/// <summary>Reveal one card's identity</summary> /// <param name="card">The card, whose identity is revealed</param> /// <param name="revealed">Either the salted CardIdentity id (in the case of an alias), or the salted, condensed Card GUID.</param> /// <param name="guid"> </param> public void Reveal(Card card, ulong revealed, Guid guid) { // Save old id CardIdentity oldType = card.Type; // Check if the card is rightfully revealed if (!card.Type.Revealing) Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "Someone tries to reveal a card which is not visible to everybody."); // Check if we can trust other clients if (!card.Type.MySecret) { if (guid != Guid.Empty && (uint)revealed != guid.Condense()) Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "[Reveal] Alias and id aren't the same. One client is buggy or tries to cheat."); if (Crypto.ModExp(revealed) != card.Type.Key) Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "[Reveal] Card identity doesn't match. One client is buggy or tries to cheat."); } else card.Type.MySecret = false; // Reveal an alias if (guid == Guid.Empty) { // Find the new type CardIdentity newId = CardIdentity.Find((int)revealed); // HACK: it is unclear to me how the CardIdentity could not be found and newId ends up null // see this bug report: https://octgn.16bugs.com/projects/3602/bugs/192070 // for now I'm just doing nothing (supposing that it means the type was already revealed). if (newId == null) { card.Reveal(); return; } // Possibly copy the model, if it was known and isn't anymore // (possible when the alias has beeen locally revealed) if (newId.Model == null) newId.Model = card.Type.Model; // Set the new type card.Type = newId; // Delete the old identity CardIdentity.Delete(oldType.Id); // Possibly reveal the alias further card.Reveal(); // Raise a notification oldType.OnRevealed(newId); } // Reveal a card's type else if (card.Type.Model == null) { card.SetModel(Program.GameEngine.Definition.GetCardById(guid)); // Raise a notification oldType.OnRevealed(oldType); } }
/// <summary>Reveal one card's identity</summary> /// <param name="card">The card, whose identity is revealed</param> /// <param name="revealed">Either the salted CardIdentity id (in the case of an alias), or the salted, condensed Card GUID.</param> /// <param name="id">If the revealed identity is a model, the non-condensed CardModel guid. Otherwise this parameter should be Guid.Empty.</param> public void Reveal(Card card, ulong revealed, Guid guid) { // Save old id CardIdentity oldType = card.Type; // Check if the card is rightfully revealed if (!card.Type.revealing) Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "Someone tries to reveal a card which is not visible to everybody."); // Check if we can trust other clients if (!card.Type.mySecret) { if (guid != Guid.Empty && (uint)revealed != guid.Condense()) Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "[Reveal] Alias and id aren't the same. One client is buggy or tries to cheat."); if (Crypto.ModExp(revealed) != card.Type.key) Program.Trace.TraceEvent(TraceEventType.Warning, EventIds.Event, "[Reveal] Card identity doesn't match. One client is buggy or tries to cheat."); } else card.Type.mySecret = false; // Reveal an alias if (guid == Guid.Empty) { // Find the new type CardIdentity newId = CardIdentity.Find((int)revealed); // Possibly copy the model, if it was known and isn't anymore // (possible when the alias has beeen locally revealed) if (newId.model == null) newId.model = card.Type.model; // Set the new type card.Type = newId; // Delete the old identity CardIdentity.Delete(oldType.id); // Possibly reveal the alias further card.Reveal(); // Raise a notification oldType.OnRevealed(newId); } // Reveal a card's type else if (card.Type.model == null) { card.SetModel(Database.GetCardById(guid)); // Raise a notification oldType.OnRevealed(oldType); } }