// Start is called before the first frame update void Start() { _cameraTransform = playerCamera.transform; _smoothCamera = GetComponent <SmoothCamera>(); _cameraTransform.rotation = Quaternion.AngleAxis(90, Vector3.right); _cameraTransform.position = new Vector3(0, Mathf.Lerp(minZoom, maxZoom, startZoom), 0); }
void Start() { _playerController = GetComponent <PlayerController>(); _smoothCamera = GetComponent <SmoothCamera>(); }