Example #1
0
 private void InteractWithObject(Toon toon)
 {
     Console.WriteLine("cat smacking the bitch: " + toon.GetId());
     interactionOffCooldown = DateTime.Now.AddMilliseconds(interactionCooldown); //<--- this allows the interaction to define the cooldown, ie chopping may take longer than attacking
     AttackMob(toon);
 }
Example #2
0
        /// <summary>
        /// True if given point is within the inventory bounds
        /// </summary>
        public bool inventoryClick(MouseState nowState, Toon dude)
        {
            // If click not within inventory return
            if (!boundsOnScreen.Contains(new Point(nowState.X, nowState.Y)))
                return false;

            // Else work out where the click was and then which index that is inside slots
            int x = (nowState.X - boundsOnScreen.X) / inventorySlotSize;
            int y = (nowState.Y - boundsOnScreen.Y) / inventorySlotSize;
            int clickedSlot = x + (y * inventoryCols);

            // Left and Right Click
            if (nowState.LeftButton == ButtonState.Pressed)
                selectedSlot = clickedSlot;
            else if (nowState.RightButton == ButtonState.Pressed)
                slots[clickedSlot].dropSlot(dude.Position, dude.GetId());
            else if (nowState.MiddleButton == ButtonState.Pressed)
                slots[clickedSlot].useSlot(dude);

            return true;
        }
Example #3
0
 public void useSlot(Toon dude)
 {
     if (items.Count != 0)
     {
         if (items.First().Value.Use(dude))
             Client.SendEvent(new DestroyItemEvent(dude.GetId(), items.First().Value.Id));
     }
 }
Example #4
0
        protected override void Initialize()
        {
            Thread.Sleep(1000);
            Console.WriteLine("Guid size: " + Guid.NewGuid().ToByteArray().Length);
            Data.Initialize(Content);
            Map.Initialize(12); //the renderWidth should be dynamic to the resolution
            Client.Initialize();
            dude = new Toon(Guid.NewGuid(), new Vector2(100, 100), "link");
            Data.Dude = dude;
            input = new Input(dude);
            camera = new Camera();

            graphicsDevice = graphics.GraphicsDevice;
            IsMouseVisible = true;

            graphics.IsFullScreen = false;
            graphics.PreferredBackBufferWidth = 1920;
            graphics.PreferredBackBufferHeight = 1080;
            graphics.ApplyChanges();
            HUD = new HUD(this.Content, dude, graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth);

            spriteBatch = new SpriteBatch(GraphicsDevice);

            Console.WriteLine("published SpawnToonEvent");
            Client.SendEvent(new SpawnToonEvent(dude.GetId()));

            base.Initialize();
        }