { }
         return;
     }
     // Create the new endpoint
     IClientCalls senderRpc = new XmlSenderStub(sender, this);
     string software = client + " (" + clientVer.ToString() + ')';
     PlayerInfo pi = new PlayerInfo(playerId++, nick, pkey, senderRpc, software);
     // Check if one can switch to binary mode
     if(client == ServerName)
     {
         pi.rpc.Binary(); pi.rpc = senderRpc = new BinarySenderStub(sender, this);
         pi.binary = true;
     }
     // Notify everybody of the newcomer
     broadcaster.NewPlayer(pi.id, nick, pkey);
     // Add everybody to the newcomer
     foreach(PlayerInfo player in clients.Values)
         senderRpc.NewPlayer(player.id, player.nick, player.pkey);
     senderRpc.Welcome(pi.id);
     // Notify the newcomer of some shared settings
     senderRpc.Settings(gameSettings.UseTwoSidedTable);
     foreach(PlayerInfo player in players.Values.Where(p => p.invertedTable))
         senderRpc.PlayerSettings(player.id, true);
     // Add it to our lists
     clients.Add(sender, pi);
     players.Add(pi.id, pi);
     broadcaster.RefreshTypes();
 }
Example #2
0
 public void Hello(string nick, ulong pkey, string client, Version clientVer, Version octgnVer, Guid lGameId,
     Version gameVer)
 {
     // One should say Hello only once
     if (_clients.ContainsKey(_sender))
     {
         _clients[_sender].Rpc.Error("[Hello]You may say hello only once.");
         return;
     }
     // Check if the versions are compatible
     #if !DEBUG
     if (clientVer.Major != ServerVersion.Major || clientVer.Minor != ServerVersion.Minor)
     {
         var rpc = new XmlSenderStub(_sender, this);
         rpc.Error(string.Format("Incompatible versions. This server is accepting {0}.* clients only.",
                                 ServerVersion.ToString(2)));
         try
         {
             _sender.Client.Close();
             _sender.Close();
         }
         catch (Exception e)
         {
             Debug.WriteLine(e);
             if (Debugger.IsAttached) Debugger.Break();
         }
         return;
     }
     #endif
     // Check if we accept new players
     if (!_acceptPlayers)
     {
         var rpc = new XmlSenderStub(_sender, this);
         rpc.Error("No more players are accepted in this game.");
         try
         {
             _sender.Client.Close();
             _sender.Close();
         }
         catch (Exception e)
         {
             Debug.WriteLine(e);
             if (Debugger.IsAttached) Debugger.Break();
         }
         return;
     }
     // Check if the client wants to play the correct game
     if (lGameId != _gameId)
     {
         var rpc = new XmlSenderStub(_sender, this);
         rpc.Error(string.Format("Invalid game. This server is hosting another game (game id: {0}).", _gameId));
         try
         {
             _sender.Client.Close();
             _sender.Close();
         }
         catch (Exception e)
         {
             Debug.WriteLine(e);
             if (Debugger.IsAttached) Debugger.Break();
         }
         return;
     }
     // Check if the client's major game version matches ours
     if (gameVer.Major != _gameVersion.Major)
     {
         var rpc = new XmlSenderStub(_sender, this);
         rpc.Error(string.Format("Incompatible game version. This server is hosting game version ."));
         try
         {
             _sender.Client.Close();
             _sender.Close();
         }
         catch (Exception e)
         {
             Debug.WriteLine(e);
             if (Debugger.IsAttached) Debugger.Break();
         }
         return;
     }
     // Create the new endpoint
     IClientCalls senderRpc = new XmlSenderStub(_sender, this);
     string software = client + " (" + clientVer + ')';
     var pi = new PlayerInfo(_playerId++, nick, pkey, senderRpc, software);
     // Check if one can switch to Binary mode
     if (client == ServerName)
     {
         pi.Rpc.Binary();
         pi.Rpc = senderRpc = new BinarySenderStub(_sender, this);
         pi.Binary = true;
     }
     // Notify everybody of the newcomer
     _broadcaster.NewPlayer(pi.Id, nick, pkey);
     // Add everybody to the newcomer
     foreach (PlayerInfo player in _clients.Values)
         senderRpc.NewPlayer(player.Id, player.Nick, player.Pkey);
     senderRpc.Welcome(pi.Id);
     // Notify the newcomer of some shared settings
     senderRpc.Settings(_gameSettings.UseTwoSidedTable);
     foreach (PlayerInfo player in _players.Values.Where(p => p.InvertedTable))
         senderRpc.PlayerSettings(player.Id, true);
     // Add it to our lists
     _clients.Add(_sender, pi);
     _players.Add(pi.Id, pi);
     _broadcaster.RefreshTypes();
 }