void Start()
        {
            GameObject ocean = GameObject.Find("Ocean");

            if(ocean == null)
            {
                Debug.Log("Could not find ocean game object");
                return;
            }

            m_ocean = ocean.GetComponent<Ocean>();

            if(m_ocean == null)
                Debug.Log("Could not find ocean script");
        }
        void Start()
        {
            GameObject ocean = GameObject.Find("Ocean");

            if (ocean == null)
            {
                Debug.Log("Could not find ocean game object");
                return;
            }

            m_ocean = ocean.GetComponent <Ocean>();

            if (m_ocean == null)
            {
                Debug.Log("Could not find ocean script");
            }
        }