Example #1
0
        /// Here we handle the keyboard to check for the arrow keys.  KeyboardData contains basically the same
        /// information as TCODKey.
        /// 
        /// All of the On* methods of the base classes are message handlers - that is, they are called when the
        /// framework sends them a message.  The base classes typically perform all the grunge work of handling
        /// the messages (including triggering any events), so to add custom message handling we just override
        /// the relavent On* method.  An alternative to overriding is to hook into the events, but it is usually
        /// preferrable to using an override instead of events (for efficiency and code cleanliness reasons, among
        /// others).
        protected override void OnKeyPressed(KeyboardData keyData)
        {
            base.OnKeyPressed(keyData);

            switch (keyData.KeyCode)
            {
                case libtcod.TCODKeyCode.Left:
                    if (currentPos.X > 0)
                        currentPos = currentPos.Shift(-1, 0);
                    break;

                case libtcod.TCODKeyCode.Right:
                    if (currentPos.X < Application.ScreenSize.Width-1)
                        currentPos = currentPos.Shift(1, 0);
                    break;

                case libtcod.TCODKeyCode.Down:
                    if (currentPos.Y < Application.ScreenSize.Height-1)
                        currentPos = currentPos.Shift(0, 1);
                    break;

                case libtcod.TCODKeyCode.Up:
                    if (currentPos.Y > 0)
                        currentPos = currentPos.Shift(0, -1);
                    break;
            }
        }
Example #2
0
        // /////////////////////////////////////////////////////////////////////////////////
        /// Base method propagates messages to children controls and managers.  Override to
        /// add custom handling.
        protected internal override void OnKeyReleased(KeyboardData keyData)
        {
            base.OnKeyReleased(keyData);

            foreach (Manager m in managerList)
            {
                m.OnKeyReleased(keyData);
            }

            if (CurrentKeyboardFocus != null)
            {
                CurrentKeyboardFocus.OnKeyReleased(keyData);
            }
        }
Example #3
0
        /// <summary>
        /// It should be noted that Managers always receive input messages, unlike controls.  A control
        /// needs to have the current keyboard focus before it can receive keyboard messages, for example.  All
        /// Manager objects added to the current Window will receive all mouse and keyboard messages.
        /// </summary>
        /// <param name="keyData"></param>
        protected override void OnKeyPressed(KeyboardData keyData)
        {
            base.OnKeyPressed(keyData);

            switch (keyData.KeyCode)
            {
                case libtcod.TCODKeyCode.Up:
                    mapView.MovePlayer(0, -1);
                    break;

                case libtcod.TCODKeyCode.Down:
                    mapView.MovePlayer(0, 1);
                    break;

                case libtcod.TCODKeyCode.Right:
                    mapView.MovePlayer(1, 0);
                    break;

                case libtcod.TCODKeyCode.Left:
                    mapView.MovePlayer(-1, 0);
                    break;
            }
        }
Example #4
0
        // /////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Base method handles keyboard input for the entry.  Override to add custom
        /// behavior.
        /// </summary>
        internal protected override void OnKeyPressed(KeyboardData keyData)
        {
            base.OnKeyPressed(keyData);

            if (keyData.Character != 0 &&
                ValidateCharacter(keyData.Character))
            {
                if (waitingToOverwrite)
                {
                    TextInput          = keyData.Character.ToString();
                    CursorPos          = 1;
                    waitingToOverwrite = false;
                }
                else if (TextInput.Length < MaximumCharacters)
                {
                    TextInput += keyData.Character;
                    CursorPos++;
                }
            }
            else if (keyData.KeyCode == TCODKeyCode.Backspace &&
                     TextInput.Length > 0)
            {
                TextInput = TextInput.Substring(0, TextInput.Length - 1);
                CursorPos--;
            }
            else if (keyData.KeyCode == TCODKeyCode.Enter)
            {
                waitingToCommitText = true;
                ParentWindow.ReleaseKeyboard(this);
            }
            else if (keyData.KeyCode == TCODKeyCode.Escape)
            {
                TextInput           = CurrentText;
                waitingToCommitText = true;
                ParentWindow.ReleaseKeyboard(this);
            }
        }
Example #5
0
        // /////////////////////////////////////////////////////////////////////////////////
        /// Base method propagates messages to children controls and managers.  Override to
        /// add custom handling.
        protected internal override void OnKeyReleased(KeyboardData keyData)
        {
            base.OnKeyReleased(keyData);

            foreach (Manager m in managerList)
            {
                m.OnKeyReleased(keyData);
            }

            if (CurrentKeyboardFocus != null)
            {
                CurrentKeyboardFocus.OnKeyReleased(keyData);
            }
        }
Example #6
0
 // /////////////////////////////////////////////////////////////////////////////////
 // /////////////////////////////////////////////////////////////////////////////////
 /// <summary>
 /// Called when the user has released a previously pressed key.  Override to add
 /// key release handling code.
 /// </summary>
 /// <param name="keyData"></param>
 protected internal virtual void OnKeyReleased(KeyboardData keyData)
 {
     if (KeyReleased != null)
     {
         KeyReleased(this, new KeyboardEventArgs(keyData));
     }
 }
Example #7
0
        /// <summary>
        /// Construct a KeyboardEventArgs given the KeyboardData
        /// </summary>
        /// <param name="keyboardData"></param>
        public KeyboardEventArgs(KeyboardData keyboardData)
        {
            if (keyboardData == null)
            {
                throw new ArgumentNullException("keyboardData");
            }

            this.keyboardData = keyboardData;
        }